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Got the Nosferatu so bad. Can someone tell me why its special weapons are dual railguns and twelve simultaneously-targeting warheads.
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Being able to pull off an Itano Circus/Macross Missile Massacre is always cool (but Project Sylpheed is the current champ in this department). The gauss guns are somewhat plausible, being offshoots from Stonehenge/Chandeleir developemt; unlike DEWs, you have to lead them on target.
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I also take back everything negative I said about the game, other than the stuff about the story and cutscenes. Obviously I was too dumb to realize that the reason why there are so many targets is to make allied attack and coverage nearly mandatory. It's awesome sending out your allies and seeing them actually blow a bunch of planes away, especially on the stage where you're alone in a dog fight with like forty other planes, and the Emmerian squadrons show up.
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Amen to that. How many times have you wished you could do this during something like, oh I don't know, Whiskey Corridor...?
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But without a doubt, the biggest screw up in the game was the decision to remove the manual targeting from ACZ...
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The term you're looking for, I think, is boresight mode; and yes, it was quite handy. With L3 now being used for landing gear control, maybe they could have used 'double-tap Y' (in the same context as double-clicking a mouse) to toggle boresight mode.
This thing is sticky, and I don't like it. I don't appreciate it.