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[Multiplatform] FRONTLINES: FUEL OF WAR
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Firefly
Shadow Company


Member 720

Level 20.05

Mar 2006


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Old Feb 22, 2008, 08:24 PM #1 of 17
The tanks are pretty well balanced but the helicopters are way over-powered. They come with flares to distract missiles and there's no laser target thing to bring them down with like in Battlefield. With a concerted effort you can shoot them down but I can't see that level of teamwork happening at the demo stage sadly. Also, the full game will include fighter jets so that should keep the helicopters honest.
The full game will also include dedicated triple-A vehicles (whose cannons also happen to excel at shredding infantry), and the host can choose to have certain vehicle categories not spawn if so desired.
In the interim, though, EMP rockets (which are not homing, so it's up to the ol' Mark One eyeball to spot them coming) are perhaps the most amusing solution to your whirlybird woes. Note, too, that aside from flares, the WC's helo can enter stealth mode by closing its weapons bay - sacrificing, I believe, ease of control and the ability to use anything other than its gun in exchange for being unacquirable.
And speaking of teamwork-not-evident... it's frustrating to see someone grab your team's helo and lone-wolf with it. That said, there've been a couple of occasions where I was able to play gunner for someone who had a clue. Sadly, there seem to be no 'intercom' channels for the vehicles (as distinct from the squad channels that can be created).

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multiplatform] FRONTLINES: FUEL OF WAR

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