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Originally Posted by sabbey
BTW, anyone else get to the final mission? Just got past the checkpoint and the final battle is pretty cheap IMO. Enemies no matter how many you take out keep re-spawning. I understand what to do, but to do it, it would help if once I find cover an enemy didn't respawn every 10 seconds in that exact space. Decided to quit for the night... 
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You don't want to rush in just yet - step too far into the chamber, and the entrance door closes behind you. Instead, remain inside the doorway and kill as much as you can with the M249 (yes, it's very possible to squeeze off single shots with this beast; as always, aim for the head), with the revolver being reserved for those tangoes headshots on whom are impossible from your position. It's also good for the shotgun troopers (two hits from it will put them down for good). The shield-carrying elite troopers are problematic, because they have revolvers of their own; use grenades to make life easier.
Yes, the respawning is practically infinite, but it comes in waves. After 2-3 of these is as good a time as any to commit; collect whatver you need on your way to cover (most likely one of the cubbyholes on either end of the near catwalk).
More killing, and the end is in sight: RPG troopers start spawning, one at a time, on the far catwalk. Given the extreme threat they pose, and the fact that they move around a lot... well, they're really what the revolver is for.
A little more, and the two machine gun nests at the far end of the room come online. Once this happens, rush to the cubbyholes nearest them (again, collecting what you need along the way) and feed them grenades until they, ah, involuntarily disassemble. Walk through the resulting opening to end the level.
NOTE: do not be surprised if you can't do this on the first try,
especially if you're initially playing on Hard.
Jam it back in, in the dark.