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God of War 3 - THIS, IS, KRATOOOOOOOOOOOS
So I didn't see anything regarding a thread like this so I figured I'd start it off.
Now, I really loved God of War 1 and 2 and Chains of Olympus was fantastic. This one is looking to not disappoint. After the events of God of War 2 Spoiler:
We know it'll be full of ass kicking and baddy slaughtering, just like the previous titles were. Oh and boobies will be present too. Article on IGN about a "wishlist" of what they want in GoW3: IGN: What We Want in God of War III December 16, 2008 - Sony Computer Entertainment and its Santa Monica studio recently released the first gameplay trailer for the much-anticipated God of War III, the third installment in one of Sony's biggest exclusive franchises. The last game ended on a pretty big cliffhanger with Kratos heading off to take on the gods at the top of Mount Olympus, so there should be plenty of intense battles in store for us. With the franchise being so popular and important to the PlayStation 3's library, nevermind the fact that a bunch of us here are huge fans of the series, we thought we'd share our take on what we want to see in the game. Branching Quicktime Events The Quicktime events are staples of the God of War franchise. Matching on-screen button cues with your own button presses while Kratos rips apart a baddie in the background has always resulted in an awesome sight, but we'd like to see this taken to the next level. Instead of simply matching the button icons, we'd like to have the sequence work as a branching act where you're essentially choosing where and what Kratos does next. So, if he's just climbed up to something's chest, Square might take you down its left arm, Circle might take you down the right, while Triangle would send you right at its head. Some options would be better than others, while others would end poorly. It would be tricky implementing this so that the player can always expect what will happen next, but seeing this done right could be awesome. Click the image above to watch the trailer. A Proper Ending We're tired of game after game these days ending without an actual, you know, ending. We're not clamoring for the end to Kratos' adventures, but we really want to see God of War III properly finish off this trilogy with a fantastic and solid finale. Don't string us along and leave us hanging. We want an actual outcome (preferably one where Kratos stabs the Earth in half to kill everyone). Focus on the Blades The trailer shows off a hefty set of gauntlets, which look cool enough, but the extra weapons aren't what makes Kratos the badass that he is. It's the Blades of Chaos (or Athena) coupled with his anger that make him practically unstoppable, and we want the focus to remain on that combo. Extra weapons are cool to mess with and can present interesting puzzle solutions, but we absolutely don't want Kratos' blades to be overshadowed by some crazy amount of extraneous armaments. Please, Santa Monica, keep Kratos as pure and raw as he's always been and everything will be all right. Massive Environments Traversing massive environments has been half the fun in the franchise thus far, and we only want to see them get bigger. The first gameplay trailer barely shows any of this, with camera angles situated low and in such a way that you really only see the characters. Please do not let this be an indication that Kratos' journeys have lead him to boring plains and rocky plateaus. We have the utmost faith that Sony Santa Monica will deliver here, but it simply can't go unsaid. Character Development for the Gods With Kratos heading off to take on everyone with other-worldly powers, the game could easily fall into the trappings of many sequels where too many characters are introduced and none of them are given enough screen time to develop their character traits. Sure, we all know who many of these gods will be, but the ones we've seen so far have always had an interesting God of War slant to them. Hopefully we'll get to know these guys a bit before Kratos cuts them in half. Plenty of Behind-the-Scenes Content (in HD) The first two titles featured a ton of this kind of footage, and we want to see more of it. It's commonplace for publishers to toss this kind of content into Collector's Edition sets these days, but we'd love to see making of footage included with every copy of the game. We're not saying we don't want a Collector's Edition. We just want the standard package to be chock-full of goodies. Multiplayer Challenges Turning God of War into an online co-op game wouldn't ever really work (we don't think anyway). But that doesn't mean that hopping online in multiplayer-specific challenges wouldn't be a blast. The trailer shows Kratos taking on a screen-full of skeletons or some such, which looks perfect to us for an online survival setting. Left 4 Dead meets God of War, anyone? Different Filter Tech (think Uncharted) With all of the whiz-bang rendering tech we're bound to see in the game, it would be cool to be able to tweak some of the settings as a bonus for those who unlock the option. The feature was a really cool little unlockable in Uncharted: Drake's Fortune, and it would certainly be welcome here. Multiple Paths The franchise thus far has been an extremely linear experience (that's not a complaint, mind you), but it would be cool to see options given for Kratos on where to go next. The upgrade system could tie into this as you could go around and hunt for hidden treasures, so those who took the time to fully explore the world would be rewarded for it. It would also allow for spots that might not be intrinsic to the story experience, which would be cool. Puzzles on a Bigger Scale We've seen some pretty big puzzles, especially in God of War II, but like everything else in the franchise, bigger is usually better. We're talking full-level puzzles where the entire layout changes as you alter the environment to open that one locked door. Things like this help sell the size and scope of the game, as well as helping to enforce the fact that the world isn't a static place but one that Kratos can (and must) alter to progress. Maintain the Balance Between Combat and Puzzles While they haven't ever been overly complicated, God of War's puzzles have always been a great break from all the action, and we want to see the mix continue with the same brawn vs. brains ratio that's been there in the last two games. Throwing in cool puzzles helps give the franchise a tiny bit of that Indiana Jones feel where Kratos needs to make his way through millennia-old environments, which is always great. Huge Boss Battles God of War has always had great boss battles, but if you were to rank the fights from best on down, you'd almost certainly find the biggest guys at the top. God of War II and Chains of Olympus featured a handful of fights against "normal" sized bosses, which weren't as engaging as something like the kraken or the Colossus. Context-Sensitive Kills We love blood as much as the next guy, and Kratos sure knows how to spill it. But after seeing him rip a harpy in half or shove his blades down the throat of a beast for the hundredth time, you begin to want a little variety. More animations here would be great, as would context-sensitive kills that utilized bits and pieces of the environment. Take God of War II and Turn it up to 11 Really, this is all we want. The first two games (especially the second) were so finely crafted and were so densely packed with awesome environments and fights that more of the same, but taken to the next level, would suit us just fine. If there's one thing that we hope Sony Santa Monica takes from this wishlist, it's that we don't need drastic changes to the formula, just more of what we've had all along. As the saying goes, if it ain't broke, don't fix it. Just add a new coat of paint and some more blood. Oh and the trailer above is gameplay too, apparently. Jam it back in, in the dark. |
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Ahhhh... new trailer!
IGN Video: God of War III PlayStation 3 Trailer - Fear Nothing Trailer And man does it look sooo fucking good. Youtube video:
Not as good quality (of course) as the direct trailer from IGN, but it still gets the point across. Article on IGN along with the trailer: http://ps3.ign.com/articles/954/954097p1.html There's nowhere I can't reach. |
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And with a little nudge for some gameplay footage~
Extended footage from E3 2009 (off screen). This game is just looking more and more fantastic. March 2010 though. ![]() This thing is sticky, and I don't like it. I don't appreciate it. |
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God of War 3 Collector's Edition. $99.99 nets you:
The Ultimate Edition will feature the following: Exclusive Collectibles * High-End Sculpted Replica of Pandora’s Box * Limited-Edition God of War Art Book featuring exclusive art, content and interviews Exclusive Digital Content (Available via PlayStation Network voucher codes on day of launch) * God of War Combat Arena containing an exclusive environment and seven challenges * Premium Kratos Skin – Dominus * God of War: Unearthing the Legend Franchise Documentary – a full-length movie documentary depicting the history of the God of War franchise * God of War Trilogy Soundtrack – God of War, II, and III scores from the game (mp3 digital download). * God of War: Blood and Metal EP – a heavy metal homage featuring original music inspired by God of War (mp3 digital download). Bonus Details Reserve God of War III and receive a GameStop exclusive Phantom of Chaos character skin. Based on early concept art done when the God of War I team was first creating the character that would eventually become Kratos. Available online and in-store while supplies last. Note: The exclusive unlockable skin becomes available in-game when the player has completed the entire GOW III game at least once. Online Customers: A code and instructions on how to download the skin will be emailed when the game releases. Store / In-Store Pickup Customers: A pre-order card containing a code and instructions on how to download the skin will be available at time of reservation. Bonus Details Reserve God of War III and receive access to the God of War III E3 2009 Demo. Available online and in-store while supplies last. Online Customers: A code and instructions on how to download the demo will be emailed within 1-2 business days. Store / In-Store Pickup Customers: A pre-order card containing a code and instructions on how to download the demo will be available at time of reservation. ![]() I might actually have to get this... that Pandora's Box is just too sexy to pass up. Most amazing jew boots |
I went ahead and pre-ordered the Ultimate Edition (as I said, that Pandora's Box is too sweet) and the way I figured, I can easily pay it off with $10 here and there before release date next year.
Pre-ordering also had it come with a code to download the demo as well as another skin for Kratos. I also believe that the God of War Collection coming out next week will have its own code to download the demo too. The demo was the one that was played at E3 this year and even though I haven't played all of it, the game is shaping up to be fucking badass. There's new grab animations (Kratos will either pound the fuck out of someone's head until he rips it off, press them against a wall and bash their head on the wall, or just outright rip them the fuck in half). It is just as bloody and visually pleasing as you could hope for with the game. If the way the demo turned out is any indication of how the retail game is going to be, it'll be nothing short of epic. I was speaking idiomatically. |
Ok that's some bullshit. Europe gets the actual CDs for the music and we get stuck with DLC and they get the GoW Collection too?
![]() Ah well, maybe we'll at least get the cds too. How ya doing, buddy? |
3/16 is the confirmed release date.
Also, EB games is having a 4 week long contest to win different prizes (and daily prizes on top of that) in celebration of the God of War 3 release. God of War III Most amazing jew boots |
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