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[PC] World of Warcraft
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dagget
Spoot


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Old Apr 18, 2008, 07:58 AM #301 of 1941
thinking about taking a paladin into Prot, but now I hear about some pallies being able to aoe farm and everything.. any good spec reccomendations for pallies for prot and/or farming? :| (My pally is getting ready to hit 60 shortly)

I was speaking idiomatically.

dagget
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Old Apr 21, 2008, 10:02 PM #302 of 1941
Just thought I'd share this little gem that recently happened and made its way to not only MMO-Champion and digg, but has made it to WoW-Insder:

One reason tanks won't PuG - WOW Insider

Basically a mage rolled need on a tanking trinket in Heroic Magister's Terrace because he felt the tank was a "scrub" and didn't deserve it. He ran to the forums, gloating and stroking his e-peen with screens and thought the entire server would congrat him on it, which in turned back-fired and made him out to be the worst mage ever and the most laughed at.

How ya doing, buddy?

dagget
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Old May 9, 2008, 09:01 AM #303 of 1941
New Lich King info out. Of course the BIGGEST news is Tigole's announcement regarding raids:

Originally Posted by Jeff "Tigole" Kaplan
At this point, Kaplan revealed the massive news that Blizzard are changing the way raids are done in Northrend, and making them similar to the 5 man instances, whereby they can be played on two levels of difficulty. All 25 man raids will also be available as 10 man raids. The loot tables will be completely different, the 25 man raids will have better and/or more loot, but this means that most players will get to see the end game content in the 10 man version, if not the 25 man one. He went on to explain the reasons behind this; Karazhan, the 10 man instance in the Burning Crusade, was the most popular instance in the game by far. The 10 man dungeons are obviously popular due to the fewer amount of players needed, and the easier difficulty level. Secondly, a lot of 25 man raiding guilds did not like to have to go through the 10 man raids to get access to the 25 man raids. This new system should please everybody (but I'm certain there will be the usual QQers!). Another interesting fact is that the 10 man raids and the 25 man raids will be on totally separate cool downs. This means that once a guild has completed the 25 man Naxxramas for example, they could go back and complete the 10 man version of it on the same day if they wish.

Blizzard will be closely monitoring feedback from the community following this announcement, due to its huge implications. It means that much smaller guilds will be able to participate in content that, until now, only the biggest and most organised guilds could manage, but Kaplan was very keen to stress that the 25 man setup would still be the most elite, rewarding experience out there.
10 man versions of the 25 man raids (normal vs heroic). YES PLZ.

the rest of the article is here:

WotLK Report May 2008 - World of Warcraft The Unofficial Site!

FELIPE NO

dagget
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Old May 20, 2008, 12:22 PM #304 of 1941
Game has entered Alpha testing for the Friends and Family Alpha.

The log-in screen music has been leaked and is being passed around the nets and it does sound pretty epic. Also Curse Gaming had the patch notes from the current stage of Alpha up a few days back.

What, you don't want my bikini-clad body?


Last edited by dagget; May 20, 2008 at 01:30 PM.
dagget
Spoot


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Old May 20, 2008, 01:16 PM #305 of 1941
Nice. I just ripped the video from youtube, but having problems ripping the music from the AVI. Thanks Immp.

Also it appears to be real as Blizzard is in a panic trying to take everything they can down in regards to the Alpha stuff.

Hm seem to have a bit of problem getting it to load. Ah well, not like I'm in dire need of it I'll snag the mp3 later.

Jam it back in, in the dark.


Last edited by dagget; May 20, 2008 at 01:27 PM.
dagget
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Old May 20, 2008, 03:30 PM #306 of 1941
World of War seems to have thrown out some huge stuff too:

Wrath of the Lich King Models, Spells and Talents (Spoilers) - Unofficial World of Warcraft Forums

A promising enchant indeed: * Enchant Weapon - Lifeward: "Permanently enchant a melee weapon to sometimes heal you. Requires a level 60 or higher item."


Jessy<3 indeed! <3

A few people have pointed out that maybe this "leak" was Blizzard's doing because of Age of Conan being released. I dunno though, since they've been gung-ho about taking stuff off pretty quickly.

There's nowhere I can't reach.

dagget
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Old Jun 29, 2008, 04:05 PM #307 of 1941
Confirmed talents (only a couple to get people started)

Shaman get a crowd control. Hex. Yes it is the same frog spell that you'd get cast on you in ZF and LBRS trolls. Also, shamans totems will be raid-wide instead of just in the party of the shaman. (I assume the same will be for paladins)

The one talent calling for many nerfs... a warrior talent of course... Fury warriors get Titan Grip. You can DUAL WIELD 2h weapons. With something like a 28% speed nerf, of course. But still, that just screams awesome.

I'm sure more and more info will be announced as the WWI is still going on.

Here's a complete(?) list of confirmed talents for the expansion. Confirmed at WWI.

Death Knight

* Developers don't want talent trees to be pigeonholed into specific roles. Each tree will be functional both roles.
* Runes have a 10 second separate cooldown
* Army of the Undead will make players feel like how the Lich King feels when he commands the Scourge to attack
* All races are confirmed to have Death Knights. The Lich King wants them all

Hunter

* Steady Shot will no longer clip Auto Shot, meaning it won't have to be timed, just spammed
* The skill point system of pets will be replaced with Pet Talents, one tree for utility, one tree for tanking and one tree for DPS
* A new ability will make the pet deal extra 20% damage when on 20% health

Mage

* Mage Armor will be reworked to reduce harmful debuff durations
* New ability: Frostfire Bolt. In itself it's not as good as Frostbolt or Fireball, but when the player talents into both Frost and Fire, Frostfire Bolt will be better.
* Devs will make sure Mages are kings of AoE damage, and scaling up their damage to be viable

Shaman

* Totems will affect the entire raid!
* Strength of Earth and Grace of Air will be merged
* Windfury will be changed, so that druids are affected by it too. It's no longer a weaponbuff, but a buff.
* Rockbiter Weapon will be replaced with Earthliving Weapon which increases healing done
* Flametongue Weapon will increase spell damage
* New ability: Hex. Emergency CC spell that leaves movement control for the hexxed player, but is unable to cast spells. 0.5sec casting time, 8-10sec duration

Rogue

* Sap will work on not only humanoid targets, but on pretty much everything that has a brain
* New ability: Fan of Knives. Similar to the Warden spell in Warcraft 3. Short AoE

Warrior

* New talent: Titan Grip is now confirmed. Allows the Warrior to wield Two-Hand weapons in both hands.
* New ability: Shockwave. Helps prot warriors dealing damage
* New talent: Bladestorm. Similar to WC3 spell
* Devs want warriors to feel more like the warriors in Warcraft 3

Warlock

* New talent: transforms the warlock into "Illidan demon form". One of the available spells in demon form is an AoE shadowbolt that can be spammed!
* New ability: Demonic Circle. Small area where the warlock can teleport back into and decreases pet summoning time

Paladin

* Retribution itemization will be moved even closer to Warrior and Death Knight itemization
* New ability: Hand of Purity. Reactive healing spell

Priest

* New ability: Divine Hymn. New holy spell that allows the priest to heal the entire party. When a partymember is struck they go into a trance.
* New 51 point shadow talent: Dispersion. 90% incoming damage reduction, 6% health/mana regen. The priest can move, but cannot cast spells. Allows a new form of defense against melee to make Shadow Priests more viable in highend Arena PVP
* New talent: Guardian Spirit. Prevents friendly target from being killed. A pet that gives "Cheat Death" to the target, if the player would die, the spirit pet dies instead

Druid

* Entangling Roots will work indoors as well, to help druids get into heroic groups
* New ability: Flourish. 1.5sec casting time healing spell, its effectiveness depends a lot on what HoT effects are on the target
* Cyclone won't be changed
* Potions, on-hit effects and items will work in forms.

This thing is sticky, and I don't like it. I don't appreciate it.


Last edited by dagget; Jun 30, 2008 at 08:14 AM.
dagget
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Old Jul 17, 2008, 05:11 PM #308 of 1941
On another note, I am wondering how different itemization will be in Wotlk. I can see blizzard itemizing certain two handed weapons just for titan grip (which I still cannot believe thats actually a real talent). Also as someone whos played a feral druid through hyjal/bt and now starting sunwell...the new feral talents looks pretty badass. A last stand/cloak of shadows like roar all rolled into one will be epic.

I'll be honest, I pretty much figured that Titan Grip wouldn't see the light of day, because it's a great talent. People screaming nerf on it before it was officially announced. Much like the lock spell Cripple was. Except Cripple actually got removed before beta has even started. :|

Beta Started. MMO Champion has a shit pot of stuff, as well as some loot from WotLK. Enjoy

Marking spoiler only for image sizes
Spoiler:








Talent Calculator

Runeforging only available to Death Knights.

I am a dolphin, do you want me on your body?


Last edited by dagget; Jul 18, 2008 at 08:35 AM.
dagget
Spoot


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Old Jul 29, 2008, 04:31 AM #309 of 1941
I'm still waiting for my "Sign up to opt for beta but we really still choose who we want which is pretty much end game raiders" key to be sent.

Actually I've been browsing the beta forums recently and have seen such sad shit. People in full T6/Sunwell complaining that the new instances like Nexus and Utgarde Keep are "too easy" and they "need to be tuned harder", completely forgetting that their current gear is supposed to last up until 78-79 when Sunwell upgrades fall from Halls of Stone (according to MMO-Champion). Also complaints from the length of these instances (which blizzard has stated shouldn't take more than 45 minutes to complete anyway) that they're "too short". WTF? I'd rather them be about 30 minutes in length so I can run about 3-4 in a setting than they be about 1-2 hours long for one. =\

It doesn't give me much hope that there's going to be any sense in tuning raids. If they'd stop the whole "well it works this way for Nihilum and Death and Taxes, so this is the way it will only work" and actually tune the encounters for every possible group make up, it wouldn't bother me as much. Just tired of the min/max crap.

I was speaking idiomatically.

dagget
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Old Jul 29, 2008, 12:55 PM #310 of 1941
Only time will tell. With the rumor of raid bosses dropping tokens to purchase instance drops (can't remember exactly where I saw that, so it may not be how it works but I believe its been said that they will drop unique tokens) makes much less for drama and more for people like me to want to raid. I didn't care much for the 25 mans from when I did them so even thought it'll make me a "10 man scrub" I'd rather do those.

Also I like how pets and mounts are now learnable and will no longer take up bag space~

What kind of toxic man-thing is happening now?

dagget
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Old Aug 21, 2008, 01:29 PM #311 of 1941
Blizz Downloader for Wrath of the Lich King opening Cinematic

Opening Cinematic released today. Looks pretty good. The Narrator sounds so familiar though. Almost like Tony Jay.. but we all know that's not possible...

FELIPE NO

dagget
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Old Sep 11, 2008, 03:51 PM #312 of 1941
Content patch downloader activated today. 821MB for the next one. Yeah that fucking sucks with 20k/s wireless downstream. Hate living in an area too far from DSL. >: (

Some of the 3.0 changes I'm going to like. Like Hunters can tame Corehounds~ Also rep gained gets bonuses from wearing different tabards in different dungeons.

Ah well 12-14 hours left to go on the patch. *le sigh*

What, you don't want my bikini-clad body?

dagget
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Old Sep 13, 2008, 11:04 PM #313 of 1941
Incoming giant text. Patch 3.0 PTR notes!

PTR 3.0.2 Patch Notes
The latest test realm patch notes can always be found at WoW -> Test Realm Patch Notes The latest patch notes can always be found at WoW -> Patch Notes -> Current Patch Notes
General

* All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 51-point talents. Several new spells and abilities have been added for all classes. Players will need to visit their class trainer to learn new spells.
* The Kirin Tor have made their move and so has Dalaran.Please watch your step around the crater that has been left behind!
* The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance. Be sure to get your Shave and a Haircut!
* The all new Achievement System has been implemented and the Achievement panel can be accessed via the interface. While many achievements are not retroactive, we have done our best to credit as many as possible. Gamemasters will not be able to grant achievements for past accomplishements.
* Stormwind Harbor is now open for business.
* New towers have been added outside Of Orgrimmar and in Tirisfal Glades. Crews are currently at work to establish a new Zeppelin route to Northrend for your travel pleasure. Please no /spit off of the towers.
* A new entrance is now viewable in the Caverns of Time.
* Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
* Spell casting and spell channeling pushback has been changed to the following:
o When casting a spell:
+ The first and second hit will add .5 secs each to the cast time.
+ All hits after the second will have no effect.
o When channeling a spell:
+ The first and second hit reduces current duration by 25% of total duration each.
+ All hits after the second will have no effect.
o Spellpower:
+ All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.
# For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
+ Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.

Known Issues

* The current patch notes are incomplete, but will be progressively more comprehensive in each patch.
* All classes are currently undergoing a balancing pass of all talent trees.
* Inscription is not fully implemented and still has non-functioning glyphs.

Druids

* Brambles (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.
* Celestial Focus (Balance): The stun proc now works with Starfall. This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%.
* Challenging Roar now has a 3 minute cooldown, reduced from 10 minutes.
* Control of Nature (Balance) has been removed.
* Entangling Roots: Can now be used indoors.
* Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.
* Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.
* Feral Charge (Feral): Can now be used in Cat form.
* Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.
* Feral Swiftness: The movement speed buff can now be used indoors.
* Focused Starlight (Balance)is now Nature's Majesty (Balance): Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4/6%.
* Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
* Furor (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%.
* Hurricane: No longer has a cooldown (was 1 minute).
* Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.
* Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.
* Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.
* Mangle (Feral): Now increases the damage done by Maul in addition to Shred.
* Moonglow (Balance): Now also works with Starfall. Moved to tier 2, up from tier 5.
* Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.
* Nature's Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish, Entangling Roots, Wrath, and Cyclone.
* Nature's Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
* Nature's Grasp (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc.
* Nature's Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.
* New Spell: Revive - Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
* New Talent - Genesis (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
* New Talent - Improved Insect Swarm (Balance): Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.
* New Talent - Mother Bear (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
* New Talent - Natural Reaction (Feral): Increases your dodge chance while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.
* New Talent - Nature's Splendor (Balance): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%.
* Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
* Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
* Remove Curse can now be used in Tree of Life form.
* Soothe Animal can now be used on Dragonkin as well as Beasts.
* Soothe Animal is now instant cast.
* Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature's Reach.
* Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
* The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed.
* Tranquil Spirit (Restoration) now also includes Nourish.
* Tree of Life (Restoration): 30% snare penalty has been removed.
* Tree of Life (Restoration): Can now cast Dispel Curse.
* Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.
* Vengeance (Balance): Now also works with Starfall.

Hunters

* All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.
* All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
* Stablemasters can now accommodate two additional pets.
* Pets now have their own trees. These can be accessed via the talent panel.
* Animal Handler (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master's Call ability by 5/10 sec.
* Arcane Shot: No longer dispels magic effects.
* Aspects now no longer cost mana.
* Aspect of the Beast: Now increases melee attack power by 10% for the hunter and the hunter’s pet.
* Aspect of the Viper - The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time.
* Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
* Bestial Swiftness is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree.
* Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
* Clever Traps (Survival) has been renamed "Trap Mastery."
* Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.
* Concussive Barrage (Marksmanship): Can now proc from Volley and Multi-shot attacks.
* Counterattack: Damage increased by 20%, and now also scales with your Ranged Attack Power.
* Deterrence (Survival): Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
* Disengage: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).
* Distracting Shot: This shot now "taunts" the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1).
* Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
* Focused Fire (Beast Mastery): Now increases the critical strike chance of your Kill Command by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command.
* Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
* If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter’s own level.
* Improved Arcane Shot (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.
* Improved Feign Death (Survival): This talent has been replaced with Survival Tactics.
* Improved Hunter's Mark (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter's Mark ability by 10/20/30% and reduces the mana cost of your Hunter's Mark ability by 33/66/100%.
* Improved Stings (Marksmanship): Now a 3-point talent, down from 5-points.
* Kill Command: This ability now increases the damage done by your pet's special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown.
* Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
* Master Tactician (Survival): Chance to proc increased to 10%, up from 6%.
* Mongoose Bite: No longer requires you to dodge in order to use this ability.
* Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking".
* New Talent - Aspect Mastery (Beast Mastery)
* New Talent - Hunter vs. Wild (Survival): Increases you and your pet's attack power and ranged attack power equal to 10/20/30% of your total Stamina.
* New Talent - Improved Tracking (Survival): Increases all damage done to targets that are being tracked 1/2/3/4/5%.
* New Talent - Lock and Load (Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
* New Talent - Survival Tactics (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec.
* New Talent - T.N.T. (Survival): Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
* Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.
* Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.
* Readiness (Survival): Cooldown reduced to 3 minutes, down from 5 minutes.
* Savage Strikes (Survival): Now includes Counterattack.
* Silencing Shot (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.
* Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%.
* Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
* Steady Shot: Now has a 2.0 cast time, up from 1.5.
* Surefooted (Survival) now reduces the duration of movement impairing effects by 16/25/50% (instead of resist % chance).
* Survival Instincts (Survival): This has been moved to tier-2, up from tier 6.
* Survivalist (Survival): Now increases your total Stamina, instead of your total Health.
* The arming time has been reduced to 1 second, from 2 seconds for all traps.
* Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20), and now dispels Enrage and Magic effects.
* Trap Mastery (Survival) is now an 11-point talent.
* Trueshot Aura - This aura is now raid-wide and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed.
* Wingclip: No longer does damage.

Mages

* Arcane Blast effect duration reduced to 3 seconds, and now increases damage by 25/50/75% instead of reducing cast time.
* Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and reduces mana cost of Arcane spells by 1/2/3%.
* Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases armor equal to 50/100/150% of Intellect.
* Arcane Impact renamed Spell Impact and now affects Blast Wave, Fire Blast, Cone of Cold, and Ice Lance.
* Arcane Potency now applies when Presence of Mind is active, talent prerequisite changed to Presence of Mind.
* Arcane Subtlety now reduces the chance your spells will be dispelled by 15/35%, and no longer reduces the resistance of targets.
* Arctic Reach now also affects Deep Freeze.
* Blast Wave now knocks all affected targets back.
* Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes. Higher ranks of Conjure Mana Gem will recharge an existing mana gem to maximum charges.
* Counterspell now costs 9% of base mana.
* Elemental Precision moved to tier 2.
* Empowered Arcane Missiles renamed Arcane Empowerment and no longer increases mana cost. It now also increases damage caused by Arcane Blast.
* Empowered Fireball reduced to 3 ranks, now increases damage by 5/10/15% of spell power.
* Empowered Frostbolt reduced to 2 ranks, increases damage by 5/10% of spell power and increases critical hit chance by 2/4%.
* Flame Throwing moved to tier 3.
* Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.
* Frost Channeling now reduces mana cost of all spells by 4/7/10%.
* Frost Warding now increases armor and resistances of Frost/Ice Armor by 25/50%, now gives Frost Ward and Fire Ward a 15/30/5 chance to negate damage caused and restore mana equal to damage caused by the warded spell.
* Ice Floes renamed Cold as Ice, now reduces cooldown of Cold Snap, Ice Barrier, Summon Water Elemental, and Deep Freeze by 10/20%.
* Impact moved to tier 3, reduced to 3 ranks for 4/7/10% chance to trigger, now triggers from any damaging spell (Fire, Frost or Arcane).
* Improved Blink now also reduces mana cost by 25/50%.
* Improved Counterspell now always silences the target for 2/4 seconds.
* Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the cooldown by 1/2 seconds.
* Improved Flamestrike moved to tier 2, renamed World in Flames, now increases the critical hit chance of Flamestrike, Blast Wave, Dragon’s Breath, Living Bomb, Blizzard, and Arcane Explosion by 2/4/6%.
* Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to 3 ranks, now reduces cooldown of Frost Nova, Cone of Cold, Ice Block, and Icy Veins by 7/14/20%.
* Improved Mana Shield has been renamed to Arcane Shielding, reduces mana lost per damage absorbed by 17/33%,and now also increases resistances granted by Mage Armor by 25/50%.
* Improved Scorch now increases Fire, Frost, and Arcane damage done to the target by 2/4/6/8/10%.
* Incineration moved to tier 1, increases the critical hit chance of Fire Blast, Scorch, Arcane Blast, and Cone of Cold by 2/4/6%.
* Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds.
* Magic Absorption reduced to 2 ranks, increases resistances by .5/1 point per level, and restores 1/3% of total mana on a resist.
* Magic Attunement (Arcane) now also increases the range of your Arcane spells by 3/6 yards.
* Mana Shield now drains 1.5 mana per damage absorbed.
* Master of Elements now affects all spell criticals.
* Mind Mastery reduced to 3/6/9/12/15%.
* Molten Shields now gives Fire Ward and Frost Ward spells a 15/30% chance to reflect the warded spell.
* Polymorph now costs 12% of base mana.
* Portal spells now cost 18% of base mana.
* Prismatic Cloak (Arcane) increased to 3 ranks for 1/2/3% and now also reduces the fade time of Invisibility by 1/2/3 seconds.
* Pyroblast cast time has been reduced to 5 seconds.
* Remove Lesser Curse has been renamed to Remove Curse.
* Shatter no longer has a prerequisite.
* Slow Fall now costs 6% of base mana.
* Slow mana cost reduced.
* Summoned Water Elemental's Waterbolt range increased, mana cost reduced, Freeze range increased, mana cost increased.
* Teleport spells now cost 9% of base mana.
* Winter's Chill reduced to 3 ranks, Frost damage spells have a 33/66/100% chance to trigger the effect and the effect increases chance to crit with Arcane, Fire and Frost spells.

Paladins

* Attack Power and Spell Power scaling on all Seals and Judgements other than Command and Blood has been reduced.
* All Auras now affect all party and raid members within the area of effect.
* Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
* Avenger's Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
* Avenging Wrath no longer causes Forbearance, damage increase reduced to 20%, now increases healing done by 20%.
* Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
* Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
* Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
* Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
* Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
* Blessing of Sanctuary reduced to 1 rank, now reduces all damage taken by 3% and generates rage, mana or runic power when a parry/dodge/block occurs.
* Consecration now scales with attack power and spell power.
* Conviction (Retribution) now increases critical chance with all spells and melee attacks.
* Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
* Divine Intervention cooldown reduced to 20 minutes.
* Divine Protection and Divine Shield now cost 3% of base mana.
* Divine Protection now reduces all damage taken by 50% and increases time between attacks by 100%.
* Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
* Divine Strength (Holy) moved to tier 1 in the Protection tree.
* Exorcism mana cost reduced and now scales with attack power and spell power.
* Eye for an Eye now reflects 10/20% damage from all critical hits.
* Fanaticism now increases chance to critically hit by 5/10/15/20/25%.
* Forbearance duration increased to 3 minutes.
* Greater Blessing of Salvation removed.
* Hammer of Justice now costs 3% of base mana.
* Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, now instant cast, global cooldown increased to 1.5, missile speed increased, now usable on targets below 35% health and now scales with attack power and spell power.
* Healing Light (Holy) moved to tier 2.
* Holy Shield (Protection) cooldown reduced to 8 seconds.
* Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
* Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
* Illumination (Holy) moved to tier 3.
* Improved Blessing of Might increased to 10/20/30/40/50%.
* Improved Concentration Aura (Protection) moved to the Holy tree.
* Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
* Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
* Improved Hammer of Justice (Protection) now reduces cooldown by 10/20/30 secs.
* Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
* Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.
* Improved Seal of Righteousness (Holy) moved to tier 1, renamed Seals of the Pure, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
* Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
* Judgement has been replaced with 3 new spells; Judgement of Light, Judgement of Wisdom, and Judgement of Justice. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power.
o Judgement of Light now heals based on the Paladin’s attack power and spell power, the effect can not trigger more than once ever 4 seconds.
o Judgement of Justice will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health).
o Judgement of Wisdom now restores mana based on the Paladin’s attack power and spell power, the effect can not trigger more than once every 4 seconds.
* Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
* Precision has been removed.
* Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
* Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells.
* Redoubt (Protection) moved to tier 2.
* Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
* Retribution Aura damage increased and now gains damage based on Holy spell power.
* Righteous Defense no longer costs mana and the global cooldown has been removed.
* Righteous Fury now increases threat caused by Holy damage by 90%.
* Sacred Duty now also reduces the cooldown of Divine Protection.
* Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
* Sanctity Aura (Retribution) removed.
* All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities.
o Seal of Blood now increases Judgement damage by 45% of weapon damage.
o Seal of Command now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.
o Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
o Seal of Righteousness deals damage based on weapon speed plus an amount based on attack power and spell power, increases Judgement damage by 25%.
o Seal of Vengeance now applies its effect on every swing, causes damage based on attack power and spell power, increases Judgement damage by 10% per stack of the damage over time effect.
* Spiritual Focus (Holy) moved to tier 1.
* Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
* Summon Warhorse and Summon Charger mana cost removed and no longer causes a global cooldown.
* Toughness (Protection) moved to tier 3 , now also reduces the duration of movement slowing effects by 10/20/30/40/50%.
* Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
* Unyielding Faith (Holy) moved to tier 2.
* Vengeance (Retribution) now stacks up to 2 times, reduced from 3.
* Vindication reduced to 2 ranks for 10/20% attribute reduction.

Priests

* Absolution: This talent has swapped positions in the talent tree with Improved Inner Fire.
* Circle of Healing (Holy): Now works on any targets in the caster's raid, and is now a "smart" heal and chooses the lowest health targets to heal first within its range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter's Snake Trap.
* Enlightenment: Increases your total Stamina, Spirit and Spell haste by 1/2/3/4/5%.
* Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.
* Force of Will (Discipline): This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (Now increases school %, rather than selected spells damage %). In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips.
* Focused Power: Increases your total spell damage and healing done by 2/4%, but no longer increases your chance to hit with Mind Blast, and Mass Dispel.
* Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.
* Improved Inner Fire (Discipline) - Now also increases the effect of Inner Fire spell by 20/40/60% (Includes the +spell power on higher ranks, as well as total number of charges).
* Improved Shadow Word: Pain (Shadow) - Now increases damage done by your Shadow Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word: Pain.
* Levitate now costs 3% of base mana.
* Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
* Mind Control now has only one rank and costs 12% of base mana.
* Mind Soothe now has only one rank, costs 6% of base mana and has no max target level.
* Mind Vision now costs 3% of base mana.
* New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenerate at a 25% rate while casting. Lasts 8 sec.
* New Talent: Twin Faiths (Discipline) - Increases your damage and healing by 1/2/3/4/5%.
* Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2.
* Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from 3.
* Prayer of Mending - This spell can now critically hit.
* Psychic Scream now costs 15% of base mana.
* Searing Light (Holy): Now also increases the damage of your Holy Nova and Penance spells.
* Shackle Undead now costs 9% of base mana.
* Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%.
* Shadow Resilience (Shadow): Now reduces physical damage taken by 2/4%, but no longer reduces the chance to be critically hit by spells.
* Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.
* Silence (Shadow) global cooldown removed.
* Silent Resolve (Discipline): Now a 3 point talent, down from 5 points.
* Spirit Tap (Shadow) - Talent reduced to 3 points, down from 5. Now also leads into "Improved Spirit Tap"
* Wand Specialization (Discipline) has been removed.

Rogues

* Anesthetic Poison now also dispels one Enrage effect on the target.
* Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%.
* Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth.
* Cloak of Shadows cooldown increased to 1.5 min.
* Crippling Poison reduced to 1 rank, slowing movement by 70%.
* Dagger Specialization (Combat) renamed Close Quarters Combat, moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%.
* Damaging poisons now scale with attack power.
* Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%.
* Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.
* Disarm Trap range increased to 20 yards, cast time reduced, now requires stealth.
* Dual Wield Specialization (Combat) moved to tier 1.
* Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.
* Energy regeneration should now be smoother.
* Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs.
* Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
* Evasion, Sprint and Vanish cooldowns reduced to 3 min.
* Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%.
* Fist Weapon Specialization (Combat) removed.
* Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.
* Gouge is now only 1 rank and causes damage based on attack power.
* Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%.
* Improved Eviscerate (Assassination) now increases damage by 7/14/20%.
* Improved Expose Armor (Assassination) now reduces the energy cost by 5/10, no longer increases duration.
* Improved Poisons (Assassination) now increases chance to apply poisons by 5/10/15/20/25%.
* Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration by 25/50%.
* Improved Sprint (Combat) moved to Tier 4.
* Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.
* Kick is now only 1 rank and no longer causes damage.
* Lethality (Assassination) now also affects Riposte.
* Lightning Reflexes (Combat) moved to tier 4.
* Mace Specialization (Combat) no longer stuns enemiesnow ignores 3/6/9/12/15% of target's armor.
* Master of Deception (Subtlety) reduced to 3 ranks.
* Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%.
* Murder (Assassination) moved to tier 6, increases damage by 2/4%.
* Mutilate (Assassination) no longer requires you be behind the target.
* Nerves of Steel (Combat) now reduces damage taken while Stunned or Feared by 15/30%.
* Opportunity (Subtlety) reduced to 2 ranks for 10/20%.
* Pick Lock and Disarm Trap no longer require Thieve's Tools.
* Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.
* Precision (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%.
* Premeditation (Subtlety) duration increased to 20 seconds, cooldown reduced to 20 seconds.
* Preparation (Subtlety) no longer refreshes the cooldown of Premeditation.
* Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance.
* Riposte (Combat) now slows the target's melee attacks by 20% instead of disarming them, awards one combo point.
* Serrated Blades (Subtlety) moved to Tier 3.
* Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.
* Shadowstep (Subtlety) is no longer usable while rooted.
* Surprise Attacks (Combat) now also increases Hemorrhage damage.
* Vanish no longer requires the reagent Flash Powder.
* Vigor (Assassination) moved to Tier 3.
* Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Envenom by 7/14/20% and increases dispel resistance by 10/20/30%.
* Wounding Poison no longer stacks, reduces healing by 50%.

Shaman

* All totems are now considered on the "Physical" school, and no longer magical spells.
* Anticipation (Enhancement): Now is a 3-point talent, down from a 5-point talent and now reduces the duration of disarm effects on you by 16/25/50%.
* Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
* Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.
* Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.
* Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.
* Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.
* Earth's Grasp (Elemental) is now a tier-1 talent, up from tier-2.
* Elemental Devastation (Elemental) is now a tier-2 talent, up from tier-4.
* Elemental Focus (Elemental): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.
* Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
* Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
* Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
* Flametongue Totem is now a flat spell damage totem. All ranks have been modified.
* Flametongue Weapon: Now has a passive spell damage.
* Frostbrand's snare effect has been increased to 50%, up from 25%.
* Ghost Wolf's mana cost is now 13% base.
* Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
* Healing Grace (Restoration): Healing Way and Ancestral Fortitude are now affected by the dispel resistance portion of this talent.
* Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.
* Improved Lightning Shield (Enhancement) is now Improved Shields, and is in Tier-2.
* Nature’s Blessing no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.
* New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
* New Spell: Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.
* New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
* New Talent: Elemental Shields (Enhancement): Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
* New Talent: Mental Dexterity (Enhancement) - Increases your Attack Power by 33/66/100% of your Intellect.
* New Talent: Tidal Force(Restoration): Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds.
* Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.
* Shapeshifting will no longer cancel Water Walking.
* Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the Shaman’s total health.
* Stoneskin Totem now increases armor instead of reducing physical damage.
* Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%.
* Strength of Earth Totem now also increases agility.
* The range of all “friendly totems” has been increased to 30 yards, up from 20.
* Tidal Focus (Restoration): Now works with Earth Shield.
* Totemic Mastery talent removed and replaced with “Tidal Force”.
* Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or "baked" into tanking abilities.)
* Unleashed Rage is now raid wide.
* Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
* Windwall Totem has been removed.
* Wrath of Air is now a flat 10% spell haste totem.

Warlock

* Aftermath (Destruction) - Now a 2-point talent, down from 5.
* All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.
* Avoidance (Felguard): Now reduces damage taken from area of effect attacks by an additional 80% and is automatically learned for the Succubus, Imp, Voidwalker, and Felhunter at level 10.
* Bane now reduces the cast time of your Haunt spell.
* Blood Pact now works raid-wide (not just in party).
* Cataclysm (Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point.
* Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies’ stealth detection while channeled.
* Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
* Dark Pact: Tooltip updated to be more consistent with other similar effects and now restores 200% mana leeched from your summoned Demon, up from 100%.
* Demon Armor - Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
* Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.
* Demonic Sacrifice: Succubus effect reduced to 10% increased shadow damage, down from 15%. Imp effect reduced to 10% increased fire damage, down from 15%. Felguard effect now increases Fire and Shadow damage, instead of just Shadow.
* Doomguard: Health increased 20%, mana increased 24%.
* Emberstorm now reduces the cast time of your incinerate by 0.1/0.2/0.3/0.4/0.5 seconds.
* Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
* Felguard: Health increased by 10%.
* Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.
* Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.
* Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.
* Howl of Terror now costs 15% of base mana.
* Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%.
* Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%.
* Improved Curse of Weakness (Affliction) is now "Frailty" - Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.
* Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.
* Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.
* Improved Shadow Bolt (Destruction) - Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
* Mana Feed: Tooltip updated to be more consistent with other similar effects.
* Master Demonologist (Demonology) - Most effects have been altered.
o Master Demonologist – Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
o Master Demonologist – Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
o Master Demonologist – Succubus (Demonology) - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
* Nether Protection has been reworked. It now has a 10/20/30% chance when you’re hit with a spell to reduce all damage by that spell school by 60% for 10 seconds.
* New Talent: Demonic Empowerment (Demonology) - Grants your Summoned Demon power for a short time.
* New Talent: Eradication (Affliction) - Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
* New Talent: Improved Felhunter (Affliction): Your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter’s Fel Intelligence by 1/2%.
* New Talent: Molten Core (Destruction) - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.
* Pyroclasm (Destruction) - Now also includes Conflagrate.
* Rain of Fire (Doomguard): A bug has been fixed which caused each tick of Rain of Fire to consume its mana cost.
* Ritual of Souls: Charges increased to 25, up from 10.
* Shadow Bite (Felhunter): Deals Shadow damage plus an additional 5% Shadow damage over time effect on the target. 6 second cooldown.
* Shadowfury (Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.
* Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.
* Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.
* Soulstone now generates a log entry indicating who casted and received a soulstone.
* Spell Lock (Felhunter) global cooldown removed.
* Succubus: Health increased by 20%, armor increased 22%.
* Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.
* Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
* Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.
* Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from its master’s spell damage has been increased by 45%.

Warrior

* Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.
* Blood Craze (Fury) now regenerates 2/4/6% of total health over 6 seconds.
* Blood Frenzy (Arms) moved to Tier 9, now increases physical damage caused by 1/2%.
* Bloodthirst (Fury) now restores health based on a % of total health.
* Challenging Shout cooldown reduced to 3 minutes.
* Concussion Blow (Protection) now causes damage based on attack power.
* Death Wish (Fury) no longer makes you immune to Fear effects.
* Death Wish and Sweeping Strikes have swapped locations in their respective talent trees.
* Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon damage over 6 seconds.
* Defensive Stance now increases threat by 45%.
* Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.
* Disarm rage cost reduced to 15.
* Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.
* Hamstring now only has one rank and no longer causes damage.
* Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.
* Improved Berserker Rage (Fury) now generates 10/20 rage.
* Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.
* Improved Charge (Arms) now generates 5/10 rage.
* Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.
* Improved Disarm (Protection) reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.
* Improved Disciplines (Arms) removed.
* Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown.
* Improved Rend (Arms) reduced to 2 ranks for 25/50%.
* Improved Revenge (Protection) now increases damage Revenge causes by 10/20% and gives a 25/50% chance to stun.
* Improved Shield Bash (Protection) now also increases the damage of your Shield Slam ability by 5/10%.
* Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.
* Improved Shield Wall will now increases the damage reduction by an additional 5/10% and reduces cooldown by 30/60 seconds.
* Improved Slam (Fury) moved to Arms.
* Improved Sunder Armor (Protection) renamed Puncture ,reduced to 2 ranks for 1/2 rage cost reduction.
* Improved Taunt (Protection) removed, effect made baseline.
* Improved Whirlwind (Fury) now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.
* Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.
* Last Stand (Protection) cooldown reduced to 6 minutes.
* Mace Specialization (Arms) now ignores 3/6/9/12/15% of target's armor.
* Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.
* Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
* Poleaxe Specialization (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.
* Precision (Fury) moved to Tier 5.
* Pummel now only has one rank and no longer causes damage.
* Rampage now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.
* Recklessness now increases the critical hit chance of the next 3 special ability attacks by 100%, lasts 12 seconds, cooldown reduced to 5 minutes.
* Retaliation duration reduced to 12 seconds, charges reduced to 12, cooldown reduced to 5 minutes.
* Shield Bash now only has one rank and will cause damage based on a % of AP.
* Shield Block now increases chance to block and amount blocked by 100% for 10 seconds. Cooldown increased to 60 seconds, rage cost reduced.
* Shield Slam is now available to all warriors, starting at level 40.
* Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.
* Shield Wall now reduces all damage taken by 50% for 12 seconds, cooldown reduced to 5 minutes.
* Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.
* Taunt cooldown reduced to 8 sec.
* Thunder Clap damage increased, cooldown increased.
* Toughness (Protection) moved to tier 3 now also reduces the duration of movement slowing effects by 10/20/30/40/50%.

PvP

* Arenas
o Buffs that have 30 seconds or less remaining will be removed once the game starts. However, the mage spell “Invisibility” is not affected by this change.

Professions

* New Profession: Inscription is available to train up to 375.

User Interface

* New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more.
* New Vanity Pet and Mount changes: Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. These pets and mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is learned, the icon will disappear from within a player’s inventory andreappear in the appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets and mounts taking up bag and bank slots!
o Lost pets and mounts (one time quest rewards) can be recovered by visiting a stablemaster.
* A new Agro Warning is now available and currently functioning in dungeons.
* Focus Frame is now available. Players will be able to right click on any unit frame and select “Set Focus”. The focus frame will only display when the focus is set. Players may also set a “Focus Cast Key” in the options/combat panel that can be bound to shift, alt, or ctrl. When holding the focus cast key and triggering an action, the action will be performed on your focus and not on your target.
* Lost tabards (one time quest rewards) may now be restored by visiting a tabard vendor.
* Lost keys (one time quest rewards) may now be restored by visiting a blacksmith.
* Error messages should play less frequently.
* Tradeskills can now be linked by shift-clicking the tradeskill icon.
* Quests can be shared with party members at any distance.
* Quests can be shared with party members by linking the quest into party chat.
* Quests can be shared in raids but not battlegrounds.
* Randomized Daily quests may now be shared, but only on the same day as the quest is given.
* A 5 minute timer will appear over the player’s unit frame showing the countdown until your PvP flag is cleared.
* The /cower emote now has an animation.
* Macros and key bindings are now saved server-side so there is no longer a need to reconfigure them when logging in using another computer.
* Shift-clicking to loot mail: You can now hold Shift and click on mail in your inbox to automatically loot any items and gold without opening the mail. This default behavior can be changed via Auto Loot Mail in the Interface Options (Controls).
* Combat Log Changes:
o The combat log now differentiates between a spell failure due to resistance and spell failure due to missing the target. Where once both events reported as a resist; a spell missing the target is now reported as a miss.
o Overhealing is now reported in the combat log.
o When a source of damage is entirely prevented (by a shield block, a full resist, or a damage shield like Power Word:Shield, the prevented amount will now be displayed.

Items

* Druids and Shaman can now use items while shapeshifted.
* The Abyss Shard has been changed to grant a passive 15 stamina bonus, but no longer removes the soul shard requirement from casting a voidwalker.
* Devilsaur Eye now increases your pet’s attack power for a short duration instead of increasing its critical strike chance. It also provides a small amount of passive Agility.


Jam it back in, in the dark.

dagget
Spoot


Member 72

Level 36.40

Mar 2006


Reply With Quote
Old Sep 15, 2008, 08:34 AM 1 #314 of 1941
World of Warcraft: Wrath of the Lich King


Also an ad on wowhead states Officially announced that 11.13.08 for release date.

Spoiler:
for image size lolz

There's nowhere I can't reach.


Last edited by dagget; Sep 15, 2008 at 12:58 PM.
dagget
Spoot


Member 72

Level 36.40

Mar 2006


Reply With Quote
Old Oct 14, 2008, 09:31 AM #315 of 1941
Patch notes: 3.0.2: Echoes of Dooooooooooooooooom!

World of Warcraft Client Patch 3.0.2

The latest test realm patch notes can always be found at WoW -> Test Realm Patch Notes

The latest patch notes can always be found at WoW -> Patch Notes -> Current Patch Notes

General

* All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 51-point talents. Several new spells and abilities have been added for all classes. Players will need to visit their class trainer to learn new spells.
* The Kirin Tor have made their move and so has Dalaran.Please watch your step around the crater that has been left behind!
* The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance. Be sure to get your Shave and a Haircut!
* The all new Achievement System has been implemented and the Achievement panel can be accessed via the interface. While many achievements are not retroactive, we have done our best to credit as many as possible. Gamemasters will not be able to grant achievements for past accomplishements.
* Stormwind Harbor is now open for business.
* New towers have been added outside Of Orgrimmar and in Tirisfal Glades. Crews are currently at work to establish a new Zeppelin route to Northrend for your travel pleasure. Please no /spit off of the towers.
* A new entrance is now viewable in the Caverns of Time.
* Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
* Spell casting and spell channeling pushback has been changed to the following:
o When casting a spell:
+ The first and second hit will add .5 secs each to the cast time.
+ All hits after the second will have no effect.
o When channeling a spell:
+ The first and second hit reduces current duration by 25% of total duration each.
+ All hits after the second will have no effect.[/u][/b]
o Spellpower:
+ All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.
# For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
+ Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.

Druids
o Brambles (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.
o Celestial Focus (Balance): The stun proc now works with Starfall. This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%.
o Challenging Roar now has a 3 minute cooldown, reduced from 10 minutes.
o Control of Nature (Balance) has been removed.
o Entangling Roots: Can now be used indoors.
o Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.
o Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.
o Feral Charge (Feral): Can now be used in Cat form.
o Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.
o Feral Swiftness: The movement speed buff can now be used indoors.
o Focused Starlight (Balance)is now Nature's Majesty (Balance): Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4/6%.
o Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
o Furor (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%.
o Hurricane: No longer has a cooldown (was 1 minute).
o Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.
o Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.
o Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.
o Mangle (Feral): Now increases the damage done by Maul in addition to Shred.
o Moonglow (Balance): Now also works with Starfall. Moved to tier 2, up from tier 5.
o Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.
o Nature's Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish, Entangling Roots, Wrath, and Cyclone.
o Nature's Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
o Nature's Grasp (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc.
o New Talent- Protector of the Pack (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60% for each friendly player in your party, damage taken is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
o Nature's Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.
o Nature’s Splendor now increases the duration of Lifebloow by 2 secs, (down from 3.)
o New Spell: Revive - Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
o New Talent - Genesis (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
o New Talent - Improved Insect Swarm (Balance): Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.
o New Talent - Mother Bear (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
o New Talent - Natural Reaction (Feral): Increases your dodge chance while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.
o New Talent - Nature's Splendor (Balance): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%.
o Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
o Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
o Rake: The damage for this ability has been increased.
o Remove Curse can now be used in Tree of Life form.
o Soothe Animal can now be used on Dragonkin as well as Beasts.
o Soothe Animal is now instant cast.
o Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature's Reach.
o Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
o Swipe now affects targets within a range.
o The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed.
o Tranquil Spirit (Restoration) now also includes Nourish.
o Tree of Life (Restoration): 30% snare penalty has been removed.
o Tree of Life (Restoration): Can now cast Dispel Curse.
o Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.
o Vengeance (Balance): Now also works with Starfall.

Hunters
o All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.
o All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
o Stablemasters can now accommodate two additional pets.
o Pets now have their own trees. These can be accessed via the talent panel.
o Aimed shot mana cost has been reduced from 11% of base mana to 8%, casting time reduced from 2.5 sec to instant. Cooldown increased from 6 seconds to 10 seconds and damage reduced.
o Animal Handler (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master's Call ability by 5/10 sec.
o Arcane Shot: No longer dispels magic effects.
o Aspects now no longer cost mana.
o Aspect of the Beast: Now increases melee attack power by 10% for the hunter and the hunter’s pet.The hunter can’t be tracked while using this Aspect. Only one Aspect can be active at a time.
o Aspect of the Viper - The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing total damage done by 50%. Mana is gained based on ranged weapons speed. Only one Aspect can be active at a time.
o Aspect of the Wild (Rank 4) now increases Nature resistence by 130, (up from 70.)
o Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
o Bestial Swiftness is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree.
o Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
o Clever Traps (Survival) has been renamed "Trap Mastery."
o Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.
o Concussive Barrage (Marksmanship): Can now proc from Volley and Multi-shot attacks.
o Counterattack: Damage increased by 20%, and now also scales with your Ranged Attack Power.
o Deterrence (Survival): Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
o Disengage: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).
o Distracting Shot: This shot now "taunts" the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1).
o Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
o Focused Aim no longer affects Aimed Shot and now increases chance to hit by 1/2/3 %.
o Focused Fire (Beast Mastery): Now increases the critical strike chance of your Kill Command by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command.
o Freezing Arrow now breaks on damage.
o Freezing Trap now breaks on damage.
o Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
o If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter’s own level.
o Improved Arcane Shot (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.
o Improved Feign Death (Survival): This talent has been replaced with Survival Tactics.
o Improved Hunter's Mark (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter's Mark ability by 10/20/30% and reduces the mana cost of your Hunter's Mark ability by 33/66/100%.
o Improved Stings (Marksmanship): Now a 3-point talent, down from 5-points.
o Kill Command: This ability now increases the damage done by your pet's special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown.
o Kill Shot damage slightly reduced.
o Kindred Spirits will no longer stack with other movement enhancing buffs.
o Lock and Load now has a chance to proc periodic damage by 2/4/6% (down from 5/10/15%.)
o Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
o Marked for Death now increases damage done by ranged and by pets special abilities by 4% on marked targets (down from 8%.)
o Master Tactician (Survival): Chance to proc increased to 10%, up from 6%.
o Mongoose Bite: No longer requires you to dodge in order to use this ability.
o Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking".
o Multi-shot mana cost has been increased slightly to 9% base mana (up from 8%.)
o New Talent - Aspect Mastery (Beast Mastery)
o New Talent - Hunter vs. Wild (Survival): Increases you and your pet's attack power and ranged attack power equal to 10/20/30% of your total Stamina.
o New Talent - Improved Tracking (Survival): Increases all damage done to targets that are being tracked 1/2/3/4/5%.
o New Talent - Lock and Load (Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
o New Talent - Survival Tactics (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec.
o New Talent - T.N.T. (Survival): Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
o Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.
o Point of No Escape reduced to a 2 point talent and now affects Freezing Arrow. The critical strike chance has increased to 3/6% (up from 2/4/6%.)
o Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.
o Readiness (Marksmanship): Cooldown reduced to 3 minutes, down from 5 minutes, and has been moved to Tier 5 of the Marksmanship Tree from the Survival Tree.
o Savage Strikes (Survival): Now includes Counterattack.
o Scattershot has been moved from the Marksmanship Tree to Tier 3 of the Survival Tree.
o Silencing Shot (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.
o Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%.
o Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
o Steady Shot: Now has a 2.0 cast time, up from 1.5.
o Surefooted (Survival) now reduces the duration of movement impairing effects by 16/25/50% (instead of resist % chance). Moved from tier 4 to tier 2 and no longer increases hit chance.
o Survival Instincts (Survival): This has been moved to tier-2, up from tier 6.
o Survivalist (Survival): Now increases your total Stamina, instead of your total Health.
o The arming time has been reduced to 1 second, from 2 seconds for all traps.
o T.N.T. has been moved from Tier 2 to Tier 4.
o Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20), and now dispels Enrage and Magic effects.
o Trap Mastery (Survival) is now an 11-point talenttalent and has been moved from tier 3 to tier 9 and increases the duration by 30% fo both Freezing Trap and Frost Trap.
o Trueshot Aura - This aura is now raid-wide and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed.
o Wingclip: No longer does damage.

Mages
o Arcane Blast effect duration reduced to 3 seconds, and now increases damage by 25/50/75% instead of reducing cast time.
o Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and reduces mana cost of Arcane spells by 1/2/3%.
o Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases armor equal to 50/100/150% of Intellect.
o Arcane Impact renamed Spell Impact and now affects Blast Wave, Fire Blast, Cone of Cold, and Ice Lance.
o Arcane Potency now applies when Presence of Mind is active, talent prerequisite changed to Presence of Mind.
o Arcane Subtlety now reduces the chance your spells will be dispelled by 15/35%, and no longer reduces the resistance of targets.
o Arctic Reach now also affects Deep Freeze.
o Blast Wave now knocks all affected targets back.
o Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes. Higher ranks of Conjure Mana Gem will recharge an existing mana gem to maximum charges.
o Counterspell now costs 9% of base mana.
o Deep Freeze will no longer do damage, and will now stun the target for 5 seconds.
o Elemental Precision moved to tier 2.
o Empowered Arcane Missiles renamed Arcane Empowerment and no longer increases mana cost. It now also increases damage caused by Arcane Blast.
o Empowered Fireball renamed to Empower Fire, reduced to 3 ranks, now increases damage by 5/10/15% of spell powerand now affects Frostfire Bolt.
o Empowered Frostbolt reduced to 2 ranks, increases damage by 5/10% of spell power and increases critical hit chance by 2/4%.
o Evocation has had its cooldown reduced from 8 minutes to 5 minutes.
o Flame Throwing moved to tier 3.
o Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.
o Frostbite relocated from Tier 2 to Tier 1.
o Frost Channeling now reduces mana cost of all spells by 4/7/10%.
o Frost Warding now increases armor and resistances of Frost/Ice Armor by 25/50%, now gives Frost Ward and Fire Ward a 15/30/5 chance to negate damage caused and restore mana equal to damage caused by the warded spell.
o Hot Streak will now also affect Fire Blast.
o Ice Floes renamed Cold as Ice, now reduces cooldown of Cold Snap, Ice Barrier, Summon Water Elemental, and Deep Freeze by 10/20%.
o Impact moved to tier 3, reduced to 3 ranks for 4/7/10% chance to trigger, now triggers from any damaging spell (Fire, Frost or Arcane).
o Improved Blink now also reduces mana cost by 25/50%.
o Improved Counterspell now always silences the target for 2/4 seconds.
o Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the cooldown by 1/2 seconds.
o Improved Flamestrike moved to tier 2, renamed World in Flames, now increases the critical hit chance of Flamestrike, Blast Wave, Dragon’s Breath, Living Bomb, Blizzard, and Arcane Explosion by 2/4/6%.
o Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to 3 ranks, now reduces cooldown of Frost Nova, Cone of Cold, Ice Block, and Icy Veins by 7/14/20%.
o Improved Mana Shield has been renamed to Arcane Shielding, reduces mana lost per damage absorbed by 17/33%,and now also increases resistances granted by Mage Armor by 25/50%.
o Improved Scorch now increases Fire, Frost, and Arcane damage done to the target by 2/4/6/8/10%.
o Incineration moved to tier 1, increases the critical hit chance of Fire Blast, Scorch, Arcane Blast, and Cone of Cold by 2/4/6%.
o Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds.
o Living Bomb will no longer knock all targets into the air.
o Magic Absorption reduced to 2 ranks, increases resistances by .5/1 point per level, and restores 1/3% of total mana on a resist.
o Magic Attunement (Arcane) now also increases the range of your Arcane spells by 3/6 yards.
o Mana Shield now drains 1.5 mana per damage absorbed.
o Master of Elements now affects all spell criticals.
o Mind Mastery reduced to 3/6/9/12/15%.
o Missile Barrage will now affect Arcane Barrage and the (R5) proc chance has been adjusted from 12% to 20%.
o Molten Shields now gives Fire Ward and Frost Ward spells a 15/30% chance to reflect the warded spell.
o Polymorph now costs 12% of base mana.
o Portal spells now cost 18% of base mana.
o Prismatic Cloak (Arcane) increased to 3 ranks for 1/2/3% and now also reduces the fade time of Invisibility by 1/2/3 seconds.
o Pyroblast cast time has been reduced to 5 seconds.
o Remove Lesser Curse has been renamed to Remove Curse.
o Shatter no longer has a prerequisite.
o Slow Fall now costs 6% of base mana.
o Slow mana cost reduced.
o Summoned Water Elemental's Waterbolt range increased, mana cost reduced, Freeze range increased, mana cost increased.
o Teleport spells now cost 9% of base mana.
o Winter's Chill reduced to 3 ranks, Frost damage spells have a 33/66/100% chance to trigger the effect and the effect increases chance to crit with Arcane, Fire and Frost spells.

Paladins
o Attack Power and Spell Power scaling on all Seals and Judgements other than Command and Blood has been reduced.
o All Auras now affect all party and raid members within the area of effect.
o Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
o Avenger's Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
o Avenging Wrath no longer causes Forbearance, damage increase reduced to 20%, now increases healing done by 20%.
o Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
o Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
o Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
o Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
o Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
o Blessing of Sanctuary reduced to 1 rank, now reduces all damage taken by 3% and generates rage, mana or runic power when a parry/dodge/block occurs.
o Consecration now scales with attack power and spell power.
o Conviction (Retribution) now increases critical chance with all spells and melee attacks.
o Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
o Divine Intervention cooldown reduced to 20 minutes.
o Divine Plea will now fall within the school of Magic and reduces healing output by 20% (from 100%.)
o Divine Protection and Divine Shield now cost 3% of base mana.
o Divine Protection now reduces all damage taken by 50% and increases time between attacks by 100%.
o Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
o Divine Strength (Holy) moved to tier 1 in the Protection tree.
o Exorcism mana cost reduced and now scales with attack power and spell power.
o Eye for an Eye now reflects 10/20% damage from all critical hits.
o Fanaticism now increases chance to critically hit by 5/10/15/20/25%.
o Forbearance duration increased to 3 minutes.
o Greater Blessing of Salvation removed.
o Hammer of Justice now costs 3% of base mana.
o Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, now instant cast, global cooldown increased to 1.5, missile speed increased, now usable on targets below 35% health and now scales with attack power and spell power.
o Healing Light (Holy) moved to tier 2.
o Holy Shield (Protection) cooldown reduced to 8 seconds, charges increased to 8.
o Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
o Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
o Illumination (Holy) moved to tier 3.
o Improved Blessing of Might increased to 10/20/30/40/50%.
o Improved Concentration Aura (Protection) moved to the Holy tree.
o Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
o Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
o Improved Hammer of Justice (Protection) now reduces cooldown by 10/20/30 secs.
o Improved Holy Shield removed.
o Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
o Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.
o Improved Seal of Righteousness (Holy) moved to tier 1, renamed Seals of the Pure, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
o Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
o Infusion of Light now reduces the cast time of Holy Light by .5 second/1 second (instead of 1.2.5 second /2.5 seconds.)
o Judgement has been replaced with 3 new spells; Judgement of Light, Judgement of Wisdom, and Judgement of Justice. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power.
+ Judgement of Light now heals based on the Paladin’s attack power and spell power, the effect can not trigger more than once ever 4 seconds.
+ Judgement of Justice will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health).
+ Judgement of Wisdom now restores mana based on the Paladin’s attack power and spell power, the effect can not trigger more than once every 4 seconds.
o Judgements of the Pure will now last for 1 minute (up from 30 seconds.)
o Judgements of the Wise will now grant 33% of base mana instead of 20% of maximum mana.
o Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
o One-Handed Weapon Specialization now increases damage by 2/4/6/8/10%.
o Precision has been removed.
o Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
o Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells.
o Redoubt (Protection) moved to tier 2, reduced to 3 ranks, increases block chance by 10/20/30%, now also increases block value by 10/20/30% at all times.
o Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
o Retribution Aura damage increased and now gains damage based on Holy spell power.
o Righteous Defense no longer costs mana and the global cooldown has been removed, cooldown reduced to 10 seconds.
o Righteous Fury now increases threat caused by Holy damage by 90%.
o Sacred Duty now also reduces the cooldown of Divine Protection.
o Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
o Sanctity Aura (Retribution) removed.
o All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities.
+ Seal of Blood now increases Judgement damage by 45% of weapon damage.
+ Seal of Command now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.
+ Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
+ Seal of Righteousness deals damage based on weapon speed plus an amount based on attack power and spell power, increases Judgement damage by 25%.
+ Seal of Vengeance now applies its effect on every swing, causes damage based on attack power and spell power, increases Judgement damage by 10% per stack of the damage over time effect.
o Shield Specialization removed, effects merged with Redoubt.
o Spiritual Focus (Holy) moved to tier 1.
o Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
o Summon Warhorse and Summon Charger mana cost removed and no longer causes a global cooldown.
o Toughness (Protection) moved to tier 3 , now also reduces the duration of movement slowing effects by 10/20/30/40/50%.
o Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
o Unyielding Faith (Holy) moved to tier 2.
o Vengeance (Retribution) now stacks up to 2 times, reduced from 3.
o Vindication reduced to 2 ranks for 10/20% attribute reduction.

Priests
o Absolution: This talent has swapped positions in the talent tree with Improved Inner Fire.
o Circle of Healing (Holy): Now works on any targets in the caster's raid, and is now a "smart" heal and chooses the lowest health targets to heal first within its range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter's Snake Trap.
o Enlightenment: Increases your total Stamina, Spirit and Spell haste by 1/2/3/4/5%.
o Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.
o Force of Will (Discipline): This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (Now increases school %, rather than selected spells damage %). In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips.
o Focused Power: Increases your total spell damage and healing done by 2/4%, but no longer increases your chance to hit with Mind Blast, and Mass Dispel.
o Guardian Spirit will now heal the target 50% of their maximum health.
o Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.
o Holy Nova mana cost reduced.
o Improved Inner Fire (Discipline) - Now also increases the effect of Inner Fire spell by 20/40/60% (Includes the +spell power on higher ranks, as well as total number of charges).Moved from tier 3 to tier 2.
o Improved Power Word: Fortitude moved from tier 3 to tier 2.
o Improved Shadow Word: Pain (Shadow) - Now increases damage done by your Shadow Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word: Pain.
o Levitate now costs 3% of base mana.
o Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
o Mind Control now has only one rank and costs 12% of base mana.
o Mind Flay can now periodically critcally hit. The spell coefficient has been increased approximately 30%.
o Mind Soothe now has only one rank, costs 6% of base mana and has no max target level.
o Mind Vision now costs 3% of base mana.
o New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenerate at a 25% rate while casting. Lasts 8 sec.
o New Talent: Twin Faiths (Discipline) - Increases your damage and healing by 1/2/3/4/5%.
o Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2.
o Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from 3.
o Prayer of Mending - This spell can now critically hit.
o Psychic Scream now costs 15% of base mana.
o Searing Light (Holy): Now also increases the damage of your Holy Nova and Penance spells.
o Shackle Undead now costs 9% of base mana.
o Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%.
o Shadow Resilience (Shadow): Now reduces physical damage taken by 2/4%, but no longer reduces the chance to be critically hit by spells.
o Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.
o Silence (Shadow) global cooldown removed.
o Silent Resolve (Discipline): Now a 3 point talent, down from 5 points.
o Spirit Tap (Shadow) - Talent reduced to 3 points, down from 5. Now also leads into "Improved Spirit Tap"
o Twisted Faith will now work when the target is afflicted by Shadow Word: Pain (instead of Mind Flay.)
o Wand Specialization (Discipline) has been removed.

Rogues
o Aggression has been moved up 1 tier and now adds 3/6/9/12/15% damage to Sinister Strike, Backstab, and Eviscerate.
o Anesthetic Poison now also dispels one Enrage effect on the target.
o Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%, also adds 5/15% dmg to Sinister Strike and Backstab.
o Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth.
o Cloak of Shadows cooldown increased to 1.5 min.
o Crippling Poison reduced to 1 rank, slowing movement by 70%.
o Dagger Specialization (Combat) renamed Close Quarters Combat, moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%.
o Damaging poisons now scale with attack power.
o Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%.
o Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.
o Disarm Trap range increased to 20 yards, cast time reduced, now requires stealth.
o Dual Wield Specialization (Combat) moved to tier 1.
o Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.
o Energy regeneration should now be smoother.
o Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs.
o Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
o Evasion, Sprint and Vanish cooldowns reduced to 3 min.
o Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%.
o Fist Weapon Specialization (Combat) removed.
o Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.
o Focused Attacks now gives 2 energy regardless of rank.
o Gouge is now only 1 rank and causes damage based on attack power.
o Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%.
o Improved Eviscerate (Assassination) now increases damage by 7/14/20%.
o Improved Expose Armor (Assassination) now reduces the energy cost by 5/10, no longer increases duration.
o Improved Poisons (Assassination) now increases chance to apply poisons by 5/10/15/20/25%.
o Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration by 25/50%.
o Improved Sprint (Combat) moved to Tier 4.
o Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.
o Kick is now only 1 rank and no longer causes damage.
o Lethality (Assassination) now also affects Riposte.
o Lightning Reflexes (Combat) moved to tier 4.
o Mace Specialization (Combat) no longer stuns enemiesnow ignores 3/6/9/12/15% of target's armor.
o Master of Deception (Subtlety) reduced to 3 ranks.
o Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%.
o Murder (Assassination) moved to tier 6, increases damage by 2/4%.
o Mutilate (Assassination) no longer requires you be behind the target.
o Nerves of Steel (Combat) now reduces damage taken while Stunned or Feared by 15/30%.
o Opportunity (Subtlety) reduced to 2 ranks for 10/20%.
o Pick Lock and Disarm Trap no longer require Thieve's Tools.
o Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.
o Precision (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%.
o Premeditation (Subtlety) duration increased to 20 seconds, cooldown reduced to 20 seconds.
o Preparation (Subtlety) no longer refreshes the cooldown of Premeditation.
o Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance.
o Riposte (Combat) now slows the target's melee attacks by 20% instead of disarming them, awards one combo point.
o Serrated Blades (Subtlety) moved to Tier 3.
o Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.
o Shadowstep (Subtlety) is no longer usable while rooted.
o Surprise Attacks (Combat) now also increases Hemorrhage damage.
o Vanish no longer requires the reagent Flash Powder.
o Vigor (Assassination) moved to Tier 3.
o Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Envenom by 7/14/20% and increases dispel resistance by 10/20/30%.
o Vitality now regenerates 8/16/25% energy.
o Wounding Poison no longer stacks, reduces healing by 50%.

Shaman
o All totems are now considered on the "Physical" school, and no longer magical spells.
o Anticipation (Enhancement): Now is a 3-point talent, down from a 5-point talent and now reduces the duration of disarm effects on you by 16/25/50%.
o Ancestral Awakening and Improved Water Shield will now affect Riptide.
o Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
o Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.
o Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.
o Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.
o Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.
o Dual Wield Specialization will now increase the chance to hit while dual wielding by an additional 1/2/3%.
o Earth's Grasp (Elemental) is now a tier-1 talent, up from tier-2.
o Elemental Devastation (Elemental) is now a tier-2 talent, up from tier-4.
o Elemental Focus (Elemental): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.
o Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
o Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
o Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
o Fire Resistance Totem will now increase fire resistance by 130 and lasts for 5 minutes.
o Flametongue Totem is now a flat spell damage totem. All ranks have been modified.
o Flametongue Weapon: Now has a passive spell damage.
o Flurry now increases attack speed by 5/10/15/20/25% for your next 3 swings after dealing a critical strike.
o Frostbrand's snare effect has been increased to 50%, up from 25%.
o Ghost Wolf's mana cost is now 13% base.
o Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
o Healing Grace (Restoration): Healing Way and Ancestral Fortitude are now affected by the dispel resistance portion of this talent.
o Maelstrom Weapon proc chance reduced to 3/6/9/12/15% on critical hit when you deal damage with a melee weapon. Now affects chain heal.
o Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.
o Improved Lightning Shield (Enhancement) is now Improved Shields, and is in Tier-2.
o Nature’s Blessing no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.
o New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
o New Spell: Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.
o New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
o New Talent: Elemental Shields (Enhancement): Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
o New Talent: Mental Dexterity (Enhancement) - Increases your Attack Power by 33/66/100% of your Intellect.
o New Talent: Tidal Force(Restoration): Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds.
o Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.
o Shapeshifting will no longer cancel Water Walking.
o Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the Shaman’s total health.
o Stoneskin Totem now increases armor instead of reducing physical damage.
o Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%.
o Stormstrike will no longer affect Fire or Frost damage.
o Strength of Earth Totem now also increases agility.
o The range of all “friendly totems” has been increased to 30 yards, up from 20.
o Tidal Focus (Restoration): Now works with Earth Shield.
o Totemic Mastery talent removed and replaced with “Tidal Force”.
o Totem of Wrath will now last 5 minutes.
o Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or "baked" into tanking abilities.)
o Unleashed Rage is now raid wide and increases melee and ranged attack power within 45 yards.
o Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
o Windwall Totem has been removed.
o Wrath of Air is now a flat 10% spell haste totem.

Warlock
o Aftermath (Destruction) - Now a 2-point talent, down from 5.
o All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.
o Avoidance (Felguard): Now reduces damage taken from area of effect attacks by an additional 80% and is automatically learned for the Succubus, Imp, Voidwalker, and Felhunter at level 10.
o Bane now reduces the cast time of your Haunt spell.
o Blood Pact now works raid-wide (not just in party).
o Cataclysm (Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point.
o Chaos Bolt now does Fire damage instead of Chaos damage.
o Conflagrate can now only be cast on targets afflicted by Shadowflame.
o Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies’ stealth detection while channeled.
o Curse of Doom will now only summon a Doomguard if the target yields experience or honor.
o Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
o Dark Pact: Tooltip updated to be more consistent with other similar effects and now restores 200% mana leeched from your summoned Demon, up from 100%.
o Demon Armor - Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
o Demonic Circle now lasts for 6 mins.
o Demonic Pact will no longer work on enslaved demons.
o Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.
o Demonic Sacrifice: Succubus effect reduced to 10% increased shadow damage, down from 15%. Imp effect reduced to 10% increased fire damage, down from 15%. Felguard effect now increases Fire and Shadow damage, instead of just Shadow.
o Doomguard: Health increased 20%, mana increased 24%.
o Drain Soul will now cause four times the damage if the target is at or below 25% health.
o Everlasting Affliction will no longer affect Shadow Bolt and affects Haunt instead.
o Emberstorm now reduces the cast time of your incinerate by 0.1/0.2/0.3/0.4/0.5 seconds.
o Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
o Felguard: Health increased by 10%.
o Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.
o Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.
o Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.
o Haunt will now heal for 100%.
o Howl of Terror now costs 15% of base mana.
o Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%.
o Inferno now summons an Infernal which lasts for 1 minute.
o Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%.
o Improved Curse of Weakness (Affliction) is now "Frailty" - Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.
o Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.
o Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.
o Improved Shadow Bolt (Destruction) - Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
o Mana Feed: Tooltip updated to be more consistent with other similar effects.
o Master Demonologist (Demonology) - Most effects have been altered.
+ Master Demonologist – Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
+ Master Demonologist – Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
+ Master Demonologist – Succubus (Demonology) - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
o Nether Protection has been reworked. It now has a 10/20/30% chance when you’re hit with a spell to reduce all damage by that spell school by 60% for 10 seconds.
o New Talent: Demonic Empowerment (Demonology) - Grants your Summoned Demon power for a short time.
o New Talent: Eradication (Affliction) - Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
o New Talent: Improved Felhunter (Affliction): Your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter’s Fel Intelligence by 1/2%.
o New Talent: Molten Core (Destruction) - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.
o Pyroclasm (Destruction) - Now also includes Conflagrate.
o Rain of Fire (Doomguard): A bug has been fixed which caused each tick of Rain of Fire to consume its mana cost.
o Ritual of Souls: Charges increased to 25, up from 10.
o Shadow Bite (Felhunter): Deals Shadow damage plus an additional 5% Shadow damage over time effect on the target. 6 second cooldown.
o Shadowfury (Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.
o Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.
o Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.
o Soulstone now generates a log entry indicating who casted and received a soulstone.
o Spell Lock (Felhunter) global cooldown removed.
o Succubus: Health increased by 20%, armor increased 22%.
o Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.
o Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
o Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.
o Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from its master’s spell damage has been increased by 45%.

Warrior
o Armored to the Teeth now increases attack power by 3 for every 180 Armor value.
o Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.
o Battle Shout attack power has been slightly decreased.
o Berserker Rage is now usable in all stances.
o Blood Craze (Fury) now regenerates 2/4/6% of total health over 6 seconds.
o Blood Frenzy (Arms) moved to Tier 9, now increases physical damage caused by 1/2%.
o Bloodthirst (Fury) now restores health based on a % of total health.
o Challenging Shout cooldown reduced to 3 minutes.
o Concussion Blow (Protection) now causes damage based on attack power.
o Death Wish (Fury) no longer makes you immune to Fear effects.
o Death Wish and Sweeping Strikes have swapped locations in their respective talent trees.
o Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon damage over 6 seconds.
o Defensive Stance now increases threat by 45%.
o Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.
o Disarm rage cost reduced to 15.
o Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.
o Hamstring now only has one rank and no longer causes damage.
o Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.
o Improved Berserker Rage (Fury) now generates 10/20 rage.
o Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.
o Improved Charge (Arms) now generates 5/10 rage.
o Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.
o Improved Disarm (Protection) reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.
o Improved Disciplines (Arms) removed.
o Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown.
o Improved Rend (Arms) reduced to 2 ranks for 25/50%.
o Improved Revenge (Protection) now increases damage Revenge causes by 10/20% and gives a 25/50% chance to stun.
o Improved Shield Bash (Protection) now also increases the damage of your Shield Slam ability by 5/10%.
o Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.
o Improved Shield Wall will now increases the damage reduction by an additional 5/10% and reduces cooldown by 30/60 seconds.
o Improved Slam (Fury) moved to Arms.
o Improved Sunder Armor (Protection) renamed Puncture ,reduced to 2 ranks for 1/2 rage cost reduction.
o Improved Taunt (Protection) removed, effect made baseline.
o Improved Whirlwind (Fury) now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.
o Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.
o Last Stand (Protection) cooldown reduced to 5 minutes.
o Mace Specialization (Arms) now ignores 3/6/9/12/15% of target's armor.
o Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.
o Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
o Poleaxe Specialization (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.
o Precision (Fury) moved to Tier 5.
o Pummel now only has one rank and no longer causes damage.
o Rampage now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.
o Recklessness now increases the critical hit chance of the next 3 special ability attacks by 100%, lasts 12 seconds, cooldown reduced to 5 minutes.
o Retaliation duration reduced to 12 seconds, charges reduced to 12, cooldown reduced to 5 minutes.
o Revenge damage increased.
o Shield Bash now only has one rank and will cause damage based on a % of AP.
o Shield Block now increases chance to block and amount blocked by 100% for 10 seconds. Cooldown increased to 60 seconds, rage cost reduced.
o Shield Slam is now available to all warriors, starting at level 40 and damage slightly increased.
o Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.
o Shield Wall now reduces all damage taken by 50% for 12 seconds, cooldown reduced to 5 minutes.
o Slam now suspends the weapon swing timer rather than resetting it.
o Sword and Board now has a chance to proc from Revenge.
o Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.
o Taunt cooldown reduced to 8 sec.
o Thunder Clap damage increased, cooldown increased, will now affect all targets within a range..
o Toughness (Protection) moved to tier 3 now also reduces the duration of movement slowing effects by 10/20/30/40/50%.
o Vigilance now transfers 10% of target threat to the warrior.

PvP
o Many new items are available for purchase from the honor vendors.
o Arenas
+ Two new Arenas have been added; the Ogrimmar Arena and the Dalaran Arena can now be accessed.
+ Buffs that have 30 seconds or less remaining will be removed once the game starts. However, the mage spell “Invisibility” is not affected by this change.

Professions
o New Profession: Inscription is available to train up to 375.
o Enchantment
+ The Surefooted enchantment now provides additional critical strike rating instead of root and snare resistance.

Dungeons and Raids
o The Sunwell Plateau, Black Temple, and Serpentshrine Cavern Raid dungeons have all had their mobs and bosses adjusted and now have less health points.
o Ahn’Qiraj
+ Mounting is now permitted in Ahn’Qiraj
+ The Black Qiraji Resonating Crystal is now a normal mount.
User Interface
+ New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more.
+ New Vanity Pet and Mount changes: Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. These pets and mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is learned, the icon will disappear from within a player’s inventory and reappear in the appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets and mounts taking up bag and bank slots!
# Lost pets and mounts (one time quest rewards) can be recovered by visiting a stablemaster.
+ A new Agro Warning is now available and currently functioning in dungeons.
+ Focus Frame is now available. Players will be able to right click on any unit frame and select “Set Focus”. The focus frame will only display when the focus is set. Players may also set a “Focus Cast Key” in the options/combat panel that can be bound to shift, alt, or ctrl. When holding the focus cast key and triggering an action, the action will be performed on your focus and not on your target.
+ Lost tabards (one time quest rewards) may now be restored by visiting a tabard vendor.
+ Lost keys (one time quest rewards) may now be restored by visiting a blacksmith.
+ Error messages should play less frequently.
+ Tradeskills can now be linked by shift-clicking the tradeskill icon.
+ Quests can be shared with party members at any distance.
+ Quests can be shared with party members by linking the quest into party chat.
+ Quests can be shared in raids but not battlegrounds.
+ Randomized Daily quests may now be shared, but only on the same day as the quest is given.
+ A 5 minute timer will appear over the player’s unit frame showing the countdown until your PvP flag is cleared.
+ The /cower emote now has an animation.
+ Macros and key bindings are now saved server-side so there is no longer a need to reconfigure them when logging in using another computer.
+ Shift-clicking to loot mail: You can now hold Shift and click on mail in your inbox to automatically loot any items and gold without opening the mail. This default behavior can be changed via Auto Loot Mail in the Interface Options (Controls).
+ Combat Log Changes:
# The combat log now differentiates between a spell failure due to resistance and spell failure due to missing the target. Where once both events reported as a resist; a spell missing the target is now reported as a miss.
# Overhealing is now reported in the combat log.
# When a source of damage is entirely prevented (by a shield block, a full resist, or a damage shield like Power Word:Shield, the prevented amount will now be displayed.
+ V-key color is now available. Classes will now be identified with the appropriate color while the V-key option is engaged.
+ For additional notes on Lua and XML changes please visit the UI & Macros Forum.

Items
+ Druids and Shaman can now use items while shapeshifted.
+ The Abyss Shard has been changed to grant a passive 15 stamina bonus, but no longer removes the soul shard requirement from casting a voidwalker.
+ Devilsaur Eye now increases your pet’s attack power for a short duration instead of increasing its critical strike chance. It also provides a small amount of passive Agility.


This thing is sticky, and I don't like it. I don't appreciate it.

dagget
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Old Oct 14, 2008, 01:23 PM #316 of 1941
If you click on credits on the new login screen, you'll be treated to concept art for the expansion (and that 10 minute WotLK theme).

Credits are pretty long too, but the music playing after is nice (which is mainly the town themes, but I'm still digging looking at all the art.)

I am a dolphin, do you want me on your body?

dagget
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Old Nov 10, 2008, 09:23 PM #317 of 1941
lol @ wal-mart:





I didn't see the CE, but they had the regular version on the shelves at the local Wal-mart. Almost got one but eh, I'll get it Midnight on release night.

Most amazing jew boots

dagget
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Old Nov 14, 2008, 03:39 PM #318 of 1941
It's ok. Wal-Mart and some Circuit Citys were breaking street date. Both got popped by Blizzard (more in thanks to people going out buying it, then bragging on the forums about it.) So on the 12th, CC people were putting the games back on pallets and putting them in the backroom, Wal-mart's computer systems had it being a "restricted access sale".

Midnight release was fun I guess, however lot of people pissed that I walked out with all 4 CEs they got in (all pre-ordered mind you). Although waiting around for 2 damn hours was just mind-numbing. It wasn't as colorful as I heard some midnight release in Virgina was, where a fight broke out.

The game is pretty cool and Death Knight is just badass. There are already some 74s and I imagine 75s on Thunderhorn by now but I just don't see the big deal to rush to 80 is. I'm having fun actually going slow this time and taking in the areas. I started Northrend in Howling Fjord and love the area alot.

Hopefully tonight I can log in before the Queues and start running Utgarde Keep a few times. Place looks pretty impressive when I went in solo to see what it looked like.

What kind of toxic man-thing is happening now?

dagget
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Old Feb 26, 2009, 06:38 AM #319 of 1941
Current raidning in WotLK = ENTRY LEVEL. It was designed to be "easy" to garner more interest in raiding. Ulduar is supposed to be a notch up in difficulty, but I'm sure those guilds who don't sleep will have that cleared in 1-2 weeks and then have their hand stuck out wanting more while waiting for 3.2 to bring out the new raid.

How ya doing, buddy?

dagget
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Old Jul 2, 2009, 09:52 AM #320 of 1941
Maelstrom:

Blizzard trademarks "Cataclysm"
A few days ago Blizzard filed a trademark for "Cataclysm" on the United States Patent and Trademark Office website. Cataclysm was registered for :

* Entertainment services, namely, providing on-line computer games; providing computer games that may be accessed via a global computer network; and providing on-line information in the field of computer gaming entertainment
* Comic books, computer game strategy guides, trading cards, coloring books, adhesive stickers, rub-on transfers, notebooks, stationery-type portfolios, posters, greeting cards, calendars, instructional leaflets in the field of computer games, computer game instruction manuals, catalogs in the field of computer games, advertisement boards of paper or cardboard, photographs, art prints
* Computer game software and related instruction manuals and guides sold together as a unit; downloadable computer game software; interactive multimedia computer game program; mousepads


Below is a small extract of the Latest Status Info on the Trademark Applications and Registrations Retrieval (TARR) Website

---------------------------------------------

LAST APPLICANT(S)/OWNER(S) OF RECORD
Blizzard Entertainment, Inc.
16215 Alton Parkway
Irvine, CA 92618
United States

GOODS AND/OR SERVICES
Class Status: Active
Computer game software and related instruction manuals and guides sold together as a unit; downloadable computer game software; interactive multimedia computer game program; mousepads

2009-06-30 - New Application Office Supplied Data Entered In Tram

2009-06-30 - New Application Entered In Tram

So ... What does it mean? Well, Wrath of the Lich King was trademarked a few weeks before the Blizzcon, we're not going to jump to conclusions here but WoWWiki will most likely give you a few things to think about on their Great Sundering article.

The Great Sundering, also known as simply the Sundering or the Cataclysm was a world event which reshaped Azeroth approximately 10,000 years ago at the end of the War of the Ancients. This event was triggered due to the Well of Eternity being destroyed.

Prior to the Sundering, there was only one continent on Azeroth, referred to as Kalimdor. In the catastrophic explosion, eighty percent of the land mass was destroyed leaving behind the major continents and scattered islands that are known today: Northrend, Kezan, the Eastern Kingdoms, and the remnant still referred to as Kalimdor.

The site of the Well of Eternity became a swirling vortex of power known as the Maelstrom.

A few days ago, one of our user also spotted a test server named "Maelstrom 3 Test" in the US server list (it only showed up for a few seconds, see This post). If the expansion is indeed The Maelstrom/Cataclysm, we can expect to see a few things here:

* Sargeras and/or Deathwing
* Azshara
* Goblins!

Rumors that the capital will be: Kezan

Goes in conjunction with the Expansion list released in 2003 when WoW was in development:




Draenor Set

Azuremyst Isle - 1 to 10
Bloodmyrk Isle - 10 to 20

Eversong Forest - 1 to 10
Quel'thalas - 10 to 20
Hellfire Peninsula - 58 to 62
Zangarmarsh - 60 to 64
Terokkar Forest - 61 to 65
The Deadlands - 63 to 67
Nagrand - 64 to 68
Blade's Edge Mountains - 66 to 70
Netherstorm - 67 to 70
Shadowmoon Valley - 69 to 70

- Northrend Set <--- Where we are now

Borean Tundra - 67 to 70
Howling Fjord - 67 to 70
Dragonblight - 69 to 72
Grizzly Hills - 70 to 73
Crystalsong Forest - 72 to 75
Zul'drak - 73 to 76
Sholazar Basin - 75 to 79
Storm Peaks - 76 to 80
Icecrown Glacier - 78 to 80

- Maelstrom Set <--- Next expansion

Gilneas - 77 to 80
Grim Batol - 78 to 81
Kul Tiras - 79 to 82
Kezan - 81 to 86
Tel Abim - 83 to 85
Zandalar - 84 to 87
Plunder Isle - 86 to 88
The Broken Isles - 87 to 90
The Maelstrom - 89 to 90

- Plane Set

Pandaria - 1 to 10
Hiji - 10 to 20

Wolfenhold - 1 to 10
Xorothian Plains - 10 to 20

The Green Lands - 88 to 91
The Dying Paradise - 91 to 94
The Emerald Nightmare - 94 to 97
The Eye of Ysera - 97 to 100

Deephome - 88 to 91
Skywall - 91 to 94
The Abyssal Maw - 94 to 97
The Firelands - 97 to 100

- Legion Set

K'aresh - 96 to 99
Argus Meadowlands - 97 to 100
Mac'Aree - 99 to 100
Maw of Oblivion - 100+
The Burning Citadel - 100+++

* I should note that its all a huge rumor mill at this point. But provided that list is, in fact, real, we'll find out at Blizzcon

What, you don't want my bikini-clad body?

dagget
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Old Aug 14, 2009, 07:46 PM #321 of 1941
Non-confirmed by Blizzard, but.... here goes:
Re-editing from what MMO-Champion re-edited

World of Warcraft: Cataclysm

World of Warcraft: Cataclysm is the next expansion for World of Warcraft. Dark and forgotten threats that have long stayed out of sight have finally arrived on our shores, unleashing a cataclysmic event upon Azeroth and now preparing more nefarius plans to take it back.

Level Cap
The level cap in the next expansion will be slightly lower than expected this time around; 85.

This suggests Blizzard wants more room for expansions before hitting the level 100 cap. With less leveling to do (along with the revamped leveling listed below likely to increase the speed and ease of leveling), leveling a new race remains appealing for new and existing players alike.

Leveling from 80-85 should be a much bigger deal, the idea is to make sure that gaining a level really means something and doesn't make you feel like you just have 4 more levels to go.

New Classes
Cataclysm doesn't introduce any new classes to the game. Instead, Blizzard have offered more race and classes combinations to players. The Some of these have alreadly been datamined from the 3.2.2 Test Realms. The An Injured Colleague quest and it's new Night Elf counter-part help to introduce the lore for these new race and class combinations, so we can probably expect to see more of these for some of the less traditional ones.

* Human Hunter
* Orc Mage
* Night Elf Mage
* Dwarf Mage
* Blood Elf Warrior
* Dwarf Shaman
* Undead Hunter
* Tauren Paladin
* Tauren Priest
* Gnome Priest
* Troll Druid



New Races
The events of the cataclysm has caused two new races to seek new allies. The Goblins for the Horde and the Worgen for the Alliance.

Goblins
Deathwing once again sought the services of the goblins, as slaves. Unable to refuse such an offer, the goblins were enslaved by him. A large group have resisted however. With their previous homes devastated by the cataclysm, they escaping to an island off the coast of The Barrens. As they strive to recover, they come across an Orc captured on an Alliance ship and rescue him. The Orc turns out to be none other than Thrall himself, and in return offers the Goblins a place within the Horde. These events are carried out in a quest line, allowing players to experience first-hand the reasons behind the Goblins' shift from neutrality.

Worgen
The cataclysm has cracked open the Greymane Wall, finally revealing what has happened to the kingdom of Gilneas and its citizens. With the Worgen curse taken hold, they have found a partial cure, allowing thme to retain their Human minds even when transformed. Venturing forth from Gilneas and seeking help from the Alliance, they have decided to join them, to combat the new threats of Cataclysm.

Gilneas will make extensive use of the phasing system (much like the Death Knight starting area), to show what happened while the kingdom was cut off from the rest of the world and lead up to present day.

Worgens will have two forms, a Worgen form and a Human form. Players will be able to customise the look of both forms.

New Content
Cataclysm will be the first expansion not to introduce a new continent, instead making use of previously unreleased zones and revamping existing ones.

Classic Azeroth Revamp
A cataclysmic event caused by Deathwing and Azshara will change the face of Azeroth as we know it. Most of the new content for Cataclysm will take the form of a revamped Azeroth, taking advantage of newer additions to WoW such as phasing and daily quests. Most of the quests and mobs in the classic zones will also be redesigned to make leveling less painful. With the revamp, a greater narritive and sense progression will be offered to players. Some zones and dungeons will change drastically to fit this, e.g.,

* The Barrens will be split into two separate zones of two different level bands.
* Azshara will become a low level (~10-20) zone.
* Some of the zones like the Thousand Needles will be flooded.
* Durotar is wrecked and apparently Orgrimmar could be destroyed. A new Orc city is rebuilt over the course of the expansion.
* Gnomeregan will be part of the expansion as well and gnomes might be able to reclaim their capital. (The last part is still unconfirmed)
* Wailing Caverns will be become a lush tropical area as a result of the druid's magic.
* The Blackrock Spire will erupt and a new version of Blackrock Mountains will be available, apparently Ragnaros will be back too.


In the aftermath of the cataclysm, and the new conflicts on the horizon relief efforts can be found in many zones and new open PvP areas similar to Lake Wintergrasp.

Flying in Azeroth
Part of the redesign of the Eastern Kingdoms and Kalimdor is the introduction of flying to the two continents, allowing access to many new areas and quicker travelling across the large continents.

Classic Dungeon Revamp
Redesigning Onyxia's Lair in Patch 3.2.2 was just the first step. As most of the leveling will take place in revamped areas of Azeroth, so too will the dungeons, allowing players to use them to level from 80 to 85.

Unreleased Zones & Dungeons
With the addition of flying mounts to Kalimdor and the Eastern Kingdoms and the redesign of many zones, most of the previously unreachable or incomplete zones will now be made available to players. This is where most of the new content from 80 to 85 will take place. Some of these are,

* Hyjal (present)
* Gilneas - The Worgen starting Zone.
* Uldum


It is unclear if the old Goblin locations such as Kezan and Undermine will be included in Cataclyms with the revelation of the goblins' plight, but several new islands have also been risen from the seas by the events of Cataclysm, some on the backs of giant sea turtles and whales, with the addition of several underwater zones.

Characters and Events

Deathwing
Deathwing the Destroyer / Neltharion the Earth-Warder will play a major role in Cataclysm. Having been driven mad by Old God whisperings and turning against his own kind only to be fail in his attempts, Deathwing has sunk into the shadows. While the Horde and the Alliance were busy fighting back the Burning Legion only to then be beset with the Scourge, he has been lurking and moving things into place. After Lady Sinestra's failed attempts to create a Twilight Dragonflight, he again retreated to Grim Batol and succeeded where she failed. With his results seen in the Obsidian Sanctum, he has finally created the supreme Dragonflight he sought and plans to unleash it upon the world. But what of the Old Gods' sway over him?

Azshara
Queen Azshara will also play a major part in Cataclysm. Unknown to many mortal races, long forgotten by others, and believe to be dead by her own kind, she has not been dormant in depths of the Maelstrom. Having those around her transformed by the Old Gods into Naga after her failure in the War of the Ancients, she has become far more powerful and a greater threat than she once was. Not content with just Nazjatar and the depths of the sea, Azshara seeks to reclaim power and reign once again. With the true plan behind Lady Vashj's support of Illidan remaining a mystery we do not know what hand Azshara has yet played. The big question remains, is she now serving her "saviors", the Old Gods?

The Cataclysm
I'm still not sure who is the true end boss of Cataclysm is, but the cataclysm appears to have been caused by attempts to incantation to summon extremely powerful beings using an ancient incantation by Deathwing and Azshara. They're both very powerful, but the cataclysm itself suggests something more powerful is behind it, perhaps their shared past of Old God influence?

The Guardian of Tirisfal
Malfurion Stormrage will be returning to Azeroth to aid in the creation of the new Guardian of Tirisfal - Thrall! Med'an's role in these events is currently unknown.

The New (New) Horde
Thrall will hand over the leadership of the Horde to Garrosh Hellscream, while he serves as a coordinator for both the Horde and Alliance forces in and effort to combat the new threat of the Naga and Black Dragonflight. Without Thrall to keep Garrosh in check, he declares open war on the Alliance. In the political upheaval Cairne Bloodhoof is implicated as a traitor to the Horde and murdered by Garrosh. Cairne's son Baine takes over as the new Tauren chieftan. This could explain why Baine was removed from the game in Patch 3.2.2, you can find more information about this in Ahmo Thunderhorn - replacement for Baine Bloodhoof?


Grains of salt until we find more out at Blizzcon. Just sayin'.

Jam it back in, in the dark.

dagget
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Old Aug 15, 2009, 09:17 AM #322 of 1941
Unless they phased the content like they have in WLK, I think that 'expansion speculation' is the worst idea ever. I'd love to see vanilla WoW fucked up like no other, but to have it all messed up like that makes no sense.

And, those classes make no sense whatsoever. Night Elf Mages? Right.
They're going to use more of the phase technology for the quests. So it'll get fucked up like Dragonblight and the Death Gate and all that. Where you'll only see it if you do the quests. (provided its all true and not a huge "LOL" at everyone)

Also there's a Night Elf mage trainer in Stormwind as well as a Dwarf Shaman boss in BRD. Troll Druids are in ZG and ZA (from what I've been told. I haven't run ZG in ages and never stepped foot in ZA)

I'm more upset horde get stuck with Goblins and Alliance get a brand new class.

There's nowhere I can't reach.

dagget
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Old Aug 15, 2009, 09:40 AM #323 of 1941
Honestly I was hoping Pandaren or something cool like that, of course they could be biding their time with that for when (or if) they introduce a Monk-style class. Brewmaster!

How ya doing, buddy?

dagget
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Old Aug 21, 2009, 03:24 PM #324 of 1941
World of Warcraft: Cataclysm

World of Warcraft: Cataclysm

Just about everything posted on MMO-Champion is true.

Spoiler:


New Secondary Skill: Archeology

Announcement trailer on the site too.

So talk and discuss as you will. (or QQ if you hate the changes)

How ya doing, buddy?

dagget
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Old Aug 21, 2009, 03:50 PM #325 of 1941
Wow, I'm just surprised the rumors were true. It's crazy. I honestly thought it was just too much stuff.

I DO have issue with just how much they're changing a lot of the original areas. I mean to a degree a lot of it will seem like a completely different game.

But... BUT... HEROIC SHADOWFANG KEEP BITCHES!
HEROIC DEADMINES

If HEROIC VAN CLEEF is anything like he was in the ToC heroic 5-man as a mere "Memory"... man...

I was speaking idiomatically.

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