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A lot of games can have good scares if they try hard enough. Games like Koudelka, System Shock 2, and Thief 3 are more action/stealth oriented, but they all have their share of moments and missions that range from vaguely disturbing to genuinely scary. (The Shalebridge Cradle is a work of VG art.)
As for the main horror series'... Resident Evil games are fine if you like action, but they're nothing I'd consider all that scary. A lot of "boo!" scares and "crap, I'm out of ammo and there's a zombie eating my head!" scares. But honestly, the scariest things in the first game were the atrocious voice acting and how few saves you get (damn ink ribbons). They're good as action games, but less so as horror games. Silent Hill wins in the horror genre. The plots, the characters, the mix of disturbing monsters and intense psychological scares, the soundtracks... Even SH4, the most mediocre of the series, has more to offer than most horror games out there. If you're interested in horror games, Silent Hill is your best bet. If you haven't played Silent Hill 2 yet, do so. Right now. It's generally regarded as the best game in the series. And it has Pyramid Head. The Fatal Frame/Project Zero games are... Well, they're interesting. I've played the first two, and they're both like playing a Japanese horror movie. They're a very mixed bag, though. They're like Resident Evil in that there's a lot of backtracking to look for items and solve puzzles. Their plots run closer to Silent Hill; a lot of occultish rituals, trapped souls, things like that. The difficulty is all over the place; some parts of the games can be ridiculously easy, then you'll suddenly run into a section or a particular enemy that's insanely hard. (They love to throw in enemies that can kill you in one hit.) The ghosts might be a bit generic as enemies when compared to the monsters in Silent Hill, but that doesn't mean they're can't be scary. No matter how many times I saw certain ghosts in Fatal Frame 2, they always managed to creep me out. Especially after learning how some of them died. If nothing else, Fatal Frame had one thing going for it that Silent Hill and Resident Evil don't: a near-constant sense of danger and tension. You have no uber-weapons. All you have to beat back the homicidal ghosts is a camera. And no room is safe. In SH and RE, however scary the setting might be, you can clear out all the enemies with effort and be more or less safe. Even when you haven't done so yet, certain rooms are safe havens. Fatal Frame has none of that. You can be attacked anywhere at any time. Ghosts can spawn randomly in most rooms if you hang around too long, save point rooms included. So for the OP, which series you go for really depends on what you're looking for and what appeals to you. Get Resident Evil if you want something more action-oriented than plot- or character-oriented, and that usually falls back on "boo!" scares or "fuck, there's three zombies coming at me down the corridor and I only have four shotgun rounds left!" scares. Get Silent Hill if you want more emphasis on a strong plot and characters, and more emphasis on psychological horror than action-intensive horror (though it's certainly not without action). Get Fatal Frame if you like Japanese horror movies or good ghost stories, and want the scares that come with a constant sense of tension and danger. Jam it back in, in the dark. ![]() The closer you get to light, the greater your shadow becomes.
Last edited by Amanda; Jul 15, 2006 at 05:17 PM.
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At least the often-spawning ghosts in the second game aren't nearly as annoying or persistant, if only because they're easier to run away from. Though having the Samara look-alike ghost spawn randomly behind you when you're trying to use a save point is worth a scare or two. There's nowhere I can't reach. ![]() The closer you get to light, the greater your shadow becomes.
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Overall the Silent Hill games ARE scarier and more disturbing. But one of the scares they tend to lack (or at least, use very sparringly) is that "there IS no safe place" fear. In SH, save points = safety. In Fatal Frame, they don't. Whether that's scary or annoying depends on your tastes. ![]()
This thing is sticky, and I don't like it. I don't appreciate it. ![]() The closer you get to light, the greater your shadow becomes.
Last edited by Amanda; Jul 16, 2006 at 02:24 AM.
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