|
Originally Posted by Kostaki
I wouldn't worry about what I have and haven't played. I have more than enough experience to back up whatever I say.
|
As do I.
|
Quote:
Where you think you're getting that FFT's system had anything to do with FFX's system is beyond me. I don't particularly care where however, so let's move on.
|
From Wikipedia, and from my own experience. All conditional time battle systems are related to each other in one way or another. FFT uses an isometric grid to fight on, and FFX uses a field, but much of the programming behind how the flow of the battle works and how the batte mechanics function is very similar.
|
Quote:
The sole purpose of a challenging system is to never give the player too much information as to basically let the game tell you how to react. Every battle in the game is easily won because FFX divulges too much information, and allows you easy mode through tagging and aeon sacrifice.
|
Perhaps for you, but not for me. The only reason I tag out is to equally level up every character, and I never really used my aeons unless all of my other characters somehow died, or it was absolutely required. Many of the non-random battles in FFX were extremely challenging. On my first playthrough, I died many, many times fighting Evrae and Yunalesca, among others, until I planned out a strategy, implemented it, and won. (By the skin of my teeth, no less.)
Sure, the random battles were easy, (well, most of them) but I don't really care about that. They are a tool to level up with, not something to enjoy or add to the game's value or difficulty.
|
Quote:
I've played all the tactical RPGs I need to and then some. More than enough to make the statements I am. Every played through Suikoden V's tactical battles where the entire map is moving at once? That's what games like FFT and Disgaea are missing.
|
I've never played any Suikoden games, sadly.
|
Quote:
You're entitled to your opinion about FFX's story. Of course, you say you want me to be "open-minded" while I sit here and claim that FFX-2 is a good game. Saying that FFX's plot was "one of the best" is really treading thin ice though, considering all the games that have been made and released over the many decades.
|
I've put a tremendous amount of research into Final Fantasy X's story, and have even written and contributed to Wikipedia articles about it, and knowing what I know, I find it to be one of the best indeed. Perhaps you are thinking more about the execution of the story in-game, I am thinking more about the backstory and the information concerning how things got the way they are. It is all very interesting and well thought out, one of the most satisfying plots of any Final Fantasy game.
There's nowhere I can't reach.