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Space Marine has a great system whereby you do unlock perks and crap as you level but when someone kills you, you can choose to use their load-out when you respawn, meaning you get all their perks and equipment, stopping one load-out from dominating a match.
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Not sure if they changed it in BF3, but in Bad Company 2 you could swap out kits with someone that's been killed, and you also exchange your perks along with theirs. When I started I'd just try to find some random experienced player to shadow for a bit and steal their kit if I couldn't get to them in time for a revive.
Personally, I like a little bit of customization and maybe some a little bit of variety when you level up. If a game takes it to extremes, like TF2, then it starts to get on my nerves since different weapons can
really change how you'll play (and they're pretty difficult to get if you only play casually). All the new weapons are probably one of the main reasons I haven't played TF2 in ages.
I think the perk system really benefits deathmatch-style games, as I feel something like that would have totally wrecked a game like L4D. Those are great games that really put everyone on the same playing field and relies on skill and teamwork to win.
The other way of doing it is a system like Firearms (old HL mod) used to have where you'd earn better weapons and perks each round, so if you joined halfway through a game you'd be at a disadvantage, but if you stuck around and did well at the start then you could really use it to your advantage.
Jam it back in, in the dark.