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[General Discussion] Overly Frustrating RPG Boss Battles - Sephiroth kicked my ass
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RacinReaver
Never Forget


Member 7

Level 44.22

Feb 2006


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Old Apr 9, 2008, 10:13 PM Local time: Apr 9, 2008, 08:13 PM 1 #1 of 64
Oh, so it's a Qwarky-Rat combination? No wonder it's so incredibly unfunny.

Also, by your logic there, cap'n, anyone who finds Mega Man difficult has nothing to do with the game, as they can just train their hand eye co-ordination and memorise patterns of enemies and they'll be fine. Same thing with any platformer.

Of course if you overtrain your characters things are going to be easy in an RPG. The point of threads like these is attached to an unmentioned rule of saying "on average levels" at the end.

Man, I don't know how anyone could find puzzle games hard. Just get used to the patterns and spend a few hours wrapping your head around the concept to train and it gets easy.

This is why no one takes you seriously.

P.S.

Never end anything with "it is for this reason that I think", as it makes you look like you're writing a 6th grade essay. Go home.
You mean you've never been in a boss battle where you've tried out a different strategy and then suddenly realize that's what you were doing wrong?

For example, I imagine you could make just about any boss in FFV almost impossible, but if you take a little bit of time and think about how to build your party, then you'll get phased by hardly any boss in the game.

Jam it back in, in the dark.
RacinReaver
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Feb 2006


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Old Apr 12, 2008, 11:28 PM Local time: Apr 12, 2008, 09:28 PM #2 of 64
I just remembered a really frustrating example, and I hope it just wasn't me being slow or something. If anyone has played Illusion of Gaia, they should probably remember those DAMN vampires at Mu! You had:
1) The time limit of the bomb countdown going on throughout the fight.
2) Two enemies at once.
3) To disarm the bomb after you kill both vampires.
4) Poor, poor attack strength unless you made a long trek back to a warp door to change into Freedan instead of being Will.
5) The vampires doing massive damage to you with certain attacks.

That certainly was one of the most frustrating fights I remember with all those factors kicking in.
I always found the fight in the pyramid to be a lot more frustrating. I don't think I ever beat it without using a few of my herbs up (and I needed them for the red gem dungeon ).

There's nowhere I can't reach.
RacinReaver
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Feb 2006


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Old Apr 14, 2008, 02:58 AM Local time: Apr 14, 2008, 12:58 AM #3 of 64
Usually "difficult" implies a challenge, though it's a fair challenge. Frustrating is generally something that seems unfairly difficult. For example, the tiger in SoM that zerg mentioned was actually one of the first battles I thought of, but then I realized in the five or so times I've played through the game, it's only beaten me once. Every time I won that battle I had done it when I was out of healing items, and everyone was dead except for one character. Whereas, say, Maximo crossed the line from difficult to frustrating for me. Or perhaps that mission in GTA:VC where you had to recruit the driver for the bank job. I don't think I've ever beaten that one without using the trick to get the non-default car.

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