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Has anyone played around with the new changes to the Heavy? I've been busy the past few days and haven't gotten to see what they're like yet.
Also, while browsing around the TF2 website, I hit this article on their blog that described info on the medigun that I had wondered about and never actually knew the mechanics behind: Team Fortress 2
There's nowhere I can't reach. |
Scout patch info 2 was announced today. Apparently one new arena map with lots of large open vertical spaces and a CP map along the lines of gravelpit. I'm looking forward to the latter.
This thing is sticky, and I don't like it. I don't appreciate it. |
Team Fortress 2 - The Scout Update
New shotgun for the scout. Double-barreled and very slow reload. Apparently it will also launch you in crazy ways if you use it while jumping, so get ready for lots of map-breaking excitement when combined with the sandman. It looks like they're also not linking achievements into unlockables now (check the bottom of the page). Apparently it's going to be timed unlocks where everyone in the game gets them at the same time. Also, new dustbowl-style map (yes!) announced yesterday in addition to an update to fastlane. Team Fortress 2 - The Scout Update I am a dolphin, do you want me on your body? |
Haha, best voice actor ever.
Also, apparently the voting was to determine which weapons would be attached to 10, 15, and 20 achievements. Totally want to play tonight and just build SGs, play as pyro with the attention getter, or heavy it up. I was speaking idiomatically. |
Also, for anyone that hasn't noticed.
Team Fortress 2 - The Sniper Update What kind of toxic man-thing is happening now? |
New game mode look pretty crazy, definitely gonna be the best on 32 person servers. The shield thing for the sniper is interesting, though the achievement that's ELECTROCUTE 300000 SPIES will be ridiculous.
FELIPE NO |
OHSHI. Spy + Sniper update at the same time is going to be hilariously bad. I wonder if one of these is going to replace the spy's electrozapper. The feign death is also a rad feature I was missing from TFC.
What, you don't want my bikini-clad body? |
Jarate seems to not quite be an April Fool's joke. I'll be curious to see what the cool-down time is. Also, neat how you can't use it on yourself to put a fire out. Would also be an interesting tweak to make it so the damage boost also happened to your teammates when you use it on them to put a fire out.
Also, for anyone on here that doesn't already have TF2 and is reading this thread for unknown reasons, this weekend is free to play for anyone. Naturally they choose the worst time when everyone's going to be playing spy/sniper for shitty achievements, but it's still free! Jam it back in, in the dark. |
No achievement servers for me and I have all the unlocks for pyro, heavy, and medic (still haven't managed any for scout since I'm lame and only play on dustbowl).
![]() Also, since nobody posted it, here's the changes they put in with the new game. I'm going to bold the ones I find most exciting/interesting.
There's nowhere I can't reach. |
So notes on the new patch!
This thing is sticky, and I don't like it. I don't appreciate it. |
Yeah, I was pretty surprised they did that one. I'm pretty disappointed by their removal of methods for spy checking. Whenever I was wary I could always hit someone with my blautsauger to see if I got some health. I wonder if they made it so stabbing a spy with your ubersaw doesn't give you ubercharge?
I am a dolphin, do you want me on your body? |
Totally going to play some TF2 right now and wear my halo.
Then feeling crappy because I still haven't gotten any Scout unlocks. I was speaking idiomatically. |
Patch came out with a whole bunch of special things the announcer lady says to you during warmup and at random points during the match when you're a demo/soldier. I played one round on Dustbowl where my team managed to stop the other team twice on the first point on the first stage and racked up eight kills for the demos and only died twice to soldiers. Playing as a soldier I got one or two kills without giving one up to a demo.
Also found the scout's hat! What kind of toxic man-thing is happening now? |
The shield also gives resistance to fire and explosive damage, which should make it a little more interesting. Without stickies the demo is going to be a lot less useful against sentries, though, so I don't see myself using it a whole lot.
Edit: Also, demoman is a bit behind in the standings, and that's why their unlocks got revealed first. Be sure to check teamfortress.com out to read the two new comics they put up, too. Most amazing jew boots |
Jesus, those crafting recipes are bullshit.
3 weapons -> 1 scrap metal 3 scrap metal -> 1 reclaimed metal 3 reclaimed metal -> 1 refined metal 4 refined metals + 1 class token -> one hat So you need 40 weapons to make one fucking hat? Even just to make a specific gun you need a class token (4) + a slot token (4) + a piece of scrap metal (3)...eleven weapons! Pretty much this whole thing is a giant waste of time unless they really up the drop rate. =\ What, you don't want my bikini-clad body? |
Whoops, forgot a factor of 3.
![]() What bothers me about the crafting is that achievement_idle is now the most popular TF2 map and Valve seems pretty content about it. Why shouldn't they be? It makes it look like twice as many people are playing TF2 and for a heck of a lot more time. So these things that are supposed to be special, well, aren't. I mean, between the last two days I've played for around three hours and I got one item. From an achievement unlock. Prior to that I'd say I'm lucky if I find one item every two hours or so. So, if I were to play TF2 as a full time job for eight hours a day, it would take me 28 days to get one hat. That's what makes the system a bit absurd. In TF2 update news, the buff banner now doesn't get reset when you hit a resupply cabinet. I also found out if you go into the Advanced button under your Multiplayer menu they've added a ton of new options over the last few updates. I'm really liking the option where you have actual damage values pop up when you hurt someone. It's helped me figure out which weapon I should use at which distances and when it's worth possibly chasing someone down to kill them a few times now. Jam it back in, in the dark. |