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[Multiplatform] Guilty Gear! Because I love it! v. BURST
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Klonoa
Walking, breathing fighting game Metaform


Member 6959

Level 6.19

May 2006


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Old May 17, 2006, 12:47 PM #1 of 140
I'm still playing X2 Reload, haven't had the money nor do I know how to import Slash at the moment. I'm gonna get round to it soon enough.

Who said Ky is bad in X2 Reload? >_> Most people consider him to be one of the best chars in the game, he plays a great pressure game and is one of the most easy to adapt to in the game. Does he really need to be made better?

Jam it back in, in the dark.
Klonoa
Walking, breathing fighting game Metaform


Member 6959

Level 6.19

May 2006


Reply With Quote
Old May 21, 2006, 07:59 PM #2 of 140
Originally Posted by chato
So you can't use analog for GG Judgement(psp)??

I always respected Ky in all GG games. I started out with him when i played GG Advance.

My only problem with GGX2 is that its being remade a million times. I dont think Daisuke Ishiwatari has any inspiration whatsoever =/.
our Sol obsess and Queen obsessed game designer ain't abandoned us. He actually has quite good bursts of inspiration. I was one of the few people who didn't totally shit over and ignore Isuka, I gave it a chance. Though its not the most perfect Guilty Gear game, it had alot of original features, and if you can take the few days it takes to get used to the turn function, GG boost with a friend is bloody fun.

There was alot of damn inspiration in Guilty Gear Isuka, and the only problems with it were the fact that it was unbalanced in 1 v 1 matches and had no fucking auto turn function. It proves, however, that even if produced with a flaw like that manual turn function and some balancing issues, he has had - even if Isuka flopped - some very creative ideas.

I ain't defending Isuka, before anyone gets on me fuckin ass for it, o.o even though I loved the game its way too mainstream for a competetive player to like, I'm just saying that, even if he prefers to make his little GGXX remake for now, he DOES have the capability to be inspirational, if you look at the base ideas of Isuka and not how they were executed.

Looking at that game, even if he made it with two key flaws which ruined it, you can tell hes one of the most creative fighting game designers out there. It just seems he doesn't want to lose money from making another Isuka styled game.

(Isuka had too many things that just ruined the execution of it though, what could've changed was stuff like making auto turn work in 1 v 1 matches and making it so that even in multi player matches it turns towards the enemy when your nearest to the edge of the ring. Adding the option to turn off plane switching, giving the game diff mechanics and balancing for 1 v 1s, making those side straffing GG boost style arenas available for 3-4 player fights available if you feel like. x.x and a story function)

They might make an X3 soon anyway. its been getting late now with x2, and nobody gave Isuka a chance enough for that series to evolve. Slash seems popular, and wasn't euro released, so to release the stuff Slash added without wasting publishing resources over in the west, they might just give us an X3 instead of Slash. I dun get why you'd want Slash for all that bloody import cash when X2 is balanced quite decently anyway.


On a sidenote, does anyone find it IMPOSSIBLE to find a fucking player these days? Everyone I play at X2 is a complete butt, even my friend who can use a decent Baiken that can beat everyone else it plays but me can't touch me. I don't think I'm good, I also don't think theres enough people dedicated to it x.x

There's nowhere I can't reach.

Last edited by Klonoa; May 23, 2006 at 08:09 AM.
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