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hmmm...I don't know. Some people can really suck at certain types of games (eg. me + FPS), but I guess you know what your friends are good at. If you don't then you have to include the fun games that anyone can become decent at like Katamari Damacy.
Jam it back in, in the dark. |
lol, you have rad friends if they're going to comply with rolling with their foreheads
That actually reminds me of Warioware for the GC, since they stuck in a bunch of party games and options unique to that version.Sounds like you're going for the concept of a really unique competition. The upside down tv is rather interesting, to see who can get their orientation adjusted the quickest. Maybe playing normal games with a ddr pad would be an interesting idea, since all the buttons should work. Most amazing jew boots |
Pictionary's definitely great, as long as everyone has a fair chance at titles.
I mean, you shouldn't stump your friends with something like Utawarerumono, or Technic Beat. How about voice clip/music/picture ID? Guessing which game is on by hearing the sounds, or looking at a still? This thing is sticky, and I don't like it. I don't appreciate it. |
Oh I highly agree with facing off against the elite gamer. My friends and I do that with the one person at our birthday parties that's truly become a Marth master in SSBM. I was lucky enough to discover that my random screaming really throws him off and catches him offguard ;D
I hope you are definitely playing SSBM since that can open up a subcategory of it's own with all the item themes that can be carried out (bombs only, mr. saturn swarm, etc.) A variant, or rather an idea of the same stream of the different button mapping idea: How about role reversal of some sort? Your friends could be playing a four player game (actually, it would only work with 3 or 4, but 4's best), but then you'd randomly tell them to switch controllers on command. They'd have to adapt to their new position, and work accordingly to try and gain an advantageous position over the others. Or if characters do something specific is the time that they would be forced to switch rather than your arbitrary call (eg. SSBM: the trigger could be when someone star finishes another person). It'd surely be a way to make sure they are always motivated to try to win, since they'll never have the same advantages/disadvantages for too long. I am a dolphin, do you want me on your body? |
No warning for controller switching would be even more fun (for you at least
). It was actually quite a silly habit my friend would pull in our group setting every several months or so. I'd always laugh when the players realize that their characters no longer respond.As for controlling sharing, you MUST get "The Adventures of Cookie and Cream". That game requires player cooperation and coordination. EBay it if you haven't already tried it. I'm fresh out of ideas at this point, but I might be able to think of some more eventually. Most amazing jew boots |