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I third Disgaea, the king and queen of attacks of overkill in rpgs, and Grim Fandango, the devilishly challenging puzzle game in a vibrantly "dead" setting.
This whole thread gives me an opportunity to gush about my fanboy obsession with the following two games. However, I hope you can truly sort between the games you really think you might want, and the games you know other people express intense favour for but don't appeal to you: 1) If by action, you mean Platformer, then Psychonauts is golden. Mostly for the humour and application to platformer mechanics: - The whole game is psychically themed set in a variety of locales. You are at a summer camp for psychic kids as Razz (aka. Rasputin), and the levels consist of going into people's minds....literally! You'll use Psychic bullets, fly on your thoughts, command invisibility, pyrokinesis, clairvoyance, and much more in highly clever ways. People have very strange minds (the Milkman level comes to mind) and you have to help them clear their thoughts. - For a platformer, the humour is top-notch. It goes beyond the clippy one-liners we are used to hearing and actually provides hilarious conversation bits. You'll hear lots of crazy quips from the mentally disturbed people you'll encounter (the dog walking story at the end of the first mind is funny, a one-sided, infinite conversation if you stick around long enough). If you want domething to make you laugh, this is it. - The only real downsides are the ending (sequel?), and the fact that before you know it, Psychonauts is over! If you're a perfectionist, then you'll take forever trying to spot some obscure doodles to collect in-game, such as in Napoleon world. The adventure is short, but wonderfully sweet. For RPGs, I'd have to say Wild Arms 3/4. - I could go on for pages about them, since I've always loved the series for unique take on the atmosphere and environment, but I'll try to stop short. The Wild Arms series are Western-themed, based on desert locales. STOP! Before you think: "Deserts are boring, I prefer my highly advanced cities," the desert is only a concept shared throughout the series. The places you visit will actually be very interesting places, for worlds full of sand that is. There are suprising amounts of technology and advanced machines and such. - The main catch of the games are that, in all of them, random strangers converge their journeys coincidentally, but fatefully, and end up being travelling together to eventually fight against the greatest threats to the world. The concept of teamwork is most vital in a Wild Arms game, and is very frequently alluded to. There are tools, guns, spells, guardians (summons) and much more to help you in your quest. Along with engaging characters and neat puzzles. - The antagonist designs are very interesting. In Wild Arms 3, you'll face the same annoying groups (yes, more than one) many times, with each fight showcasing successively powerful attacks. The Schrodingers, prophets, and another group in particular all attempt to hinder your progress. In Wild Arms 4, you will be facing the members of an elite specialist group throughout the whole game, the likes of which no normal group could beat without teamwork. - It's just a series you have to play for yourself and decide if you will like it. It might not be for everyone, but it's pretty original in several aspects (let's see, Maya dropping a gigantic machine gun from her skirt every turn...being able to light a boss' afro on fire...etc.) (note: Why didn't I mention 1 and 2? They're PS1 and also great games (1 more so, I haven't played 2 fully)) Jam it back in, in the dark. |