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Puyo Pop Fever DS - A lot better than everyone thinks. It's much improved in terms of difficulty with the AI over the GC version, and there's single-cart 4-player and 8-player! How much frantic chain shout action is that now? Although if you hate the falling block genre or kawaii characters then it might as well be a blue for you.
That's it. Here's my opinion on the game's I used to have (notorious for trading in): Warioware Touched - no ADD afflicted child should ever be without this. Keep trying to beat your own scores after you unlock everything, since the games are always random and you only get better each time you play it. Mario Kart DS - I've never been a fan of racing but Mario Kart has always been the exception with it's eclectic item range. Animal Crossing: Wild World - Fun if you like to micromanage your town and have the time to visit every day. I got frustrated when red turnips take 2 weeks to grow and I couldn't visit my town everyday or even make it up by time travelling since I had not played for 2 weeks. Mario and Luigi: Partners in Time - A neat followup to the awesome Superstar Saga. Space out your playing though; once you beat Partners in Time, you're done, period. Zoo Keeper - Despite the simplicity, and the fact that there's an online version, there is something terribly satisfying about making a gigantic chain that causes the louder beeps and boops. Although it's equally as frustrating to have "no more moves" pop up. Meteos - The music and constant barrage of sound effects are the reason you'll keep playing along with the number of unlockables. It's a unique take on the puzzle genre too with the rocket fuel concept and gravity effects. Musical fun for your ears and strategic fun for your mind. Ignore anyone who says scribbling on the screen is the same as thinking out your moves. I mean, you're not having fun if you do that! Nintendogs - overrated. They're cute, but they only have so much cute actions that they'll naturally do (I don't mean the tricks) Another game requiring micromanagement. Your dogs will stop listening to you if you haven't tended to them for a while, and it takes a while to build that trust again. Jam it back in, in the dark. |
Oh ya, I forgot about these other games I had in addition to the ones I put before. Apparently I didn't like them that much.
Kirby Canvas Curse - Has a quite fanbase but the whole time I was thinking it was a total tech demo, every moment that I played it. The Kirby powers don't offer anything that hasn't been seen before either. I regretted this one ![]() Yoshi Touch and Go - I had this for a total of 3 days before I gave it back to the store so that someone else could enjoy it. Another thing that made me think "tech demo." It was initially quite hard since you had to always think ahead, but I was totally disrespected by the fact that the kind of person who would like it would be the kind who doesn't mind trying to beat their own score and do the same thing over and over again, without much in the way of unlockables. I was really disappointed ![]() Electroplankton - I was looking forward to this for so long. It's not bad, and is actually quite a surreal experience. However, I only loved 3 of the actual plankton. Lumiloop and Snow Marine turned me off, and the audience mode never randomized, it was just the same demo basically, even if you could change it up by manipulating plankton yourself (defeating the whole purpose of wanting to just listen). Recrec was the most awesome plankton, since I could find out natural sounds and put together the most eclectic collection of noises and have them in time (help from the metronome beat). However, there's no doubt that this should have come at a budget price, since more could have obviously been done. There's nowhere I can't reach. |
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