I got my CycloDS in the mail today [whoo!] so I'm finally able to start playing this. I've finished the first quest and the bunch of tutorials that come along with it, and I think I'm finally 'free' to start picking up quests.
Any tips for someone just starting off? Anything I might miss that you can't pick up later? Stuff like that?
|
The board faq at Gamefaqs said that the only missable thing is the Shining Lute, so hopefully that's the only thing. Right when you see Hurdy the bard in a cutscene (moogle story character), be wary when you take the associated story quest right afterwards since if you read the bill carefully, it says it'd be neat if you got some flutegrass in addition. They don't tell you that you get it in an area that's not indicated in the bill.
The only things I wish I knew earlier in the game than I did were how the bazaar works and the time-saving of dispatching units for quests. The rest was easy enough and came after enough play to familiarize with the systems.
How ya doing, buddy?