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I'm most interested as well for the new characters and hopefully not just a graphical level up for existing recent characters, or at worst an amalgamation of past characters, gameplay systems and such with new rendering. With this I mean, how will the following progressions turn out:
Dhalsim -> Necro -> ??? Zangief -> Alex -> ??? Balrog -> Dudley -> ??? Guile -> Remy -> Remy :3 etc. Hopefully this new generation is lots of fun to work with as well ![]() Jam it back in, in the dark. |
I'm going to guess from these complaints that the AI tends to become "psychic AI" the further you progress. It's not too bad if you're used to all the SNK fighters pulling cheap shit like that at every final boss regardless of the difficulty level. Heck it was even in MvC2 when the computer feels you are winning too much and is down to its last character.
So far I'm enjoying the new characters although overall they seem rather plain to me. El Fuerte and Abel seem very fun to play for all the mixup options, although I don't think my brain could handle actively knowing what I want to mix up in what each time on a regular basis. Hit me up on the PS3 version whoever has it! ![]() There's nowhere I can't reach. |
This thing is sticky, and I don't like it. I don't appreciate it. |
These trial mode challenges are giving me carpal tunnel still.
I don't understand the timing for Chunny's [Heavy Hazanshu > Senretsu Kyaku], and stuff like Crimson Viper's [Focus Attack > c.HP > Thunder Knuckle cancel > Burst Time] and Gen's [MP(Mantis) > c.LK(Crane) > EX Focus Attack > Ryukoha] require crazy reflexes and patience that I don't have. Not to mention the impracticality of some of these combos which I'd never use in the heat of a real battle. I am a dolphin, do you want me on your body? |
I was speaking idiomatically. |
Speaking of which, Rose also has huge range on a couple of her normals, although I never have as much success punishing people with them as much as with Chunny. What kind of toxic man-thing is happening now? |
How ya doing, buddy? |