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FF XII also contributes to my pickiness. I haven't progressed too far in the actual story (Urutan-Yensa sandsea) because I was too busy trying to get chains and lp, since it feels very gratifying when you can hit a monster once and you instantly get 1 lp since it's so weak. Since the effort exerted is minimal, in this situation, and others like it, I like to develop my skills well in advance of furthering the plotline.
The same logic applied to FF V for me. I tried to master the skills that I could in each class immediately after I got them, so that I wouldn't waste time later trying to go back to the comparatively worse classes. Afterwards, I mastered every job before trying to beat Exdeath. Of course I have never had a truely perfect game although I always go for it, or something close: - Valkyrie Profile, Beat Iseria queen 13+ times, then tried to get best equipment for every single einherjar, and attempted to beat the hamsters at least once. - Legend of Mana, Level 99 character, my tempered weapon wasn't 999 attack though, I settled for 300ish. Golems still sucked. - Radiata Stories, got every character on the human path. Even waited for an hour or more in RL time combined, just to get Claudia! - Final Fantasy VI, learned every spell, got every esper (Ragnarok, and evolved Odin to Raiden so that doesn't count) attempting to scrounge up best equipment, etc. - Final Fantasy IX, Had to do all of the sidequests before I wanted to beat the game. Everything and every skill, short of Excalibur 2. - Final Fantasy X, slowed down a bit here. Didn't dodge thunder 200 times, or become a blitzball master, or beat Shinryu, but I got the Magus Sister at the least. - Wild Arms, Wild Arms 3 - Every side quest complete. I wanted to milk my favourite series for what it was worth. So really, I go for the hard quests but not so much the really hard quests when I feel like my time would be invested more efficiently. Jam it back in, in the dark. |