Feb 20, 2007, 10:51 PM
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#1 of 20
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When games have fully customizable characters, the system tends to be way too generic for my taste. I don't like the idea of one character potentially being a carbon copy of another at the end when everything is mastered. I liked V though. VII and VIII had limit breaks to distinguish, so no matter how much you customize, Squall won't have Angel Wing or Selphie will never Armageddon Fist, which makes me like those characters as well.
I like a bit of both. It's sort of demanding in games where characters are rigidly defined, but if they pull it exceedingly well like Earthbound, SMRPG, etc. Then I'm indifferent. 7th Saga is an example of why I don't like clear cut "this is your character whether you like it or not" kind of play so much, especially since strengths and weaknesses are blatantly obvious amongst characters (Lux guarding, Esuna healing, etc.).
Jam it back in, in the dark.
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