Sep 20, 2006, 08:14 PM
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#1 of 23
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Fighting game ai becomes downright frustrating in any game, especially due to most fighting games' increasing difficulty slope. Most notably, in the Neogeo fighters when the last bosses would read your input and perfectly counter your move with the move that is ideal for the situation.
Take for example Sissy from Power Instinct Matrimelee. The sword move will negate just about every jump attempt. The hopping frog drops your guard if it merely touches you and then from there she'll get in range and unleash a highly damaging kick metal combo. Abubo comes out whenever you are half a screen or less from her. etc. The perfect move for every situation.
Another related example, Jinpachi from Tekken 5. You can't dodge double unblockable fireballs at close range, and the dark stunner move negates anything and everything and can be used indefinitely as long as Jinpachi is not doing anything else.
This doesn't have to happen with just boss characters either. If the computer reads your inputs, then difficulty is maximum, as it's very hard to win against an opponent with an advantage like that, even if you try using save states.
Most RPGs though have never been too hard to get by.
Jam it back in, in the dark.
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