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Originally Posted by devilmaycry
Laugh My Ass OUT!!!
Do you have any ideia of how many terabytes of musics are traded each month? And I say terabytes to go with low numbers because the real number may go over the petabytes!! What are a few misarable millions of downloads on iTunes? Nothing, zero, nada, completely nothing, probably not even 0.0001% of the music downloads.
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Yet, Apple makes millions of dollars on this, continues to attract more and more people, and are showing steady, healthy growth. You're completely missing the point here. A lot of people said that if the music was there for free,
NOBODY would pay for it online, ever. Yet, clearly millions of people are downloading music, movies, TV shows from iTunes. All of these things were available for free online. So, I'm not sure what your point is other than trolling and typing poorly.
Here's my speculation as to why people like iTunes: Consistent quality. You know that you're going to get 128kbps AAC (which sounds pretty sweet) when you download from iTunes. When you download music from less than legal sources, you often get stuff that's in 128kbps MP3 (ugh) or, even if it's at a decent bitrate for MP3, it might have skips and be poorly encoded. And let's not even talk about tagging.
Same reason for TV shows. The quality of the encode you get from iTunes is stellar -- 480p h.264. Delicious. Many TV ripping groups are doing 320p XviD. I haven't bought a feature length movie from iTunes, but they're also in 480p h.264.
Anyway, going back to Nintendo, I think this also applies to the VC: of course, the games are still exactly the same, but... on an emulator, you're using the keyboard (or a joypad if you feel like dealing with drivers and poorly made pads). VC, you get to use a high quality controller made by Nintendo. Plus, you get to play the games on your TV, just like they were supposed to be -- something always felt weird about playing a SNES game on the computer, to me. Didn't feel natural, somehow.
So basically, stop trolling.
Double Post:
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Originally Posted by GoldfishX
True, but the cost of materials (the carts), shipping, marketing and overall developing/testing expenses are taken out of the equation, so you're left with pure profit on games that made back their development costs many years ago. Which...is smart business, if I do say so myself.
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It's a very smart business, defintely. You have free content, and your only costs are distribution.
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Originally Posted by GoldfishX
I'm sure if Nintendo has a full network in place, they can handle the upload requirements and still make out in the greens every month by plenty. I'm sure they thought this through and compensated for that.
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It wouldn't surprise me if the money they make from the VC is helping to alllow them to set up this network in place in the first place. They haven't done anything on this scale before with online gaming. Online gaming on the DS is a bit different, the cost of starting that up can be recouped from licensing fees from games. Setting up a huge network for millions of online gamers on home consoles is going to cost a ton more money in initial capital than setting up one for people who occasionally play online with their DS.
My main point above was that the VC isn't Nintendo's big money maker, nor is it their loss leader -- that would be the console. The general model for console manufacturers is that you sell the console at cost or take a loss and make the money and profit on licensing fees for people who make games (and on 1st party titles, the markup that normally gets passed on for the licensing fee turns into straight profit).
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Originally Posted by GoldfishX
Sorry, what I meant was transfer to another console (in the event something happens). I meant make it so you can transfer another serial number to your account.
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If something happens to it and you send it to Nintendo, I've heard (and it's been mentioned in this thread) that they will take care of that and set you up with a transfer.
This thing is sticky, and I don't like it. I don't appreciate it.