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[PS2] Final Fantasy XII
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seanne
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Old Nov 23, 2006, 01:47 PM Local time: Nov 23, 2006, 08:47 PM #26 of 4284
Originally Posted by Kensaki
Ok question about guest character near end of game:

Spoiler:
Does Reddas leave your party after the lighthouse(I'm on the second part of it)? Cause I've seen vids of people doing several end game bosses with him in party. Please don't say if anything spoilerific happens to him later on. :P
Spoiler:
Yes, he does. And you can reach almost all of the locations in the game even before clearing the lighthouse, so that might explain why he's been in the videos you've seen.


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Old Nov 23, 2006, 03:57 PM Local time: Nov 23, 2006, 10:57 PM #27 of 4284
Originally Posted by Kensaki
Question....

What can remove disease in this game other than vaccine?
Apart from Vaccine and Remedy, the white magic Cleanse also heals disease.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Nov 25, 2006, 07:26 AM Local time: Nov 25, 2006, 02:26 PM #28 of 4284
edit: yeah, forget about what I said just there.

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Last edited by seanne; Nov 25, 2006 at 08:32 AM.
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Old Nov 27, 2006, 01:20 PM Local time: Nov 27, 2006, 08:20 PM #29 of 4284
Originally Posted by Jamma
And on topic... which of the past FFs do you all think has had the biggest references to (if any) in the game?
Some of the Espers' names are references to final bosses of earlier games. (Not to mention that the word Esper is a referance in itself.)

Chaos: FF
Zeromus: FFIV
Ex-Death: FFV

Though, for some crazy reason Ex-Death was renamed Exodus for the NA release.

Originally Posted by Metal Sphere
Question: Anyone know what increases the chances of an Esper using their Technick?
The requirement seems to be, for most Espers, either that only a short time remains before the summoning is finished, or that the Esper (or sometimes the summoner) is in critical status.

I was speaking idiomatically.
seanne
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Old Dec 1, 2006, 09:53 AM Local time: Dec 1, 2006, 04:53 PM #30 of 4284
Originally Posted by Metal Sphere
Apparently the final hunt Montblanc gives you is one of 3 optional bosses you can take on.

- Yiazmat
- Didn't really catch the name, but it was Majinryuu or something sounds like Shinryuu
- Omega XII
that's not completely true:
Yazmat is the final hunt, however you need to defeat an optional boss called Majinryu (Devil Dragon/Wyrm) before Montblanc will allow you to do this hunt. Of course you also need to have done all of the previous hunts as well.

And Omega MK.XII (as it's called this time) is another optional boss that you can only meet after having defeating Yazmat.


Originally Posted by Jarllax
On a side note: Has anyone actually defeated the final hunt Yiazmat yet? Apparently he has like 50,000,000 or 60,000,000 hps. I ask this because I fought him for over 5 hours, got him down to about 45% hp then he just chain casted Death Strike on me about 30 times until I just wasn't able to keep up with the rezzes.
Spoiler:
If I remember correctly, this is one of the battles that you can leave at any time - and when you return the battle will continue where you left off. Which means that for example he will only have as much HP as he had when you left. I think it was this one and that battle against Majinryu (Hell Wyrm/Dragon) that worked like this. Though, it's been a while since I played the game so don't hold me to this, ok =D


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Last edited by seanne; Dec 1, 2006 at 09:57 AM.
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Old Dec 1, 2006, 01:40 PM Local time: Dec 1, 2006, 08:40 PM #31 of 4284
QUOTE=Metal Sphere:
Ah, don't worry. There's still a lot of confusion surrounding this, but from what I heard, you do have to accept the Yiazmat hunt from Montblanc before Omega becomes active, but you don't have kill Yiaz. Numerous people have already reported doing this.


Oh yeah, that could well be the case. I didn't try it myself again until after I defeated Yazmat.

QUOTE=Metal Sphere:
Oh, and that Omega has 1 million HP in the U.S. version, rather than the 10.3 million he has in the japanese version.


Spoiler:
Is that so =D I wonder why they would do that? Sure, he can be damn difficult in the japanese version - pehaps even more difficult than Yazmat as you can't "escape" from him. But after all, he isn't an Omega for nothing. So 1 million sounds a bit weak =p


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seanne
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Old Dec 1, 2006, 02:19 PM Local time: Dec 1, 2006, 09:19 PM #32 of 4284
I, on the other hand didn't really see any points in using more than three characters during the main storyline. I mean unless you really like all characters and want to use them all, what's the point?

I didn't see any reason to act differently in this game than in previous FFs as far as this is concerned.

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Old Dec 1, 2006, 02:27 PM Local time: Dec 1, 2006, 09:27 PM #33 of 4284
Originally Posted by Karasu
Yea, i'm the same way. I think in a particular game such as this, it's important to keep all of your characters lvl'ed evenly if possible. I remember when I was fighting Adrammelch [sp], I had to go and use my reserve team, because my first team would get clobbered after using quickenings.
I don't see how that's a reason in favor of keeping your characterse evenly level, though.

Especially early on, it's easily better to use only three as you'll want to get enough LP to unlock all three quickenings. The value of the MP boost you get from that is really hard to overestimate.

Jam it back in, in the dark.
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Old Dec 1, 2006, 02:41 PM Local time: Dec 1, 2006, 09:41 PM #34 of 4284
Originally Posted by PiccoloNamek
So you can have an entire team of strong fighters in case something happens to some of them.
So you are doing more leveling than you would have if you were only using three then? Because yeah, of course it's better to have all six characters all at a certain level than only three of them. But the argument was whether to use three or six characters with the same amount of time spent leveling.

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Old Dec 1, 2006, 03:39 PM Local time: Dec 1, 2006, 10:39 PM #35 of 4284
Originally Posted by PiccoloNamek
It was? Since when? I thought the argument was about having a well-balanced party with plenty of backup in case of emergencies...
You're sorta contradicting yourself there.

As I said, I would rather spend x hours on leveling three characters than x hours leveling all six. Thus ending up with three characters that are much stronger than the other three. Instead of having all six be somwhere inbetween.

I don't suppose it really makes that much differance as far as how difficult things will be for you, it's just that doing it that way must save you from a lot of fuss and bother.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Dec 1, 2006, 06:25 PM Local time: Dec 2, 2006, 01:25 AM #36 of 4284
Originally Posted by Metal Sphere
Speak o great Cobalt! I have no idea how to get that medallion, though I HAVE been inside the Necrohol. I spoke with the Nu Mou in Old Dalan's place and he says I need to find 2 more medallion pieces. Is this part of that quest?

Does the dusty letter have something to do with it too?
I guess the fragment you've given him already was the one you got from defeating Ultros (you know, the black hentai-slime)? The other two that you need are both to be found in areas within the city of Rabanastre. The location of one of them is hinted at in the dusty letter. As for the other one, you could try asking around

I am a dolphin, do you want me on your body?
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Old Dec 2, 2006, 04:47 PM Local time: Dec 2, 2006, 11:47 PM #37 of 4284
Originally Posted by Metal Sphere
Find something else to level on
The skeleton field in the Deadlands is probably the best leveling spot in the game, and I can really only think of two places that could compete with it. One which is unlocked after clearing the lighthouse and another which requires that you've aquired atleast 10 Espers.

Still, for the most effeicent (albeit repetetive and sorta boring) leveling that skeleton field should be the best spot.

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seanne
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Old Dec 2, 2006, 05:46 PM Local time: Dec 3, 2006, 12:46 AM #38 of 4284
Originally Posted by Metal Sphere
so is this new area the Henne Mines?
Yeah =p You might have noticed the entrance to the mines from the wood that's on the way to Giruvagan. You can only access a small part from there, but you can get a taste of how difficult the enemies in there are gonna be.

What kind of toxic man-thing is happening now?
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Old Dec 4, 2006, 06:23 PM Local time: Dec 5, 2006, 01:23 AM #39 of 4284
Originally Posted by Aquas
What is the Northswine Glow on the license board? It's a 50 point license without a description. It glows and it stems north from the accessory licenses at the edge.
It's one of Ashe's Quickenings. Notice how if you highlight that same piece of the board with another chracter it'll have a different name. That's because each character has his own Quickenings, but they can be learned from any of the 18 "Quickening" pieces of the board that haven't been used yet.

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Old Dec 10, 2006, 09:43 AM Local time: Dec 10, 2006, 04:43 PM #40 of 4284
Originally Posted by Metal Sphere
Damn, I wish I had more hunts. Anyone know how to get Montblanc to give you the Yiazmat rank VIII hunt?
Have you done all 44 hunts and defeated Majinryu?

Originally Posted by PiccoloNamek
So, I downloaded an ISO of FFXII, burnt it (which is OK, because I already own the game), and now everything works again like it is supposed to. There IS a God.
It's almost funny how burned games seem to actually work better than originals many times. I used to have problems with originals making the game freeze/hang quite a lot back a couple of years ago. Downloading and burning a copy always solved that problem =D

What, you don't want my bikini-clad body?
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Old Dec 12, 2006, 01:17 PM Local time: Dec 12, 2006, 08:17 PM #41 of 4284
Originally Posted by Metal Sphere
I'm almost done with the Hell Wyrm requirements before I go fight him (Age-worn key, etc..) and I wondered if this strategy would work (anyone who's beat him or Yiazmat or Omega, go right ahead and mention how you did it)
If you're at lv.99 with three of your characters you shouldn't have any problems with the Hell Wyrm (specially considering that you can leave the battle at any time and resume it after healing).

Yiazmat is another story though. The main problem with this battle is the status effects he gives you all the time, including lots of Death. I see you've got the Ribbon though - that will certainly come in handy in this battle (though does it protect against Death as well?). It can be pretty nervracking, since he has such a crazy amount of HP and you might find yourself with a lot to do, even with your Gambits set.

Omega was also a real pain. His attacks are truly deadly and can easily take you down in one hit if you're not careful (sufficiently leveled/properly equipped). This could just the most difficult battle in the game - though if you make use of Reverse in the right way (sort of like you mentioned) you should be able to defeat him easier than what might have been intended. Reverse is almost too good, I think.

Jam it back in, in the dark.
seanne
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Old Dec 15, 2006, 02:05 PM Local time: Dec 15, 2006, 09:05 PM #42 of 4284
Originally Posted by Rock
Just sweeping through the Deadlands and found the secret area with massive amounts of respawning enemies. However, they don't respawn forever - there'll be 50 Dead Bones and then it's all over. Is there a way to make them reappear without leaving the entire area or teleporting out and back in?

50 x 1500 EXP isn't nearly enough for me, even with tippets equipped.
If you go away two areas (the areas I'm talking about being separated by lines of dots) from a specific area, the area in question will have reset as far as enemies are concerned. So just kill the ~50 skeletons, go back two areas, and then go back to the skeletons again.

There's nowhere I can't reach.
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Old Dec 19, 2006, 07:20 AM Local time: Dec 19, 2006, 02:20 PM #43 of 4284
Originally Posted by Rock
so does anyone know where to find the chest with the Zodiac Spear?
Here is a map detailing the secret areas of the Henne Mines and all of the items that are to be had from the various chests.

Just make sure you've saved your game right before going to open it as it seems there isn't a 100% certainty of you getting it. Furthermore it seems you actually have to have a Diamond Armlet equipped for it to contain it at all =o

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Jan 2, 2007, 09:11 AM Local time: Jan 2, 2007, 04:11 PM #44 of 4284
Thanks for the quick reply, um another queston where can i find the gnome Entites?
Dalmasca Westersand, during sandstorms.

(It's been mentioned in this thread atleast a couple of times previously.)

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seanne
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Old Jan 2, 2007, 02:21 PM Local time: Jan 2, 2007, 09:21 PM #45 of 4284
so does that mean I'm SOL for Genji equipment, or is there a chance of stealing it multiple times from him during the 2nd fight?
As far as the two pieces that you can steal from him during the first battle go, yes. You can still get the two other ones though. Unfortunately, the Gloves (the only really useful piece if you're at a stage when you can beat him the second time) is one of the two that are available during the first battle.

After trying endlessly to find the Adamantite after killing like 12 of the adamanenties on the Cerobbie steppe, none of them have dropped one =| So ive gone to a bazaar and brought the Knights Monograph, the Sage's Monograph and the scholors Monograph, i hope they help me get the loot i need =|
I remember it being very hard to get them to drop any as well, when I was hunting for the Ultima Blade. Just keep at it though and you'll get some eventually

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seanne
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Old Jan 3, 2007, 09:16 AM Local time: Jan 3, 2007, 04:16 PM #46 of 4284
What do you guys think about the auto leveling guide on gamefaqs? Does it really work? If so, what lvl can you get there?
Actually, i'm just going to the dungeon described there, but i still haven't got some foe target gambit, that the guide says are necessary. So, should i go there again later, in order to autolevel?
If you are going to the Stilshrine for the first time, then you won't have the nessecary gambits to pull it off - nor will you be strong enough. Go back there once you got the gambits in question. And yes, it really does work. You just need to make sure your equipment and so is at a level where you'll be able to kill the ghosts at an efficient pace (and without them killing you!).

What kind of toxic man-thing is happening now?
seanne
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Old Jan 3, 2007, 10:45 AM Local time: Jan 3, 2007, 05:45 PM #47 of 4284
Ok, i got a question for all you FF whiz kids, i just been doin a coupla hunts now just so i can pass some time and after reading the last coupla pages you guys seem to discuss fighting really hard side (?) bosses. Well could ya let me know who and where i can find a coupla of these? I feel like having some fun
The are referred to as really hard for a reason, you know. If all you've down as far as hunts go are "a coupla", then you might want to concentrate on doing more of those first, or I doubt you'll have much fun when facing said bosses. Not to mention that most of them only become available towards the end of the game.

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Old Jan 3, 2007, 11:00 AM Local time: Jan 3, 2007, 06:00 PM #48 of 4284
So, any suggestions for fun?
Yiazmat - without the use of gambits.

What, you don't want my bikini-clad body?
seanne
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Old Jan 4, 2007, 11:28 AM Local time: Jan 4, 2007, 06:28 PM #49 of 4284
but i cant seem to find the Nebreus Deadlands, any help?
There is one entrance to it in the northern regions of the Salikawood and one at the other end of the Necrohol of Nabudis.

Jam it back in, in the dark.
seanne
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Old Jan 4, 2007, 02:58 PM Local time: Jan 4, 2007, 09:58 PM #50 of 4284
How levelled should I be if I want to take on the Necrohol nasties that the medallions uncover?
I reckon you should be able to handle the first two (mandatory in order to unlock the door to the esper anywho). You might need to wait 10-15 levels until you can bring him down though - though it largly depends on other issues as well.

There's nowhere I can't reach.
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