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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
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![]() About those transparent orbs.. I'm not sure but I think they help increase your maximum score when you get the point orbs. Feel free to correct me if I am wrong though. There's nowhere I can't reach. ![]() |
Ah.. a small update.
Mods, feel free to merge this post with the previous one if needed. SWF will not be released during C73(Comiket), as stated by the folks who made the game. ![]() Though at least I hope they give us a new trailer so we can discuss it untill it is released.. This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
Love the first one. Zun zun zun!!!
![]() Haven't seen the 2nd one though.. looks cute. :3 I am a dolphin, do you want me on your body? ![]() |
Woot. ^o_o^
Time to go get em.. ![]() I was speaking idiomatically. ![]() |
Well, not over a day and the new album is already being distributed all over the intranet. >.>
http://www.moelicious.be//bt/torrent...hi.rar.torrent Well, whoever uploaded these torrents are hella quick. ![]() I pray that its not a fake file.. ![]() What kind of toxic man-thing is happening now? ![]() |
My personal favorite is Alstromeria's Dolls. :3 And the specific artist in that album " Misato".
FELIPE NO ![]() |
Edit: The UN Owen in this IOSYS Album kicked ass. ![]() As for dojin news.. Patch-con!! You are patchouli, controlling units to defend your books from being stolen. Via cute SD style. ![]() it is a touhou RTS, a rather simple one but never the less fun game.
DDL link: PatchCon.rar I found it to be really easy. >>' The controls are really simple, control with a mouse like a standard RTS game. Gameplay: Like other RTS games you can "upgrade" your units by using money, earn by killing enemies. And each unit on the battlefield will increase the cost of upgrading for that unit group. Units are ranked by strength by left to right, left being standard foot units, and right being somewhat more specialized units. You'll find out soon enough when you play. The "powers" aka Spell cards are as order left to right: 1. Magic attack which reduces all enemy hp by 1/2 2. Reduces the Soldier resurrection time 3. This allows you to move faster for all unit. 4. Prevents your "books" from being stolen. 5. Not sure what this one does, but I think it increases your units defenses. Enjoy. ![]() And more good news!! It keeps on rolling!!!! TOUHOU ANIME!! Well a small movie but I'm still very happy. ![]() In case some of you don't know, this is done by Sound Holic that did that small touhou anime teaser as for their album, but apparently became a full fledged movie. ![]() You can still find the anime on tokyotosho.com What, you don't want my bikini-clad body? ![]()
Last edited by CLOudkiller; Jan 6, 2008 at 05:15 AM.
Reason: FUCK!! NicoNico killed the links. >.>
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Also I didn't know you were a mod on Shrinemaiden.org. >.> I go by Maryn on that forums. ![]() Jam it back in, in the dark. ![]() |
There's nowhere I can't reach. ![]() |
@elixir D:< Keep at it. I wanna see no death, no bomb, focus runs from you soon. ![]() This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
![]() I am a dolphin, do you want me on your body? ![]() |
Also.. touhou has been made into badass now.. Not sure if its part of April's Fools.
Watch and be awed. @Slayer Sure.. why not? I was speaking idiomatically. ![]()
Last edited by CLOudkiller; Apr 1, 2008 at 12:54 AM.
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Apparently it is fake.
![]() Translation: "This video is not available on the count of the april fool's day. We will be back online with the contents soon. P.S. There is no new touhou game. Happy April Fool's Day. Suko!!" Most amazing jew boots ![]() |
![]() FELIPE NO ![]() |
Also thanks for the replay. Most amazing jew boots ![]() |
I guess an update is in order for SWR.
THe following people are confirmed for SWR: The IaMP folks(Not sure about Yukari) -Komachi -Reisen ![]() @mods Feel free to merge my post with the above one if needed. Edit: SWR is out!! [DOWNLOAD HERE] (torrent file) Jam it back in, in the dark. ![]()
Last edited by CLOudkiller; May 25, 2008 at 02:03 AM.
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The following attachment is the new th11, I feel that normal.. doesn't feel normal. A bit harder than normal I say. Easy is too easy. D:
@Sakabadger I knew I forgot something! ![]() There's nowhere I can't reach. ![]() |
This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
Tokyo Toshokan :: #tokyotosho @ irc.rizon.net :: Torrent Details
TH11: SA Full version. The real deal folks! I am a dolphin, do you want me on your body? ![]() |
I agree with ya. I'm already gaming over on stage 4 normal. Stage 5 was like LOL DODGE THIS, hell the midboss I died from too.. Stage 6.. *shudders* I haven't even seen it yet.
![]() I was speaking idiomatically. ![]() |
I'm bored.. I might join ya later on. Time to get myself pwned.
What kind of toxic man-thing is happening now? ![]() |
Yup. I guess people must be exploiting them or something.
FELIPE NO ![]() |
If you want specifics on which patch did what.. here ya go:
v1.03 Few discoverings during random arcade run with Remilia: -Remi's 2nd sign spellcards (Spear the Gungnir, Demon lord Craddle, etc...) got their damage slightly increased -Her 623+b/c is now multi-hit, 3 for B version (and sends enemy upwards) and 4 for C version (sends enemy forward but Remilia will land right next to her/him) -Yukari now has her SA special ability (warp through walls xD) -Alice has 2 new attacks (that i saw, but they got cancelled by me shortly after they were casted xD) -Typhoon weather 'new system', the super-armor is still there, the difference, every hit (melee or bullet) will make the opponent drop red crystals, thus, shortening 'Typhoon' duration (good solution imo, matches tend to last nothing since typhoon was on both rounds xD) Moar changes: (aKa, things im finding out now) -Yukari's warp thingy,it is really her SA ability, even the input is the same, go to a corner and press 2 times the corresponding button (4 for left corner, 6 for right lol) -Suika can no longer charge her 2+A attack (i think they made A attack chargeable instead, dunno) -Her 'final super atomic buster' spellcard damage was highly increased (from 4ksomething to 6ksomething) -Sakuya's bouncing knives attack now throws few knives instead -Her 'soul scuplture-something' spellcard damage was increased (now its worthy to have the 4 copys of it xD) -Youmu now shoot less B bullets -.- -Tenshi's earthquake spellcard damage was increased (and a lot it seems), also, her 421+b/c is faster now -Heavy Fog weather (vampirism) now drains health through melee AND bullets -I think they increased the 'drop rate' of Marisa's True Final-spark v1.04 System - - Added limit disposal in regards to Super Armor - Changed inaccurate texts in explanation for Guard. Reimu - - Fixed a bug where down and hit against wall do not change weather prediction. Marisa - - Fixed a bug where during アップスウィープ, using spell cards that could not be used returns the rotation angle to the original state. - Fixed a bug where the back evade barrier's graze section has a gap. Sakuya - - Fixed a problem where the cost increase within インスクライブレッドソウルmodification did not apply properly. - Fixed a gap in the graze area for backstep. - Fixed inaccurate text for the explanation for Guard. Youmu - - Fixed bugs where after 現世斬 and 未来永劫斬there will be abnormal graphics displays. Alice - - Fixed a bug with シーカーワイヤー where higher level had shorter hit stops. - Fixed a bug with トリップワイヤー where the invincibility period wasn't effected properly. - Fixed a bug with aeak aerial shot, hold version (wth?) where landing does not terminate shooting. Patchouli - Fixed a bug where the invincibility period during backstep wasn't effected properly. - Fixed a bug where the attack check for サイレントセレナ occurs during the blackout. Yuyuko - - Fixed a mistake where the aerial Spellcard input modification was left. (Referring to some previous patch?) - Fixed a bug where weak shoot does not take place properly. - Fixed a bug where hold weak shoot has fewer bullets than intended. - Fixed the inaccurate portions of text for Guard. Yukari - - Fixed a bug where down and hit against wall do not change weather prediction. - Fixed a bug where higher level of 幻想卍傘 lacked the attack-attack cancel check. (The check where 2 attacks meet and cancel) Suika - - Fixed a bug where ミッシングパープルパワー was capable of air strike/air weak shoot graze. (Not sure exactly what they meant here, that the enlarged form should not be capable of graze or attacks from it should not be grazed) Aya - - Fixed a bug where 天狗のマクロバースト was possible to start on ground. Udonge - - Fixed a misaction where ディスビリーフアスペクト is triggered by weather change (I think). Komachi - - Fixed a bug where after, and right before aerial strike hitting up had inherited the previous gravity. - Fixed a bug where back jump's avoid area wasn't working properly for graze. - Fixed a bug where aerial C version of 脱魂の儀 wasn't checking level properly. Iku - - Fixed a bug where the aerial version of 龍神の稲光り was possible to cancel by 必殺技 v1.05 System - - Small changes done to the dealing of KO in terms of the ending of the effect and continuing. - Text modification for the explanation for Guard. (again?) - Fixed a bug in the limit display for armor state. Reimu - - 弱亜空穴 will now trigger 夢想天生's lightning of orb. - 天覇風神脚 strengthened finish check. Marisa - - デビルダムトーチ, decreased blast radius. Sakuya - - Cut in display position modified. - 殺人ドール decreased on stamina cuts. - Ground forward avoid barrier, hit check moved inwards (towards the character I take) Youmu - - Flight's landing motion modified so that jump cancel during it is no longer possible. - Modifications in regards to 分身反射 bug. Alice - - Fixed a bug where setting a doll at the same coordinate and the reflect of シーカーワイヤー ceases to take place. - Decreased increased time in regards to 振起's level. (Sorry, I am not sure what this is talking about really) Patchouli - - Strong shoot's homing capabilities has been returned to the standards used for 1.02. - スプリングウィンド's decrease in wind pressure takes place earlier. - Lessened the spirit power decrease for aerial forward strike. - Lessened stamina decrease for ロイヤルフレア. - サイレントセレナ increased/added stun (there was stun?) Remilia - - The turnabout timing allowing for movement after flight has been made earlier. - Lessened stamina decrease for 不夜城レッド. - Lessened stamina decrease for スカーレットデビル. Yuyuko - - Forward strong shoot's remaining time has been decreased. - Fixed a problem with 无寿の夢 in regards to dealing with life. Fixed the case where during effect, using the likes of weak shoot for the kill stops the forward movement [of life?] Yukarin - - Fixed a bug where edge warp won't take place. - Decreased stamina decrease for 客観境界. Suika - - Aerial up strike, hits middle. Aerial guard decreases spiritual power. - Aerial forward strike, fixed a bug where the connecting portion was different from function. - Dash strike, first hit moved to hit up. - ミッシングパープルパワー fixed a bug where there is a toss/throw check. Decreased stamina decrease for 一部派生. Aya - - 天狗の立風露 becomes impossible to execute below a certain height. Udonge - - Weak shoot's increased attack-attack cancel check is now working as intended. - Changed flight so that the turn-around and actions related to that is now the same as the other characters action start. - Forward strike, in case of close distance, take pre-movement position and counts as a hit from there. - Fixed a bug of アンダーセンスブレイク level 4 where graze check did not occur. - Added an effect for field-attacks where moving out of the area the effect remains. Increased duration for level ups. - Fixed a bug where for some reason using ground moves at a higher position results in an aerial move to show up. Komachi - - Fixed a bug where aerial backdash has an abnormally early turnaround time. - Fixed a bug where there is no turnaround for aerial back avoid barrier. - Fixed a bug where aerial forward avoid had an abnormally early turnaround time. - Consolidated aerial up strike input to straight up. Iku - - Consolidated aerial up strike input to straight up. - Decreased stamina decrease for 龍魚の一撃. - Added that 羽衣は空の如く avoid barrier is invincible to strikes. Fixed a a bug where aerial forward/back dash's invincibility counts before graze. Tenshi - - Weak strike, increased the hit and guard-stop effect for up to 3 hits. - Fixed a bug where for 守りの要 the whole-portion shoot costs as much spiritual power as weak shoot. v1.06 System - - Fixed bug where replay and communication was possible with previous versions. - Fixed bug where some characters were able to use spell card during midair guard. - Stamina recovery, which stopped being in effect once opponent HP hits 0 is changed to be the same as spiritual power recovery and spell modifications where it is not modified/changed by opponent's HP situation. Pachouli - - Fixed bug where malfunction occurs when ジェリーフィッシュプリンセス is reflected. Yuyuko - - Fixed a problem where reverse guard motion did not have invincibility to throws. - Changed so that 无寿の夢、无寿国への約束手形 can no longer be reflected. Udonge - - Fixed a bug where using spell card cancels the effects of field effect skills. Most of it seems to be just tweaking really. I got this info from a buddy on another forum I frequent. Give thanks to him. My Apologies for the wall of text, if you guys like I can put them in spoilers for you. And I'm hardly skilled. I just tend to notice things.. >.> What, you don't want my bikini-clad body? ![]()
Last edited by CLOudkiller; Oct 1, 2008 at 02:55 AM.
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Overall I would say it wouldn't affect your play much at all really. I sure as hell didn't notice in mine. And sorry about the untranslated bits, though I kinda thought you would know what moves those would be if you played that character.
Jam it back in, in the dark. ![]() |
If by now you haven't got the newest touhou demo. Get it now. Also those that have played it. What do you think of it?
How ya doing, buddy? ![]() |