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[Wii] Red Steel
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Technophile
With my hands...Be My Last


Member 680

Level 19.53

Mar 2006


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Old Apr 8, 2006, 03:40 PM #1 of 154
Originally Posted by BZ
So what you have to pause the game everytime you want to stretch your hands or arms.
Yes! You say that as if it's unreasonable or something. Unless you have to strech your arms every five seconds, I don't see how this is a problem.


Anyway, I'm not really a fan of 1st person shooters at all so I'm not too terribly psyched about these new screens even though it does sorta interest me. Why are you holding a gun instead of a katana though?

Also, the lack of a lifebar or some sort of an ammo gauge makes me think that these screens are cutscenes.

Jam it back in, in the dark.
Technophile
With my hands...Be My Last


Member 680

Level 19.53

Mar 2006


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Old Apr 12, 2006, 02:20 AM #2 of 154
Yeah it is kinda huge but I'm guessing it'll change with different weapons.

Despite how I feel about FPS games, this one's really getting me interested.

I also like the respect idea in the game.

There's nowhere I can't reach.
Technophile
With my hands...Be My Last


Member 680

Level 19.53

Mar 2006


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Old Apr 12, 2006, 04:15 PM #3 of 154
That's definately a good start. I think this'll really appeal to the western audience. Maybe the game'll also help the Revo to break from the stupid "kiddy" label that fanboys keep slapping on Nintendo.

Anyway, I'm eager to see what main Nintendo franchises will accompany this game during E3 and launch.

-EDIT-

http://www.joystiq.com/2006/04/12/re...with-no-blood/

That makes me a little bit concerned. I mean, yeah it's not super necessary but meh...it's just more satisfying to see it with sword slashes.

-EDIT again-

http://www.redsteelgame.com/
Official site!

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Technophile; Apr 12, 2006 at 04:34 PM.
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