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The Legend of Zelda: Phantom Hourglass Discussion
This is the first I've heard about it. This is taken from the keynotes Iwata presented today:
Videos: http://ds.ign.com/articles/697/697930p1.html Jam it back in, in the dark.
Last edited by Diversion; Mar 23, 2006 at 04:11 PM.
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After checking a couple times I finally noticed the fairy saying "Look" a couple times...
-_- It IS coming out this year (2 games in 1 year... hopefully!), the NEW Mario Brothers, Hunters... to add to my collection of DS games, my DS is finally getting a ton of action. There's nowhere I can't reach.
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Uhhh... CD-i? Those 3 were the worst, fortunately, they're not considered official due to dropped development. I wish WW didn't have 3-4 hours of sailing at the end and little fighting.
LTTP remake would kick some serious ass. I'm very agreeing today. This thing is sticky, and I don't like it. I don't appreciate it.
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I never thought about it, but they originally talked about a WW sequel a while back and the idea seemed to disappear... looks like this is it! I am a dolphin, do you want me on your body?
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Uhhh, do you know what a dungeon crawler is? Having a lot of dungeons doesn't constitute a dungeon crawler, but a common trait shared by most is that the dungeons generate randomly. From what I saw it was a pretty good assumption, and I hope it isn't true
![]() I was speaking idiomatically.
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What kind of toxic man-thing is happening now?
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Dungeon Crawlers can easily be well-designed depending on how well they have the generations, but looking at that trailer, it is possible that it is. I saw nothing that told me that those dungeon layouts were absolutely set in stone. Stop assuming. Stop saying obviously. These games can have triggers that are in the shape of puzzles. It could be pre-laid out, however, it could still be a crawler.
You don't know, so don't try to pretend you do. I don't want it to be a dungeon crawler, I really don't, but what we've been shown could prove to be one. Most amazing jew boots
Last edited by Diversion; Mar 24, 2006 at 07:37 PM.
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PS - Zelda 2 kicked, many people were simply terrible at it. What, you don't want my bikini-clad body?
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Jam it back in, in the dark.
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I never take reviews at face value, since I look extremely deep into games. I, for one, hated Battlefield 2 because it felt so much like the earlier games and felt a lagging engine with updated graphics and resolution, but I very much enjoyed most of Four Swords Adventures.
I won't dwell on the dungeon crawler part, my point was you can't say for sure one way or another, and that is what I meant in the quote RAB made earlier. Dropping that argument, because it ended up getting far bigger than I thought it would, although RAB made a strong point about the series' well-crafter dungeons, and rest assured I am hoping for those to be here as well. I also remember the early videos for Twilight Princess, and in particular, the lifeless towns that felt a decade old in style. I'm sure E3 will show us they've fixed that problem. In this video, the big thing I hope the dungeons don't end up being are tight corridors to navigate all the times connecting rooms with puzzles: the entire atmosphere needs to be there, and it is in all Zelda games. Side note: FSA didn't receive bad reviews, it was still well above average. I just wished it had a real adventure aspect... it was a quest, but a quest that started over too many times. There's nowhere I can't reach.
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I'm willing to bet at this point people like the Zelda franchise more and it's one the fans want to see more success in. We don't see Link in nearly as many games as Mario, and when we do, we really want them to be good. That's not to say that Zelda is bigger than Mario, because it isn't by a LONG shot, Nintendo's aware how much people like the franchise.
This thing is sticky, and I don't like it. I don't appreciate it.
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