|
||
|
|
|||||||
| Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
|
Thread Tools |
Is this "real" emulation or is the CPU inside the PSP compatible with the instruction set of the original PSX?
Jam it back in, in the dark. |
I assume however that the GTE and SPU are in fact emulated, because I don't seem to find shrinked versions of that chips on the PSP.
@RYU: Any details on this matter? I see that both main CPU are MIPS-based, the PSX one is a R3000A and the on on the PSP seems to be 32R2. Additional Spam:
Compatibility howerver should remain as the MIPS instr set didn't change so much over time (same as the x86 one). There's nowhere I can't reach.
Last edited by LiquidAcid; Mar 16, 2008 at 06:18 PM.
Reason: This member got a little too post happy.
|
Indeed I was more interested about the details of the GTE emulation on the PSP hardware. At least there binary translation (dynarec) is needed, because you can't virtualize the existing hardware (or can you?).
This thing is sticky, and I don't like it. I don't appreciate it. |