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I'm not sure if OpenAL support is dependant on hardware or drivers, though.
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It is. OpenAL can use different backends, always providing some sort of fallback backend, implemented through an already existing sound API like WaveOut, DirectSound/DirectSound3D on windows, or ALSA/OSS/etc. on Linux.
The best however is if a native backend is used that talks directly to the hardware, so no overhead through API rerouting is generated. This is done by Creative on Windows. Vista doesn't allow that because of the famous DRM dongling.
How ya doing, buddy?