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[DS] How do you get 3,000 pikachus on a bus? POKEMON!
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Xardion
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Old May 6, 2007, 09:01 PM Local time: May 6, 2007, 08:01 PM #1 of 1579
Level 30 is the cutoff established after you get the second gym badge, but I could've sworn that restriction only applied to traded Pokemon. :/

I'm steadily nearing the danger zone in any Pokemon Game I play: The casino area. I am so likely to reach the casino area and spend hours playing those fucking games. It stopped my campaign in Gold version and my second Red version campaign cold.
Yeah, I'm pretty sure it only applies to traded ones.

Also, I just buy coins.

Jam it back in, in the dark.

[ Patrick James "PJ" Beckett ]
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Old May 10, 2007, 06:07 PM Local time: May 10, 2007, 05:07 PM #2 of 1579
Crash. It tells you in the instruction book. Also, good job not realizing that "Hidden Move" means "Hidden Move".

owned like hell

There's nowhere I can't reach.

[ Patrick James "PJ" Beckett ]
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Old May 18, 2007, 10:00 AM Local time: May 18, 2007, 09:00 AM #3 of 1579
I've begun to entertain a theory. I think GameFreaks may have revamped the combat system without making the change too obvious.

In all previous games, the potency of each attack was governed by one of your attack scores. Basically, all attacks referred to either the (regular) Attack stat or the Special Attack stat, and each attack typing (Ground, Flying, Psychic, etc.) was conveniently dedicated to one of the Attack stats, but never both.
If you wanted your Pokemon to use "Surf", you'd automatically know to make sure it had a good Special Attack stat. If it needed to know "Cross Chop", regular Attack was the essential number.

Now it doesn't seem so simple. I get the idea that each typing is no longer clearly divided between (regular) Attack and Special Attack. Now it seems that each damaging attack, no matter what is, is assigned a "category", either "Physical" or "Special", as if to denote that the Pokemon could either use it from afar or that the attack required contact for to be successful.

The trouble is that some moves that previously relied upon the regular Attack stat now seem to do less damage because they've been converted to the "Special" category.

Let's look at Alakazam and one of it's old movesets:

Alakazam
Psychic
Thunderpunch
Firepunch
Calm Mind

Under the old system, this moveset could prove lethal, since Zam's Special Attack stats are obscenely high. All Electric, Fire and Psychic moves relied upon the Special Attack to calculate damage.

I believe this has changed.

In D/P, both Thunderpunch and Firepunch are listed as "Physical" moves, which may well mean that their damage is calculated based upon the (regular) Attack stat. Where Zam was previously lethal with a Firepunch, it's now much less effective, since Zam's normal Attack scores are rather pathetic.

But consider Slaking, whose normal Attack power is absolutely destructive. Hyper Beam was a staple move for Slaking, but now Hyper Beam is categorized as "Special". Does this mean that Slaking can no longer deal strong damage with this move just because it has a very low Special Attack stat? Yet, Gardevoir, for all its Special Attack prowess, could suddenly wreck shop? It certainly seems possible now.

If I'm right, then I'm not sure I like the system. It feels like an excuse to placate whiny brats who howled about being unable to stick Fire attacks on their Linoone and still win duels.

However, I've no proof that I'm right. Maybe I'm reading into things too deeply. Has anyone else come across data that supports or disproves my notion? I hope I explained it clearly enough.
Are you kidding me? You just figured this out? It tells you the entire game. Every attack listed has a physical, special, or other indicator.

Jesus Christ, Crash.

How ya doing, buddy?

[ Patrick James "PJ" Beckett ]
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Old May 20, 2007, 06:48 PM Local time: May 20, 2007, 05:48 PM #4 of 1579
I'm sure it wasn't an instant realization the moment you played.
That doesn't really apply since I knew before it was released.

I am a dolphin, do you want me on your body?

[ Patrick James "PJ" Beckett ]
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Old May 2, 2008, 10:56 PM Local time: May 2, 2008, 09:56 PM #5 of 1579
"Lowered stats" is a myth. The only disadvantage is the inability to change names.
It technically isn't a myth. They level faster while getting EVs at the same rate, so their stats look lower until that balances out.

I was speaking idiomatically.

[ Patrick James "PJ" Beckett ]
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Old May 6, 2008, 11:25 AM Local time: May 6, 2008, 10:25 AM #6 of 1579
If you wanted, you could rare candy it up to 100, go out and get the EVs you want, then shove it in a box. Stats would be just the same as if you had EV trained as soon as possible.

How ya doing, buddy?

[ Patrick James "PJ" Beckett ]
Xardion
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Old May 17, 2008, 04:26 PM Local time: May 17, 2008, 03:26 PM #7 of 1579
Can you even get a Dragonite or Tyranitar at level 50?

FELIPE NO

[ Patrick James "PJ" Beckett ]
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