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[PC] Sid Meier's Civilization V: let's talk about how hexes are the way shape o future
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Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


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Old Apr 8, 2010, 12:52 AM Local time: Apr 8, 2010, 01:52 PM #1 of 9
I think the finite thing means that one resource can support only one unit that it gives access to. For example, if you control 1 iron, you can only have 1 swordsman. No more, till he croaks.

I always play a peaceful Diplomatic game, and usually it's me who busts out the gigantic stacks o' doom. The joys of suiciding catapults and cannons against 20 city defenders is over

As for hexes, I'm ambivalent about them. Certainly they're pushing you towards less units (finite resources plus 1 unit per hex) so ... I guess letting cities be surrounded by less units (6 against 9) is their adjustment for the inability to defend cities with stacks of doom.

I await for the successor to Baba Yetu, and am eagerly waiting to hear an epic song that will knock my socks off.

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [PC] Sid Meier's Civilization V: let's talk about how hexes are the way shape o future

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