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[DnD] D&D Arena Signups and Discussion
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Zergrinch
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Old May 18, 2010, 07:46 PM Local time: May 19, 2010, 08:46 AM #51 of 618
Sure he can. But he has to say so explicitly. And it has to be the same skill (diplomacy).

Though! The offer to give power bonus if food is a component of your diplomacy check, still stands.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old May 18, 2010, 08:08 PM Local time: May 19, 2010, 09:08 AM #52 of 618
Yes. Being subtle is not my strong suit

I am a dolphin, do you want me on your body?
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Old May 19, 2010, 10:17 PM Local time: May 20, 2010, 11:17 AM #53 of 618
Re: Skill Challenges

You and Ebony can make any number of primary skill checks. Non-primary checks might count depending on plausibiity. So I'm afraid I'm not convinced by the use of Arcana and Diplomacy

Re: Feat

You can always ride mounts, no problem. What the Mounted Combat feat does is to let you to access the special abilities of your mount, and use your Athletics, Acrobatics, Endurance, and Stealth scores instead of its own if yours are higher.

In your case, the mechanical benefits of taking the feat are:
1. No need to take -2 penalty if it makes an attack roll
2. Ivory can take advantage of the dire wolf's "Pack Hunter" ability

As for the chariot, sure, why not. It's just a repurposed wagon, so cost of 20 GP and carrying capacity of 1 short ton.

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Old May 25, 2010, 11:49 AM Local time: May 26, 2010, 12:49 AM #54 of 618
Yeah, it's one action each for Ebony and Ivory/RRRRRAAAAAAAAAAAAAAWWWGGHH. Perception is a free action though, so any particular place on the map you want to explore?

What kind of toxic man-thing is happening now?
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Old May 26, 2010, 02:25 AM Local time: May 26, 2010, 03:25 PM #55 of 618
Well lurks, all the stealth in the world will not help you when you can be seen in plain sight. I'm implementing fog of war here because the enemy's just sneaking around the corner

Note to self, next time use enemies that can go invisible!

No problem with redacting it, Shin. I didn't exactly specify it outright that I'm keeping count on the first post before. To answer your question, you and your wolf get a full set of actions (standard, move, minor) in one round. if you dismount it (a standard action), you get your own actions, and I assume control of the wolf

The only way for you to get separate actions is if you were a beast ranger and RRRRRAAAAAAAAAAAAAAWWWGGHH were your beast companion (and even then it'd take you a minor to command it).

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Last edited by Zergrinch; May 26, 2010 at 02:33 AM. Reason: This member got a little too post happy.
Zergrinch
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Old May 28, 2010, 03:45 AM Local time: May 28, 2010, 04:45 PM #56 of 618
Ivory is still immobilized by the garrote, and if RRRRRAAAAAAAAAAAAAAWWWGGHH shifts west, he becomes immobilized and prone.

Consider this a one-time courtesy reminder

Also, regarding wolf's combat actions, here's its stat card:



It has only one attack, Bite. Until you get the "Mounted Combat" feat, all attacks made by the wolf are made with a -2 penalty. Its Pack Hunter specal ability is also not accessible until then.

What, you don't want my bikini-clad body?
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Old May 28, 2010, 10:44 AM Local time: May 28, 2010, 11:44 PM #57 of 618
Good question!

Um... It's a really long rope?

Okay, I'll allow Rrrrraaaaaaaaaaaaaawwwgghh to break the grip, but he also takes the same -4 penalty to the attempt. Escaping is a move action, a skill check that pits Athletics vs. the Strangler's Fortitude, or Acrobatics vs. Reflex. Choice is yours.

Jam it back in, in the dark.
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Old Jun 6, 2010, 06:46 PM Local time: Jun 7, 2010, 07:46 AM #58 of 618
Sorry, traveling again.

When Ivory gets attacked and you activate your Avenging Charge, you attack the triggering enemy before his own attack finishes.

The answer is "Yes" to the first and last question. You don't need to do a straight line charge. Anything within 2 to 7 squares is legal, crooked or what have you.

There's nowhere I can't reach.
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Old Jun 21, 2010, 08:54 PM Local time: Jun 22, 2010, 09:54 AM #59 of 618
Yes, right you are. Forgot to add up the wolf damage

(Also, action points are for escaping, aren't they )

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Jun 28, 2010, 01:51 AM Local time: Jun 28, 2010, 02:51 PM #60 of 618
Zerg, is burning a healing surge a standard, minor, or free action? The rest of my turn is on hold until I find out.
Free action to recipient (only Second Wind is a standard). You don't need to specify that you're burning surges when Shin heals you - I'll consider it done automatically.

I'm kinda curious why Shin waited so long to heal Ebony. And also kinda sad I didn't get a K.O. this time around. Dang nabbit

I am a dolphin, do you want me on your body?
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Old Jun 28, 2010, 06:59 AM Local time: Jun 28, 2010, 07:59 PM #61 of 618
Monster Manual 3 is out? Sweet

I'm not trying to kill them yet. Just make 'em swoon.

I was speaking idiomatically.
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Old Jun 28, 2010, 06:38 PM Local time: Jun 29, 2010, 07:38 AM #62 of 618
You can either bull rush an adjacent foe, or tack it on at the end of a charge. But yeah, you did it correctly.

Dammit, an attack against Fortitude. Now I'll never get to use the strangler's encounter power

What kind of toxic man-thing is happening now?
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Old Jun 30, 2010, 09:47 PM Local time: Jul 1, 2010, 10:47 AM #63 of 618
I'm stuck in a bad spot

Am I mobilized again from Shin's save?
Yes. You're free~~~~

Strangler's now at L11, by the way. Shin's wolf is at J10:K11.

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Old Jul 1, 2010, 09:15 PM Local time: Jul 2, 2010, 10:15 AM #64 of 618
Cuz A is a minion with 1 HP. Almost messed up the deception by rolling initiative separately

Basically I just about used up the experience quota for a "moderately difficult fight" with those two bugbears, but needed an extra body so I can choke you guys[ longer.

What, you don't want my bikini-clad body?
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Old Jul 2, 2010, 08:54 AM Local time: Jul 2, 2010, 09:54 PM #65 of 618
No worries.

I have been missing some replies lately. Normally, I have VBulletin immediately e-mail me any replies to the threads I subscribe to. But this notification has been flaky as of late.

Jam it back in, in the dark.
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Old Jul 3, 2010, 05:44 PM Local time: Jul 4, 2010, 06:44 AM #66 of 618
You can if you use an action point.

BTW, Gaze of Defiance has a range of 5. Gotta move closer

There's nowhere I can't reach.
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Old Jul 6, 2010, 10:03 PM Local time: Jul 7, 2010, 11:03 AM #67 of 618
With one healing surge left, Ebony can't surge to full. You can either choose to reserve this during the next encounter, or have Ivory expend a Healing Word (which carries extra 1d6+5 healing) - which means he'll only have 1 Healing Word in the next encounter.

Personally I'd wait until he's in negative digits, since surging from there resets HP to zero, and then applies the healing.

But that's just me, of course.


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Old Jul 7, 2010, 07:01 PM Local time: Jul 8, 2010, 08:01 AM #68 of 618
You need a surge for healing potions too (and they only heal 10 HP). Surgeless healing is rather rare, and are usually cleric powers (like healing strike, astral seal, and consecrated ground).

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Old Jul 8, 2010, 06:33 PM Local time: Jul 9, 2010, 07:33 AM #69 of 618
The wolf can fight of its own accord, drawing from the same pool of standard, minor, and move actions, as if you two are a single creature.

Yeah, totally contradicting myself, but I guess I was wrong before

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Old Jul 11, 2010, 06:42 PM Local time: Jul 12, 2010, 07:42 AM #70 of 618
Unfortunately, Ebony is a "small" sized character, and must use the spear one-handed. Because you are deadliest with a weapon on each hand, I'd advise against picking it up. Pang pretty much optimized your weapon types, so the only thing you want to upgrade is the type of enchantment. It'd be different if Ebony weren't small though - you could have upgraded the shortsword to a longsword (1d8 damage instead of 1d6) for instance.

Just between the two of us, it's actually for Ivory.

No one (aside from the wolf) will have any problem charging out the door. It can still do so, but will be squeezing (and will take the usual penalties so long as it stands there).

What kind of toxic man-thing is happening now?
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Old Jul 16, 2010, 04:07 AM Local time: Jul 16, 2010, 05:07 PM #71 of 618
Deni is right. And you should basically use up every single daily on this battle, otherwise it's a crying shame.

By the way, do you wish to start the next battle with the spear, or with your crossbow?

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Old Jul 16, 2010, 10:32 AM Local time: Jul 16, 2010, 11:32 PM #72 of 618
Readying an attack is a form of "turn delay", allowing you to get a full round in.

But since you're aiming for a surprise attack (one action only), that's what you'll get before we roll initiative.


Readying an attack is a Standard Action. If triggered, it is an immediate interrupt, so you only get one of these per round. If the readied attack isn't triggered, nothing happens and you wasted your standard. If it is triggered, your turn is moved to right before it is triggered, and the round continues as normal.

What, you don't want my bikini-clad body?
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Old Jul 17, 2010, 03:51 AM Local time: Jul 17, 2010, 04:51 PM #73 of 618
Shin, your daily is a close blast 3, so basically a 3x3 area of effect that starts next to you like so:

-------- -------- --------
XXX----- --XXX--- ----XXX-
XXX----- --XXX--- ----XXX-
XXX----- --XXX--- ----XXX-
---O---- ---O---- ---O----

_ = terrain | O = You | X = area of effect

Having it be a close burst would've been something, huh? Whew.

-----------
--XXXXXXX--
--
XXXXXXX--
--XXXXXXX--
--XXXOXXX--
--XXXXXXX--
--XXXXXXX--
--XXXXXXX--
-----------

So, you'll have to decide the exact placement of the area.

Shall I assume Ebony's delaying?

Jam it back in, in the dark.
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Old Jul 17, 2010, 07:16 PM Local time: Jul 18, 2010, 08:16 AM #74 of 618
Yeah, you slaughtered the A & C minions. Your hit/damage rolls stand, but against minions, damage is irrelevant

Wolf can move 8 squares. 10 if running.

There's nowhere I can't reach.
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Old Jul 18, 2010, 08:27 PM Local time: Jul 19, 2010, 09:27 AM #75 of 618
Yes, afraid so.

Offhand I'd say your best bet is Scything Blow, which allows you to shift 2 squares before an attack. Then shifty away from Opportunity Attacks, trade move for minor to take out your Alchemist's Fire, and action point to throw it where you were at.

This thing is sticky, and I don't like it. I don't appreciate it.
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