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[PSP] PSP Discussion. Hay guys I just got one for Crisis Core, can u help me how 2 hax pls?
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Old Dec 26, 2006, 02:55 PM Local time: Dec 26, 2006, 09:55 PM #51 of 1496
Every single game I've thrown at the emulator so far worked flawlessly at 100% accurate speed. People should rather make a list of games that are not working properly (although I have yet to hear of any).

Quote:
You run your hex editor, open the file popstation.exe, now look thought the menus for a search option, set its seach type to "ASCII" and look for " 94476 you will find it.

You can Change it to what ever you like realy but personaly im going off the real ID, in the case of Multi Disk games im using the Disk 1 ID for all disks for that game.

While your in their you can also search for "Hot Shot Golf" if you change that to something else make sure you change the left over hex to Zeros so it know its the end of the text, now when you create the next psx game it will save to a folder called "SCUS#####" and the Saves name will reflect what you put, if you put an icon0.png into the folder with popstation.exe also it will have that too
Good news, but I'm expecting the converter to be updated shortly with a nice GUI and all of the above options included. I also noticed that premade EBOOTs with proper naming and icons are all over P2P already. Needless to say that many PS1 ISOs are getting quite popular now, as well. The number of peers for a FFVII torrent jumped from ~50 (yesterday) to ~500 (today). ;-)

I wonder if anyone tried converting ripped ISOs. The game code of Vagrant Story is like ~90 MB, but the ISO is blown up to a whopping 700+ MB file.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Dec 26, 2006, 03:11 PM Local time: Dec 26, 2006, 10:11 PM #52 of 1496
Here is how you identify a TA-082 mainboard PSP:



If you see this (IC1003) or any other numbers in that corner, you have a non-downgradable TA-082 mainboard revision.

But if you're running 3.02 firmware, you can't run homebrew or downgrade either way.

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Old Dec 27, 2006, 04:38 PM Local time: Dec 27, 2006, 11:38 PM #53 of 1496
Originally Posted by Conan-the-3rd
I find it halerious in a Gallows Humor sort of way that the only reason anyone's realy giving a damn towords the PSP now is due to the fact that the PSX Virtual Console got cacked.
No need for gallows humor, really. The PSP has a nice library of excellent games by now and is very well established as a worthy competitor to Nintendo's DS.

Homebrew and the PSone emulator are just another argument in favor of the PSP. In other news, TA-082 mainboard PSPs are now downgradable to 1.50 (and then upgradable to 3.02 OE-B).

I was speaking idiomatically.
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Old Dec 30, 2006, 07:58 AM Local time: Dec 30, 2006, 02:58 PM #54 of 1496
I've been playing Castlevania: Symphony of the Night a lot on my PSP. For some reason, I never got around to finishing it on my PS1 and the PSP seems like the perfect platform for a game like this.

I just figured out the OE-B plugin system so I made a few screenshots:























Oh and this is pretty much the best PopStation converter GUI out there:

http://forums.maxconsole.net/showthread.php?t=40946

What kind of toxic man-thing is happening now?
Attached Files
File Type: zip PSX2PSP v.0.6.zip (562.1 KB, 4 views)
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Old Dec 30, 2006, 12:07 PM Local time: Dec 30, 2006, 07:07 PM #55 of 1496
This guide is for loading ISOs with DevHook. I wonder how that would work with OE-B and PSP EBOOTs ...

Then again, I have a 2 GB Memory Stick, so I don't have to bother with such workaround solutions. Who wants to play games with their PSP connected to a computer, anyhow?

FELIPE NO
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Old Dec 31, 2006, 02:52 PM Local time: Dec 31, 2006, 09:52 PM #56 of 1496
Originally Posted by Conan-the-3rd
Huh, I was under the impression that the emulation fitted the whole screen?
The emulator offers three display modes: original, normal and full screen.

Normal mode increases the resolution to fit vertically and keeps the original aspect while full screen obviously stretches the game to use the entire widescreen display.
I'm using normal mode for my games. Some don't fully use the PS1's vertical resolution so they have a tiny black bar on top and bottom.

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Old Jan 2, 2007, 01:43 PM Local time: Jan 2, 2007, 08:43 PM #57 of 1496
Read the thread and use the GUI I attached in this post.

Jam it back in, in the dark.
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Old Jan 4, 2007, 12:23 PM Local time: Jan 4, 2007, 07:23 PM #58 of 1496
I was wondering what kind of software you guys use to convert your videos for the PSP.

Until recently, I used PSP Video 9, but this thing hasn't been updated in ages and still misses some options like x264 encoder support, 2-pass for AVC and so on.

I already tried meGUI as an alternative, but it's too cumbersome for everyday use.

Any other suggestions?

There's nowhere I can't reach.
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Old Jan 4, 2007, 05:02 PM Local time: Jan 5, 2007, 12:02 AM #59 of 1496
How did you make those screen captures of your psx emulator in action that you showed on the top of page 25? What plugin did you use?
http://www.cheatsync.net/SVCapture.html

Just follow the instructions for 2.71 SE-C, but instead of just

[PSP_DRIVE]:\seplugins\vsh.txt
[PSP_DRIVE]:\seplugins\game.txt

also create a file named pops.txt with the same contents (ms0:/seplugins/capture.prx). Don't forget to enable your plugins from the recovery menu. That's all there is to it.

Oh, you might want to change Overwrite = YES to NO in the configuration file (capture.ini) if you don't want to overwrite older screenshots between sessions.

Hope this helps. Looking forward to some screenshots and custom game icons and backgrounds for your converted PlayStation games. ;-)

How ya doing, buddy?
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Old Jan 11, 2007, 08:09 AM Local time: Jan 11, 2007, 03:09 PM #60 of 1496
Qwarky, the best installation guide for OE-A (you need OE-A before you can upgrade to -B) is the supplied Readme.txt in the official OE-A archive:

Quote:
Copy oeupdatemaker and oeupdatemaker% to /PSP/GAME if you are in firmware 1.50, or to /PSP/GAME150 if you are in 2.71 SE or 3.02 OE.

Get the 1.50 and 3.03 sony updates, and put them in the oeupdatemaker folder with the names 150.PBP and 303.PBP.

Run oeupdatemaker. It will generate the dxar file DATA.DXAR, whhich has the following hashes:

MD5: 03186D46D2F1B0ACD923098BEBC87281
SHA1: 3C80833A970EEA16A94D74DAFF6220889A9CEE4A

Copy 303oeflasher and 303oeflasher% to /PSP/GAME if you are in 1.50, or to
/PSP/GAME150 if you are in 2.71 SE or 3.02 OE.

Move the DATA.DXAR file to the 303oeflasher.

Run the program. When it finishes, it will ask you to reinit the psp. When you do that, you will be in 3.03 OE-A.
That's all there is to it. Stay clear of so-called "easy installers" as they're said to be instable and likely to brick your PSP.

I am a dolphin, do you want me on your body?
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Old Jan 11, 2007, 10:42 AM Local time: Jan 11, 2007, 05:42 PM #61 of 1496
I assume you have a European PSP, did you put European (official) firmware updates on it or use the NA ones when installing 3.03OE?
All the official firmware update EBOOTs are identical for all regions. They all contain the same code and the updatemaker only strips what it needs to compile the custom firmware.

Everything is working fine on my end using NA firmware updates (or even Japanese ones) for my EU PSP. I can hook you up with the 150.PBP and 303.PBP files I used for the OE updatemaker or even the precompiled DATA.DXAR (hash-checked) if you want.

I don't know what's causing the UMD problem you mentioned, but it might just be a hardware issue after all. I doubt it has anything to do with firmware updates.

I was speaking idiomatically.

Last edited by Rock; Jan 11, 2007 at 10:45 AM.
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Old Jan 11, 2007, 12:41 PM Local time: Jan 11, 2007, 07:41 PM #62 of 1496
Anyway, I installed and am running 3.03 OE-A succesfully now. Now I just need to figure out how to run stuff on this. Devhook had a separate folder for ISOs, I guess someone's already explained all this somewhere in this thread, need to take a look.
It's the same folder for OE. Just put your ISOs in ... (memory stick root)\ISO\

Quote:
Rock, can I remove the updmaker and flasher folders from /GAME/ now that the flashing is done? I mean, I guess I can, but I want to make sure =P
It's perfectly safe to delete them (there are no system critical files on the memory stick, anyhow). Also note that you have to put 1.50 homebrew in a folder named \GAME150\ if you intend on using any since anything in the \GAME\ folder uses the 3.03 Kernel (although you can change this in the recovery menu).

In other news, I'm currently figuring out how to run the 3.02 version of the POPS emulator on 3.03. Flashing POPS.PRX, POPSMAN.PRX and POPCORN.PRX from my 3.02 OE-B dump seems to do the trick, although PSX ISO compression is no longer supported. The battle transition swirl in Final Fantasy VII works fine again with this method.

I contacted Dark_Alex and asked if he could include multiple (selectable) versions of the POPS emulator in his future OE releases. He's looking into the matter currently, but flash memory space might be too limited for this. Someone suggested using the PRX plugin system, I'll sure to let you guys know the outcome of my research.

What kind of toxic man-thing is happening now?

Last edited by Rock; Jan 11, 2007 at 01:30 PM.
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Old Jan 11, 2007, 05:42 PM Local time: Jan 12, 2007, 12:42 AM #63 of 1496
Portable Vagrant Story is just.. sigh <3
Here's a treat for you:









FELIPE NO
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Old Jan 26, 2007, 04:08 PM Local time: Jan 26, 2007, 11:08 PM #64 of 1496
"Noobz" is the group name of famed PSP hacker Fanjita and Co. I don't think they're doing this to "get their name out", because it already is. Everyone "in the scene" knows of them.

The "Hello World" application is already running on 3.03 firmware PSPs (you can download and test it yourself) - it's only a matter of time until a stable downgrader will be released. This thing is 100% confirmed and real.

EDIT: Jazz beat me to it. ;-)

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Old May 23, 2007, 11:56 AM Local time: May 23, 2007, 06:56 PM #65 of 1496
Hahaha, PSP has become the new N-Gage. Get ready for more side-talking.
There's headphones and a cable microphone - no side-talking of any kind. If this supports VoIP, it's going to be pretty damn awesome.

Jam it back in, in the dark.
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Old May 23, 2007, 01:24 PM Local time: May 23, 2007, 08:24 PM #66 of 1496
Using headphones and a mic attached to the cable is a lot more convenient than using a normal cell phone for me. And if they manage to pull off decent use of the camera, I'm totally sold on this. Weren't they planning to add VoIP functionality to the firmware at some point, anyways?

Just let me use my own VoIP provider and call it a day. Free phoning throughout the city using pirated unsecured hotspots.

There's nowhere I can't reach.
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Old May 26, 2007, 08:45 AM Local time: May 26, 2007, 03:45 PM #67 of 1496
PSX ISOs need to be converted to EBOOT format to be played on the PSP. There's a whole lot of converters to choose from, but PSX2PSP seems to be the popular choice. Place your converted EBOOTs in the \PSP\GAME\ folder on your Memory Stick.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old May 29, 2007, 10:19 AM Local time: May 29, 2007, 05:19 PM #68 of 1496
Open the ISO with UMDGen and save as CSO. That way you can get rid of the included firmware updates and try the automatic ripping functions as well. Some games compress better than others, of course. Just don't except miracles.

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Old Jun 20, 2007, 01:09 PM Local time: Jun 20, 2007, 08:09 PM #69 of 1496
Waiting for the inevitable 3.50 OE ... ;-)

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Old Jul 1, 2007, 07:24 AM Local time: Jul 1, 2007, 02:24 PM #70 of 1496
Solis is wrong, 480x272 video playback is supported since 3.03 OE-A custom or 3.30 official. H.264 (AVC) is supported ever since firmware 2.0.

I second using XviD4PSP for the conversion, though.

What kind of toxic man-thing is happening now?
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Old Jul 2, 2007, 12:59 AM Local time: Jul 2, 2007, 07:59 AM #71 of 1496
What's this talk about using the ISO loader to play PS1 games on your PSP? That's already been done, folks!

Besides, this mystery ISO loader is probably going to wind up just like the Skype plugin that was discovered in the firmware. Unused.

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Old Jul 2, 2007, 03:34 PM Local time: Jul 2, 2007, 10:34 PM #72 of 1496
Dark_Alex quitting the PSP Homebrew scene? This is the statement on his homepage:

Quote:
Bye, scene.

I've decided to cease OE development, and leave PSP scene.
The reasons are various.
One of them is the time it consumes, which i'm losing from other things.
The other is related to my security. I didn't like Sony menaces to PS3 hackers.
I think it is better to leave now rather than end paying the consequences.
http://www.dark-alex.org/

( ) Cruel joke
( ) Website h4xx0red omfg?!!\
( ) Sony won

You decide!

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Old Jul 2, 2007, 03:53 PM Local time: Jul 2, 2007, 10:53 PM #73 of 1496
People are forgetting the fact that there are other people working on (other) custom firmwares. And if push comes to shove, we still have DevHook. Don't get me wrong, if this turns out to be true, the homebrew scene is losing a key figure. It's just that the idea of custom firmwares will not die with DA.

Jam it back in, in the dark.
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Old Jul 3, 2007, 06:03 AM Local time: Jul 3, 2007, 01:03 PM #74 of 1496
You need to have at least firmware 3.30 (OE-A or official) for that video, because it uses an advanced h.264 profile. There's no need to rename the file, just put it in the \VIDEO\ folder on your Memory Stick.

There's nowhere I can't reach.
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Old Jul 3, 2007, 12:56 PM Local time: Jul 3, 2007, 07:56 PM #75 of 1496
As far as I know, it can be in either of those, but go for ROOT:\VIDEO\ just to be sure. Furthermore, you can get rid of \MP_ROOT\ and ridiculous video file naming alltogether now, since \VIDEO\ is the new unified folder for all PSP video formats.

This thing is sticky, and I don't like it. I don't appreciate it.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [PSP] PSP Discussion. Hay guys I just got one for Crisis Core, can u help me how 2 hax pls?

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