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[PSP] PSP Discussion. Hay guys I just got one for Crisis Core, can u help me how 2 hax pls?
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Rock
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Old Sep 9, 2006, 06:02 PM Local time: Sep 10, 2006, 01:02 AM #26 of 1496
Originally Posted by El Ray Fernando
Of course the hardware and software side of things are not so much the problem when it comes to emulating Playstation 1 games on the PSP its the interface. Lack of the R2, L2 triggers plus the right analog stick makes things difficult, but I see no reason why Sony couldn't implement a contraption which clicks onto the top of the PSP via the USB slot which would give the PSP the 2 triggers and an additional analog stick near the top right like on the 360 controller. I just pray to God that the emulator will be cracked and allow us to load our own ISO's.
I think there are some widespread misconceptions about Sony's upcoming "PS1 emulator" for the PSP. It's going to be a select few games (probably with altered controls) available through some massively DRM'd online store only. I could imagine each game coming with their individual emulation code embedded and ecrypted in EBOOT-format, so cracking the thing and playing PS1 ISOs will be impossible (much like Bleemcast).

I thought I'd share this before people get their hopes up too high. I don't even understand how anyone would want to play old PS1 games on their PSPs, anyway. Sony should much rather focus on getting Gran Turismo Mobile out already, if you ask me.

There's nowhere I can't reach.
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Old Sep 23, 2006, 11:52 AM Local time: Sep 23, 2006, 06:52 PM #27 of 1496
Just dropping by to urge you all to download and try the Killzone: Liberation Demo which is short, but packed with pure awesomeness. Can't wait for the retail version, because this thing is tons of fun.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Oct 11, 2006, 07:23 AM Local time: Oct 11, 2006, 02:23 PM #28 of 1496
As for DevHook data corruption: The only thing you have to do to prevent it from happening is write-protecting the file AUTH.DAT in your emulated firmware folder \flash1\net\http\

It's sad people seem to be unaware of this and these useless "corruption fixers" (obviously, the corruption can't be fixed, it can only be deleted) are still floating around.

Then again, I think I have stated this here already at some point ...

Corrupted icons for KXploited 1.5 homebrew is an entirely different thing alltogether and can be solved by adding %__SCE__ (and __SCE__) respectively to the folders names. Again, no software required to do this.

EDIT: Found my earlier post concerning DH corruption: http://www.gamingforce.com/forums/so...ost213463.html ;-)

I am a dolphin, do you want me on your body?

Last edited by Rock; Oct 11, 2006 at 07:27 AM.
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Old Oct 11, 2006, 02:35 PM Local time: Oct 11, 2006, 09:35 PM #29 of 1496
If your memory stick is fairly new and already does have bad sectors, it's probably not from the corruption caused by DevHook, because that's a software problem. What you're talking about is a physical problem with your memory stick and it might have nothing to do with DevHook at all.

My advice would be to try and return the memory stick and get a new one if you're still under warranty. These corruption fixers only unlock the corrupted files so you're able to delete them from the stick (you can do the same manually by simply running CHKDSK /F on your memory stick with the PSP connected via USB). They do not "fix" anything at all and never did. Have you tried formatting the stick with FAT32 from Windows? The PSP only formats FAT16 which wastes quite a lot of space on a 1 GB stick.

DevHook corruption (which occurs while using the PSP internet browser) is prevented entirely by write-protecting AUTH.DAT. This is a fact and 100% confirmed by numerous people.

I was speaking idiomatically.

Last edited by Rock; Oct 11, 2006 at 02:39 PM.
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Old Oct 21, 2006, 08:37 AM Local time: Oct 21, 2006, 03:37 PM #30 of 1496
Originally Posted by Elixir
Does anyone know what the highest firmware is which runs emulators is? I can't find anything covering it.
Only firmware 1.5 runs emulators properly. You can downgrade your 2.71, though.

There's also a custom firmware with homebrew support out now, but I have yet to check it out.

What kind of toxic man-thing is happening now?
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Old Oct 29, 2006, 02:05 PM Local time: Oct 29, 2006, 09:05 PM #31 of 1496
So the addition of a media player and some (probably useless) minigames make this "flop" worth buying again for you?

I rather think the PSP port of Ys was a decent game and this re-release will flop.

FELIPE NO
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Old Nov 2, 2006, 05:40 PM Local time: Nov 3, 2006, 12:40 AM #32 of 1496
Just get one of those countless "complete packages" floating around on P2P, take out the 1.50 folder and use it with your DevHook.

What, you don't want my bikini-clad body?
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Old Nov 8, 2006, 05:40 PM Local time: Nov 9, 2006, 12:40 AM #33 of 1496
Originally Posted by Pietak
The game looked amazing on the PSP, it was one of the reasons I bought the PSP in the first place.
Have there even been real screenshots already? What are you talking about?

Jam it back in, in the dark.
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Old Nov 9, 2006, 06:24 AM Local time: Nov 9, 2006, 01:24 PM #34 of 1496
I'm just asking what it is that makes you say Gran Turismo Mobile looks amazing, because Polyphony hasn't released a single hint at its graphics so far.

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Old Nov 23, 2006, 09:21 AM Local time: Nov 23, 2006, 04:21 PM #35 of 1496
I wouldn't get my hopes up for 3.x firmware emulation on DevHook.

Sadly, it seems that this awesome piece of software has been discontinued, mainly due to Sony's efforts.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Dec 1, 2006, 03:37 AM Local time: Dec 1, 2006, 10:37 AM #36 of 1496
Well, looks like I've been proven wrong: DevHook 0.50 with 2.82 firmware emulation out now!

(Those who can use it know where to get it, no links required)

Any reports?

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Old Dec 4, 2006, 04:51 PM Local time: Dec 4, 2006, 11:51 PM #37 of 1496
Haven't tried myself, but from my understanding, you have to do it yourself, because of some hardware signature that's being applied to the files.

How ya doing, buddy?
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Old Dec 6, 2006, 06:54 PM Local time: Dec 7, 2006, 01:54 AM #38 of 1496
Guys, I need some sort of update on all the latest in PSP hacking.

I've always been a follower of DevHook, but with all the custom firmwares out now, I thought I should think about a change. So what are the advantages of custom firmwares? How do they compare to a 1.5 firmware PSP with the latest DevHook?

And finally, what do you guys prefer for all your PSP homebrew/ISO loader needs?

What kind of toxic man-thing is happening now?
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Old Dec 21, 2006, 08:49 PM Local time: Dec 22, 2006, 03:49 AM #39 of 1496
Killzone Liberation and/or Ace Combat X. Both games are tons of fun.

FELIPE NO
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Old Dec 25, 2006, 10:13 AM Local time: Dec 25, 2006, 05:13 PM #40 of 1496
So the 3.02 custom firmware is out and the latest revision (OE-B) allows you tu run your own fucking PS1 games via the official (now cracked) Playstation emulator at full speed. The thing is said to be 99% compatible with all PS1 games.

I seriously never expected this to happen, as I thought each title bought from the store came with its own emulation code.

I'm still on my 1.5 firmware PSP, but I plan to upgrade to 3.02 OE-B soon. This is almost too good to be true.

http://pspupdates.qj.net/Dark-AleX-s...g/49/aid/77278

Here's a YouTube clip showing Castlevania: Symphony of the Night on the PSP running at full speed:

http://www.youtube.com/watch?v=aEvxGiPq_VE&eurl=

Merry fucking christmas, PSP owners!

What, you don't want my bikini-clad body?
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Old Dec 25, 2006, 11:00 AM Local time: Dec 25, 2006, 06:00 PM #41 of 1496
I'm in the process of installing OE-A (and subsequently upgrade to OE-B). Expect some reports soon.

For PS1 games, you need to convert your games (ISOs) to the PopStation (the official Sony PlayStation emulator) format. I hear it's as simple as running UMD ISOs from memory stick and the compatibility rate is indeed amazing.

I'm sure the first PopStation games will "pop" up on the internets anyways, so you can save yourself the trouble of converting.

Jam it back in, in the dark.
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Old Dec 25, 2006, 11:44 AM Local time: Dec 25, 2006, 06:44 PM #42 of 1496
Originally Posted by El Ray Fernando
Does the new custom OE-B firmware allow the emulation of PSP Iso backups like devhook does?
Yes it does. And the implementation is even better than in DevHook: You start your PSP ISOs straight from the Memory Stick menu in the Game section of the XMB. The UMD options remain untouched, so you can still play your original games/movies.

DevHook couldn't even switch between original UMD and ISO mode on the fly until recently.

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Old Dec 25, 2006, 12:12 PM Local time: Dec 25, 2006, 07:12 PM #43 of 1496
Yeah, OE-B is awesome indeed. I'm really glad that I finally decided to get rid of DevHook with all its glitches, ugly menus, data corruption issues and constant Memory Stick access). The custom firmware seems to be running fine so far, all my PSP ISOs and original games work fine. Without having to load the firmware from Memory Stick, everything (and most notably the browser) is much faster now.

I like how you can just throw all sorts of homebrew in their folders (PSP\GAME150 for 1.50 homebrew and PSP\GAME for everything else) and it's running absolutely flawless. The recovery mode menu is also a very nifty thing, allowing you to go back to whatever firmware you like and repair a bricked PSP).

I have yet to try out PS1 games.

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Old Dec 25, 2006, 12:32 PM Local time: Dec 25, 2006, 07:32 PM #44 of 1496
The included instructions are just fine. Totally did the trick for me. Downgrading my 2.6 firmware to 1.5 was a lot more complicated than this, actually.

I'm guessing that the emulator code will be upgraded by Sony as soon as new games are released on the PlayStation Store. Shouldn't take too long to integrate them with the custom firmware.

I am a dolphin, do you want me on your body?
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Old Dec 25, 2006, 12:49 PM Local time: Dec 25, 2006, 07:49 PM #45 of 1496
The emulator offers three display modes: original, normal and full screen.

Normal mode increases the resolution to fit vertically and keeps the original aspect while full screen obviously stretches the game to use the entire widescreen display.

YouTube-clip demonstrating display modes with Ridge Racer: http://www.youtube.com/watch?v=EmORAtFsNYI&eurl=

I was speaking idiomatically.

Last edited by Rock; Dec 25, 2006 at 12:53 PM.
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Old Dec 25, 2006, 02:14 PM Local time: Dec 25, 2006, 09:14 PM #46 of 1496
I'm currently playing Einhander on my PSP. The game is running flawless at full speed, FMV playback is fine. You can assign buttons for up to 4 controllers, so beating Psycho Mantis in Metal Gear Solid is no problem.

Oh and from what I learned so far, the 99% perfect compatibility rate does indeed seem to hold true. Select games that have been confirmed working:

- Gran Turismo (Video on YouTube: Click)
- Gran Turismo 2
- Symphony of the Night
- Final Fantasy VII (Video on YouTube: Click)
- Final Fantasy VIII
- Rayman
- Ridge Racer Type 4
- Einhander
- Metal Gear Solid
- Air Combat
- Diablo
- Harvest Moon: Back to Nature
- Parappa the Rapper
- Persona
- Xenogears
- Thousand Arms

This emulator is a technical masterpiece. Its encryption, however, was not ... *g*

What kind of toxic man-thing is happening now?

Last edited by Rock; Dec 25, 2006 at 02:37 PM.
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Old Dec 25, 2006, 02:46 PM Local time: Dec 25, 2006, 09:46 PM #47 of 1496
I just hope that Sony or knowledgeable people of the homebrew scene will continue to improve the emulation code. From the video, Final Fantasy VII seems to have some (minor) sound issues. -__-

EDIT: Converting Vagrant Story now ...

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Last edited by Rock; Dec 25, 2006 at 02:50 PM.
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Old Dec 25, 2006, 06:12 PM Local time: Dec 26, 2006, 01:12 AM #48 of 1496
OE-A and OE-B come with an integrated ISO loader. It's like DevHook, but better. You still place your games in the \ISO\ folder, but they show up in the Memory Stick menu. Much more convenient than selecting UMDs/ISOs with an ugly overlay menu.

Also, Front Mission 3 and Vagrant Story confirmed working!

@BlueBomber: 3.02 Firmware EBOOT. Don't forget to rename this to 302.PBP before using the custom firmware creator.

What, you don't want my bikini-clad body?

Last edited by Rock; Dec 25, 2006 at 06:20 PM.
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Old Dec 25, 2006, 06:31 PM Local time: Dec 26, 2006, 01:31 AM #49 of 1496
You have to download a copy of Hot Shots Golf 2 for these files.

Jam it back in, in the dark.
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Old Dec 26, 2006, 08:02 AM Local time: Dec 26, 2006, 03:02 PM #50 of 1496
Unfortunately, the converted games for PopStation seem to share a single save file and each time you save a game, the saves from previously played games are overwritten.

Inserting custom icons and backgrounds for PS1 games is still pretty complicated. I'd like to see a database for these and a converter that automatically applies the ICON0.PNG, PIC0.PNG and PIC1.PNG files to the EBOOT.

For those of you toying around with the emulator, I have made some of these for Symphony of the Night and Final Fantasy VII:

Generic PIC0.PNG:



ICON0.PNG:



PIC1.PNG:









There's nowhere I can't reach.
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