lost control then i got it back now my position has changed

Member 655

Level 25.35

Mar 2006

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Nov 3, 2006, 11:34 PM
Local time: Nov 3, 2006, 09:34 PM
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#1 of 25
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Oh okay, so where do we draw the line between what is considered a "significant" improvement in either area?
For example, we have Half Life and Half Life 2. Now that was a pretty significant graphical jump, but there was like six years between the two games. Or, also, Doom 2 to Doom 3 - that's an even more drastic jump.
But then you have games which release a sequel every year, if they need one or not. Honestly, I don't know how anyone can expect serious graphical improvements every year. That's completely unrealistic thinking.
On the gameplay side, it's even fuzzier. I'll again use Half Life as an example - Half Life took what other FPS games had done and took it a step above in a sense, at the very least in terms of immersion. Now, why mess too much with a good thing? Half Life 2's gameplay was largely unchanged from the first, aside from a few physics based puzzles. Why should they be penalized for not fixing what wasn't broken?
Jam it back in, in the dark.
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