|
||
|
|
|||||||
| Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
|
Thread Tools |
So I've been playing a somewhat casual melange of versus and campaign (thanks again, Pang). Impressions so far are mostly very positive:
- Loving the radial menu system for those lacking in mics, even if I spend most of my time using it solely for spamming the "laugh" command when I'm playing as Louis. - The atmosphere is great. A big change I've noticed from the earlier screenshots of the game is the lighting. The flashlight reliance keeps the player vigilant. - Versus mode. Oh, a round-based shooter built on an engine developed by Valve? Psh, played it a milliNO. The alternation is great. Rotating at the end of each round provides a great change of pace and keeps things fresh. It does, however, suffer from a little bit of new-Valve-game-pre-patch-suck, which, of course, will be ironed out soon (e: or, given that it's been patched since I last played, perhaps things are better already). Can't wait to play the other campaigns on versus. Perhaps when I learn to not suck so horribly, I could join you gentlemen. Jam it back in, in the dark. |
Okay; I've been playing this a whole lot recently, and I'm starting to actually fare pretty decently in versus. Steam name is fnool; I'd be delighted to wreck shit with you guys.
There's nowhere I can't reach. |
Just played a few rounds of the demo. Feels a lot more polished than the original - which itself was pretty damned slick. Curiously, it actually runs better than the first game on my laptop.
Game itself is fun as hell. The only melee weapons I've seen in the demo are the frying pan, machete, truncheon and guitar, all of which are a joy to use. There's a bloody plethora of guns, too; while I seem to recall the first game having something like seven weapons total, I've counted at least ten so far. The new recovery and throwing items are fresh, too. Glad I preordered. The seventeenth cannot come soon enough. This thing is sticky, and I don't like it. I don't appreciate it. |