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I hope you're good at counting then. I am simply working off the experience of Wii releases in the UK which almost exclusively feature Mario, mini-games and Wiimote wiggling. It's also true that Nintendo are overly fond of taking games from other platforms and dumping Mario into them before releasing them. One day a game might come along for the Wii and prove me wrong but I ain't gonna hold my breath.
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I don't really think that argument applies here, mate. Resident Evil 4 doesn't suffer from this problem. Boom Blox is an underappreciated game that makes great use of the hardware. The port of Canis Canem Edit is solid. Elebits, a launch title, is original and entertaining. Fire Emblem is a good entry in the series from what I've heard. The list of worthwhile games which don't fit your view of the Wii is pretty long.
As for Nintendo injecting their own IPs into ports - what? NBA Street 3 and whatever that one SSX game was are the only two that come to mind, and they were on the Gamecube. Three years ago. Soul Calibur II doesn't count as an example as the PS2 and Xbox versions of the game did something similar. The Twin Snakes was co-directed by Miyamoto and Kojima, so a Mario cameo was inevitable. (On the flipside, why aren't you ragging on Konami for shunting Snake into Smash Bros?)
I don't deny that the vast majority of the Wii's library is trite shovelware garbage, but attaching that line of reasoning to a game like Dead Rising makes no sense. That'd be like me storming into a Fable 2 thread and moaning about how the 360's library is full of post-apocalyptic first-person-shooters with war-weary fuzz-headed supersoldier protagonists.
On the contrary to what you appear to believe, this is the kind of thing the Wii needs. An original game would be much nicer than a port, but then again, it's Capcom.
How ya doing, buddy?