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+1
It's because the video game lobby hasn't got it figured out yet, whereas the film lobby does indeed have it figured out.
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Hotobu is correct. I study a little bit of film and the media is delivered with the camera being the viewer. The camera is almost always a witness instead of being a character in the story. The thing about videogames is that the player is usually the one acting out the violence. As a gamer myself, I'm not agreeing with this, but merely stating the "anti-gamer" point of view.
Jam it back in, in the dark.