I'd make a first person adventure game. There are no firearms. There are power-ups to collect and powers to acquire by defeating bosses. Each boss holds the information to learn a new skill. It's set on an alien world, that actually has humanoid civilization, and the main character is a demon-looking fellow. The powers to be acquired would include phasing, increased strength, fire-throwing, fire-manipulation, enhanced jumping, and maybe a few items I have yet to think of. The power-ups would include defense bonuses (akin to health boosts) and enhancements to some skills. If enough defense bonuses are gathered, some weaker enemies wouldn't even be able to harm the main character. While picking up these skills, the main character eventually stumbles upon a side quest, to release an old, unfortunate being from his entrapment in another realm. His release requires the use of several items. And, as to be expected, this being will end up being the final boss. There'd probably be a whole cut scene or series of cut scenes where the powerful being begins ravaging the planet, where the people imprison the main character for his involvement, and where our hero confronts the problem.
Maybe that all sounds like it's been done before, but I usually try to blend things when creating ideas.
Double Post:
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Originally Posted by avanent
Second person view?
Viewing you character from the eyes of a different character? I dont understand how that would work in a game...
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It works like Super Mario 64.
Jam it back in, in the dark.