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[Multi] Lego Star Wars II: The Original Trilogy
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Holy Chocobo


Member 635

Level 32.46

Mar 2006


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Old Aug 7, 2006, 05:05 PM #1 of 9
Originally Posted by The Dopefish
so I can't judge anything yet, but I'm sure it's no more different than the first one.
And that's where you'd be wrong. Along with the features of the last game, this one will allow mixing-and-matching of characters (mixing any of the seven body parts). Players can upload their data from the first game to re-play as all of the unlocked characters in the new Free Play. Apparently, all of the characters will be able to interact with surrounding blocks, instead of just Jedi. (I presume this is smply because of a lack of Jedi in the original trilogy.) I think there may have been one or two other changes, but I don't remember those right now. I know all of this because of a recent Star Wars magazine my brother subscribes to. I believe it's the Star Wars Insider, but I can't be certain.

Jam it back in, in the dark.
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Holy Chocobo


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Mar 2006


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Old Aug 7, 2006, 05:38 PM #2 of 9
Well how about this: the boundaries that used to be in some levels, like in the podracing level or in the opening space sequence of Revenge of the Sith, are no more, granting a free-roaming experience.

There's nowhere I can't reach.
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Holy Chocobo


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Mar 2006


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Old Aug 7, 2006, 06:34 PM #3 of 9
Supposedky, the better you do, the harder the game becomes. So, more experienced gamers have a harder game. And I never had a problem with the buddy AI.

Anyways, I'm highly looking forward to this game. It's the first game that's come out in a few months that I want to get.

This thing is sticky, and I don't like it. I don't appreciate it.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multi] Lego Star Wars II: The Original Trilogy

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