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Legend of Zelda - The Minish Cup
What can I say? Actually, at least three sentences worth. THe game was amazing. I admit, hearing the idea of having to solve puzzle by changing your sizes did NOT interest me that much. Yet, it was Zelda, it was a time killer, and so I started to play. And then, the game started to grow on me...a lot. Fresh ideas, fresh battles, fresh items, along with some of the usual techniques like the spin attack, full life attack, and so forth. Furthermore, while others found this game to be easy, I found a few sections to have, at least a medium level of difficulty. Once you figured out some strategies though, that part became easy. My ratings: Story - B Fairly good story. While the essence is nothing new since 1986, it has been updated with a slew of new factors, including...a new enemy! Music - A+ Fairly catchy tunes. The battle themes are fairly decent themselves. The dungeon music, and other "travelling" music is just that. It's there, it's good, but you don't notice it until you stop "travelling". Control - A+ Standard Zelda control here. Good response. The items work well too, although some items take a bit of getting use to. Graphics - A Very colorful graphics. While not as good as other games, the graphics still give a "light" atmosphere to the game, and demand attention from the start. Replayability - C Okay, here's the problem. Once you beat the game...there isn't so much to do. Nintendo did add in a few things to do that you can only get/do once you beat the game, but it isn't much. Overall - A I would recommend this to anyone with a GBA. THe puzzles, while not as difficult as LTTP, can be challenging at times. Same with boss battles. It holds the original Zelda atmosphere, and some of the winning elements that makes the Zelda series a success, while introducing a few new ones to keep the series fresh. Jam it back in, in the dark. |
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