![]() |
||
|
|
Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
Thread Tools |
Don't judge a game by it's title
Ever have a game that one reason or another, whether the namesake, the genre, or something else, makes you think that game is a can't miss? That it's GOT TO BE GOOD? Only to find out it isn't good, and in fact, fairly poor? That is what this thread is about.
Note: This thread focuses more on titles that you thought would be good due to the namesake/genre, and not as much on how much advertising/promoting it received. Here are a few I can think of: NES: Mario is Missing Summary: Years before Luigi's Mansion, the game, Mario is Missing comes out. The basic idea is Mario is missing and as Luigi, you have to find him by...traveling through time!!!! And learning facts. And basically becoming educated. Oh yeah, no fire flowers, goomba's, or anything like that. No, this is all about HISTORY. Suffice to say, after going from such hits as Super Mario World and super Mario 3, this game was very lacking. The fact that you couldn't get powers, couldn't fight (most) enemies, and were limited in even how you moved around the screen (save for Bowser fights) just made me think, "This game isn't what it was cracked out to be". Defining Moment: I fought Bowser the first time thinking it was a real challenge. However, by the end of the game, due to boredom and frustration, when we fought, I stood there as I awaited Mario to get punked...only to see Bowser run right through him. SNES: WCW Superbrawl Summary: As you can probably tell from where a good amount of my posts are at, I'm a wrestling fan. Been so for a long, long time. Around when I first stated to watch it, my brother bought the game WCW Superbrawl. To describe it is to imagine this conversation: Company Leader: "Alright, we need a game that can beat WWF's RAW. However, we got to make it unique." Dev Team: "Well, how about humor? I mean, WWF's Raw really is more serious. We could have humorous, barely audible quotes by the wrestlers!" Company Leader: "Good...but we need more. Something...unique..." Dev Team: "What about the ref having some sort of corny accent? Or maybe even talking in an old-fashioned southern voice. I mean, he can talk in a way that is quite humorous. Can you imagine a ref counting in a weird way? It would be hilarious!!!" Company Leader: "True...but I have one concern. We want to make ourselves unique from WWF but darn it, we want WCW to STILL be seen as a serious contender. Is there a way to counter-balance the humor?" Dev Team: "Well, WWF's difficulty isn't that high. How about for that same ref, he has a insanely fast count? And I mean FAST. That would mean the player has to be very careful because at any moment the computer could win." Company Leader: "Good, but I still worry about it not being serious enough. Also, Nintendo wants us to help them come up with extra cash due to their hardware. I considered having the game eventually have the system melt down but i am wondering if there is something better?" Dev Team: "How about for that same ref, we put in some code in which the player has a random chance of kicking out, no matter how hard or fast he or she pushes the buttons? That will wear down controllers AND make the game more difficult. With that, people will definitely take the game seriously, AND it will help Nintendo rake in some extra cash as players need to buy extra controllers." Company Leader: "Perfect! Alright, onto it then!" Defining Moment: After wearing my opponent down so he has no health, he managed to get two falls on me even though my guy has nearly all his energy. SNES: Final Fantasy Mystic Quest Summary: This was a hard one to put on there. The reason it gets on here is it is compared to the previously released FF2 and FF3 during that video game era. FF2 and FF3 has masterful storylines, wonderful music, a unique and creative battle system, among many other things. I played FF3 until the clock on it stopped at 99:99. FF2 I played quite a bit as well. So after playing through those hearing about another Final Fantasy game, well, I was excited. And then I played it...and was disappointed. The music is decent. I can give it that. However, the battle system, character choice, and storyline truly paled compared to the aforementioned games. The difficulty was also lacking. Don't get me wrong, FF2 and FF3 weren't THAT difficult, but here was a game in which in the first town you could run, get potions, leave, go back, get more potions, and continue until you had 99. It was also missing the depth of the battle system, items, and accessories that truly made Final Fantasy 3 (okay, 6) fun. Don't get me wrong, it's not a horrible game, but compared to the other Final Fantasies, when I see this, I feel disappointed. Defining Moment: Spoiler:
Jam it back in, in the dark. |
I should mention that being disappointed with a game does not necessarily mean it's horrible. If you look at what I said about FFMQ, I said I was disappointed...but I also said it wasn't a bad game.
Don't get me wrong, there are games that are disappointing and suck. WCW Superbrawl in my opinion is one of them. Yet there are others as some members have talked about being OK, maybe even decent, yet disappointing for one reason or another. There's nowhere I can't reach. |
![]() |
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Xenosaga III: Also Sprach Zarathustra | Peter | Front Page Articles | 0 | May 22, 2007 04:56 AM |
[General Discussion] Don't Buy the Hype | Bradylama | Video Gaming | 11 | Feb 15, 2007 11:48 PM |
Silent Hill movie | dagget | Media Centre | 607 | Jun 8, 2006 12:50 AM |