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"Wait, the game is already over?"
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Golfdish from Hell
Screaming for Vengeance


Member 632

Level 40.53

Mar 2006


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Old Jun 17, 2006, 12:15 AM #1 of 67
Ace Combat 4. Just when I got settled into it, the last level was right up on me. Took me awhile to figure out, but the road getting there completely blew by. I was disappointed to see Belkan War was only 18 missions long.

Also, Ys: Ark of Napishtim...I thought it would be a tad larger than it was. The end was like: Major Boss Battle, Next-to-Last Boss Battle, Last Boss Battle, End. I fully expected there to be another level between 'Major Boss Battle' and 'Next-to-Last Boss Battle'. Oh well, at least I still have the Trials of Alma to screw around with.

And I'm playing Princess Peach and New SMB very slowly right now...Reason being, I don't want to beat them too fast, considering how long the wait has been for awesome new 2D platformers. I could probably knock both out tonight if I wanted to (I'm in World 6 of Mario, World 5 in Peach), but I just take them level-by-level.

And I'm still amazed how Suikoden 1 gets everything into under 20 hours everytime. Even my 108 Stars run was only 20 hours. It's just a lot of stuff happens in a short amount of time.

Oh, and Street Fighter EX3...6 fights and you're at the end, none are 2 out of 3 falls. Normally doesn't take even 8 minutes. I second The Bouncer as well...Early PS2 gamers weren't exactly getting much in the way of length for the money.

Somehow the story mode in Dynasty Warriors 5 is only 5 or 6 fights long (at least for Sun Shang Xiang). Pathetic, compared to the 20-30 hours and 18 or so levels it can take to finish DW4.

Lot's of classic games that could've benefitted from being longer...I could handle Ducktales in maybe 20 minutes as a kid, I normally pull it out in 8-10 now.

Jam it back in, in the dark.
I'm taking over this town...
I'm screaming for vengenace...
I'm shouting at the devil...
I'm not dead and I'm not for sale...
Ain't lookin' for nothin' but a good time...

Last edited by Golfdish from Hell; Jun 17, 2006 at 12:17 AM.
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