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Was Super Mario Sunshine a bad game...
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Golfdish from Hell
Screaming for Vengeance


Member 632

Level 40.53

Mar 2006


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Old May 30, 2006, 05:57 PM #1 of 46
I didn't like it. The camera got on my nerves too much, I never took F.L.U.D.D. seriously, I HATED the way the game recycled levels (and I didn't care for many of the designs either...They would've done well to have more of the F.L.U.D.D.-less levels), fetch quests didn't do anything for me (would prefer the classic yellow coin system, instead of finding all 100 in a level...ugh) and I never felt comfortable with the controls. I always sat down to play it, finished a couple levels and shut it off without really getting into it. I then just took it to ebay. A shame, since I waited to buy a GC until it came out and did like Mario 64 (I had played it a bit at a friend's house). Give me 2D Mario over this anyday. Or Sonic Heroes, which despite all of its' flaws, was at least fun.

Jam it back in, in the dark.
I'm taking over this town...
I'm screaming for vengenace...
I'm shouting at the devil...
I'm not dead and I'm not for sale...
Ain't lookin' for nothin' but a good time...
Golfdish from Hell
Screaming for Vengeance


Member 632

Level 40.53

Mar 2006


Reply With Quote
Old May 31, 2006, 05:38 PM #2 of 46
Originally Posted by JazzFlight

Everything else took way too long and was frustratingly hard. Whoops, you dropped from the high point of the stage, start back on the bottom and do it all over again.
Ugh...bad memories. This was actually worse than falling and losing a life.

There's nowhere I can't reach.
I'm taking over this town...
I'm screaming for vengenace...
I'm shouting at the devil...
I'm not dead and I'm not for sale...
Ain't lookin' for nothin' but a good time...
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > Was Super Mario Sunshine a bad game...

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