Mar 26, 2006, 07:22 AM
|
#1 of 140
|
I'm in agreement with Elyon about Slash...but moreso from looking at the game as basically another upgrade. I mean, GG is mostly ignored by a lot of potential fighting fans as is and another version of essentially the same game has the potential to drive away more people than it will bring in. Especially since it's iffy on a release outside of Japan at this point (one of the main gripes I've seen for #R was that it was only released domestically for Xbox and some of the people who MIGHT have been interested in it didn't have/want Xboxes or modded PS2's). And while the GG engine is probably the most advanced 2D fighting engine out there, it doesn't stop Slash from being more of the same...I needed to take a break from overplaying #R and I'm still debating whether or not to get excited over Slash (I was the same way once SF2 moved past Champion Edition...I was really into SF2, played a bit of CE, then didn't touch the series again until Alpha 2, where significant changes were in place). I definitely want to try the new characters and put the game through the ringer overall (despite me being an Eddie player), but 'underenthused' would be my overall take on it thus far. Just says how good of a game #R was/is (Sammy could probably release a 'Slash' upgrade patch for the Xbox #R). Still waiting for 'Guilty Gear XXX'.
I'm hoping for a decent online mode this time around though. Having top-tier listings for #R online and offline is not fun by any stretch, not to mention endless waves of "unblockable" high/low Ky scrubs.
As long as you guys are taking requests...What's the long-term outlook on ABA and Jam? Mostly, I've heard ABA described as being hard to use. And I'd expect Jam to be toned down, since she was near the top of the rankings in #R. I dabbled with her in #R a bit and I found her pretty fun to use overall.
Most amazing jew boots
Last edited by Golfdish from Hell; Mar 26, 2006 at 07:24 AM.
|