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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
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Galaga, Pokemon Puzzle (I preferred this version to the others...I like having a couple extra seconds when the stack hits the top. ;p), Zelda 3, Marvel vs Capcom 1, Guilty Gear XX#Reload, Castlevania 3, Lords of Thunder, Street Fighter Alpha 2 and Mario 3 would be the only ones I'd consider absolutely perfect. More complex games tend to have more issues just by common nature (including RPG's), despite whatever they do well...It's the simple, but addictive ones that are both awesome and extremely tough to criticize for doing the one thing they do right extremely well. All the ones I listed are aesthetically some of my favorites as well.
The fighters are iffy because of balancing issues and the fact that their single player modes are lame, but those are the 3 that stand out for depth and producing some of my favorite competitive match-ups/battles. They're there with the assumption of multiplayer (and secret characters turned off!) Jam it back in, in the dark.
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time... |
Some people mentioned Tetris DS...I WANTED to put that, but I really hate the way the regular Tetris mode relies too much on moving the pieces once they've fallen. With all the modes and everything, it's one of the greatest puzzlers ever made, but that issue frustrates the living hell out of me everytime I play.
I do think though, the original GB Tetris deserves to be labeled as "Perfect". It set the standards for so many other puzzle games and is still the ideal mechanics for a Tetris game. And it's portable to boot. There's nowhere I can't reach.
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time... |
Or to beat the Castlevania example, it's just as easy to argue that SOTN is too easy as an example of being imperfect. Just like many people will say CV3 is too difficult or the controls aren't responsive enough as reasons for it being imperfect (two things that bother others a lot more than me apparently, so it definitely gets my own "perfect" nod, whereas I never felt as into SOTN once it got to be too easy).
BTW, am I the only one who actually liked the opening dialogue in SOTN, aside from Richter's delivery? This thing is sticky, and I don't like it. I don't appreciate it.
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time... |
I...fail to see the problem with anything listed above. Screenshot looks nice (it WAS a first-gen SNES game...that should be noted, despite me not seeing anything wrong with the graphics), excerpt works for me, I never used the cheat code, characters coming back were convincing (it wasn't like they instantaneously recovered), I'm fine with the legend referencing Cecil (the elder didn't know about Golbez when he had his revelation) who had both dark and light in him at some point and for all of the gameplay deficiencies listed, it plays better than most of the RPG's I've played and has some really good battles involved (assuming you don't power-level, it's quite a challenge, which is refreshing).
FFIV...Perfect? Maybe...I'm finding less and less to hold against it to suggest otherwise. I am a dolphin, do you want me on your body?
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time... |
And remember: It's easy to nitpick, but it's hard to criticize. I was speaking idiomatically.
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time...
Last edited by Golfdish from Hell; Dec 24, 2006 at 05:24 PM.
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You've already proved FFIV isn't perfect to yourself. If you're going to "prove" FFIV isn't perfect to someone else, please do it in a convincing manner...That's a lot harder to do than nitpicking or "whining" about it. What kind of toxic man-thing is happening now?
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time... |
I see no problem with it...In the heat of battle, if someone had to say something really fast (no more than a sentence), I would expect to hear "Do the Meteo now!" (followed by "I'm ready!" from someone if that were the situation.
Regarding the script, I will agree that there are several spots in the original translation that are iffy, BUT (and be sure to include these next several statements if you choose to quote me) compared to plenty of RPG scripts that are completely in character and grammatically perfect, I prefer what FFIV has to offer because it's quick and to the point, not long-winded like so many recent RPG's are. Wild Arms 3 for example has a script that is close to being perfect, but it's so freaking boring to read (IMO, for any WA3 fans that happen to see this) and filled with so much useless garbage, it really doesn't matter if every grammatical structure is perfect, everything is totally in character and every "i" is dotted. It's like...Yeah, it's "perfect", but who cares? For all of the grammatical deficiencies in FFIV's first translation (and the PS1 version fixes much of them up anyway...Not sure about the GBA one), it does nothing to hinder my own enjoyment of the game. The storyline and characters manage to stand out where so many that are more technically sound don't, so really, that's where it ends up sounding like simple nitpicking to me. (BTW, I tend to weigh gameplay and story equally in RPG's, including FF's...I don't think it has the most sophisticated battle engine around, but it somehow manages to provide some of the best boss fights I've seen in an RPG.) FELIPE NO
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time...
Last edited by Golfdish from Hell; Dec 25, 2006 at 07:25 PM.
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Just to be clear: I'm not picking one side over another, I just think "perfect" is much more abstract and personal than finding a handful of things to dwell over that aren't as good as they could be. This thread becomes silly then, since nearly every pick here, I could find various reasons why certain games aren't "perfect", but really don't care to (no, not even the person who said Chrono Cross).
What, you don't want my bikini-clad body?
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time... |