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[General Discussion] Titles you just don't get why other people can't get into
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Golfdish from Hell
Screaming for Vengeance


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Mar 2006


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Old Nov 25, 2006, 07:20 PM #1 of 54
The Bouncer was just the wrong game at the wrong time...The PS2 library was literally a joke when it came out and having a little 30 minute brawler with decent graphics and the Square logo that wasn't even as deep (or as long) as Final Fight did little to change minds. Oh, and asking me to save after every minor fight felt downright insulting. I feel bad for anyone who paid $50 for it, much less preordered it (which many people did). The annoying Nomura characters were unappealing on an aesthetic level as well...They have definitely gotten some usage out of that Squall template. As a $10 pick-up nowadays, it isn't too bad...As a reason to own a PS2 in early 2001, it's a complete failure (as demonstrated by the insane amount of returned copies we got at EB at the time...That and Oni were the only non-sports games I've ever seen with 20+ used copies splattered on the shelf). And even then, I'd just say play Dynasty Warriors or Final Fight for a much better beat-em-up experience.

Saga...I played Saga Frontier and I kept dying out of nowhere. The game wasn't anything special up until that point (terribly generic characters, meh graphics, kept getting lost), so I stopped like the fifth time after that happened. Haven't seen a thing to draw me back into the series. I've been tempted to at least try Unlimited Saga, just to see if it's as bad as its' made out to be. But I can safely say SF1 was the worst RPG I've played.

Nothing about Vagrant Story grabbed me when I rented it. I just...felt nothing towards it while playing and didn't really like the combat set-up, so I stopped.

I don't get...Some of the later Megaman games, particularly the original series and X5. I thought X5 added some cool features to the older X games (the virus, the intertwining stories, hostages) and was second only to X4. I had my fun with Megaman 2, but I thought it was too short and easy even compared to MM3 and 4, so I tend to question why all of the later "classic" games aren't held in such high regard. True, there's the burnout factor, but MM5-8 are some of my favorite platformers.

And I guess ET, but solely on the grounds of claims that say that it's THE worst game ever and responsible for the game crash of 1983. It's not a particularly good game, but it doesn't even cross into the depths of most Atari 2600 pieces of shit.

This is tricky, because every game I like, I can see why people wouldn't like them. I think a game like Valkyrie Profile (or anything Tri-Ace) is easy to dislike, based on expectations. Fighters are fighters...If someone doesn't get Guilty Gear or Marvel vs Capcom, they're probably either 3D fighting fans or don't have much of an affinity towards the genre to begin with (or were burned out during the 90's on fighters). Only time I get annoyed is when I see stuff like, "Oh, I used to like Chrono Trigger, but the whole plot and characters are too immature...I'm too grown-up for kiddy stuff like that." That kind of ignorance, insecurity and borderline-stupidity just blows my mind when I see it.

Jam it back in, in the dark.
I'm taking over this town...
I'm screaming for vengenace...
I'm shouting at the devil...
I'm not dead and I'm not for sale...
Ain't lookin' for nothin' but a good time...

Last edited by Golfdish from Hell; Nov 25, 2006 at 07:31 PM.
Golfdish from Hell
Screaming for Vengeance


Member 632

Level 40.53

Mar 2006


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Old Nov 25, 2006, 08:16 PM #2 of 54
Originally Posted by Lizardcommando
I don't get why people don't enjoy the Metal Slug series. It's cartoony, violent, and has a shit load of action, explosions and guns. Plus, the sprites are pretty damn cool. I wanna make a game like Metal Slug one day.
"Damn man, that shit's too cartoony and it's too hard man. And them sprites man...What's up with that? I like ma 3D graphics and stuff"

That explains about 95 percent of people who have an issue with MS. It's a little too old-school for most people nowadays.

My only personal complaint is it never felt as responsive as old-school Contra, which would help it a lot, IMO. It's great otherwise, even if I don't do so well in it.

How ya doing, buddy?
I'm taking over this town...
I'm screaming for vengenace...
I'm shouting at the devil...
I'm not dead and I'm not for sale...
Ain't lookin' for nothin' but a good time...
Golfdish from Hell
Screaming for Vengeance


Member 632

Level 40.53

Mar 2006


Reply With Quote
Old Nov 25, 2006, 09:39 PM #3 of 54
For FF8, I didn't like:

-the main characters, coupled with the fact the side characters were thrown to the background too much. And um, the Laguna stuff kinda came out of nowhere...

-only main difference between characters was limit breaks. I hated this in FF7 as well.

-the "love" theme. I didn't really care about the main characters, so this was kind of lost on me.

-drawing spells was the pits and not thought out too well. Junctioning wasn't bad at first, but once it became obvious where to stick stuff, I think it was a poor substitute for armor/accessories and more a justification for the spell drawing.

-the "orphange twist". This one just got into the range of being "unbelievable", especially since most of your party is met entirely by chance.

All in all, it was a good game with some memorable scenes, but it did have a lot of bad parts to it. My issue with the press it gets: Everything about it was positive when it came out and all of the above stuff was labeled as "innovation" and great ideas, now this is always referred to as "the black sheep" of FF titles by nearly everyone. Consistancy, anyone?

This thing is sticky, and I don't like it. I don't appreciate it.
I'm taking over this town...
I'm screaming for vengenace...
I'm shouting at the devil...
I'm not dead and I'm not for sale...
Ain't lookin' for nothin' but a good time...
Golfdish from Hell
Screaming for Vengeance


Member 632

Level 40.53

Mar 2006


Reply With Quote
Old Nov 25, 2006, 10:10 PM #4 of 54
Heh, yeah I saw the explanation for the Laguna stuff...I just meant when the characters were falling down and the game shifted to the alternate area. It tied together rather well towards the end, but it seemed to clash with the "main" arc events up until...the end of disc 2, IIRC. I finished the game and liked it much more than I expected to.

For the orphanage...Yeah, I can see the use for it to tie things together having finished the game, but it could have been set up better when it hit. I was much more curious how Quistis was Squall's teacher and they were about the same age. I always found that aspect far more...awkward?

I am a dolphin, do you want me on your body?
I'm taking over this town...
I'm screaming for vengenace...
I'm shouting at the devil...
I'm not dead and I'm not for sale...
Ain't lookin' for nothin' but a good time...

Last edited by Golfdish from Hell; Nov 25, 2006 at 10:15 PM.
Golfdish from Hell
Screaming for Vengeance


Member 632

Level 40.53

Mar 2006


Reply With Quote
Old Nov 27, 2006, 03:35 AM #5 of 54
Originally Posted by Megalixir

Most people don't want to buy non-standard controllers specifically for 1-2 games so that's probably why there wasn't that much attention brought towards it.
Agreed. And those bongos aren't exactly puny either...Still, the DK rhythm game looked like fun (I've seen it on display). The DK 2D platformer looked kind of half-baked.

Same main reason I haven't looked into Beatmania...I have too much space dedicated to two rather large arcade sticks and I try to keep my amount of excess peripherals to a minimum. The DDR pad is the only exception, since I can just sit on it when I play something else.

I was speaking idiomatically.
I'm taking over this town...
I'm screaming for vengenace...
I'm shouting at the devil...
I'm not dead and I'm not for sale...
Ain't lookin' for nothin' but a good time...
Golfdish from Hell
Screaming for Vengeance


Member 632

Level 40.53

Mar 2006


Reply With Quote
Old Nov 27, 2006, 06:40 AM #6 of 54
In all fairness...If Megaman 2 or Mario 3 (two games I'm 100% sure are among the greatest platformers ever) used bongos as their primary controllers, I wouldn't have paid them any attention either.

How ya doing, buddy?
I'm taking over this town...
I'm screaming for vengenace...
I'm shouting at the devil...
I'm not dead and I'm not for sale...
Ain't lookin' for nothin' but a good time...
Golfdish from Hell
Screaming for Vengeance


Member 632

Level 40.53

Mar 2006


Reply With Quote
Old Nov 27, 2006, 09:50 AM #7 of 54
My thing with the bongos is 3-fold:

1. I'm skeptical how they work with a 2D platformer.
2. I don't want a near-useless peripheral taking up room. I have enough issues finding space for my regular controllers and arcade sticks (which I use for a lot of different games). Same thing for Beatmania (we only have the 1 released in the US) and most light-gun games (still have the old Zapper).
3. It just smells of Nintendo gimmickery, which should have ended at GBA connectivity.

Those are exactly the reasons I don't get into it and why I understand others wouldn't.

Edit: In all fairness, the game was $50 straight up, bongos included. Unless it was Konga I saw...Bongo-less versions of them tended to be cheaper.

FELIPE NO
I'm taking over this town...
I'm screaming for vengenace...
I'm shouting at the devil...
I'm not dead and I'm not for sale...
Ain't lookin' for nothin' but a good time...
Golfdish from Hell
Screaming for Vengeance


Member 632

Level 40.53

Mar 2006


Reply With Quote
Old Nov 27, 2006, 05:44 PM #8 of 54
Originally Posted by Qwarky
Maybe you're just horribly jaded and shouldn't be into videogames at all
Maybe you should actually read what I put before coming to such a stupid conclusion.

What, you don't want my bikini-clad body?
I'm taking over this town...
I'm screaming for vengenace...
I'm shouting at the devil...
I'm not dead and I'm not for sale...
Ain't lookin' for nothin' but a good time...
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