|
||
|
|
|||||||
| Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
|
Thread Tools |
DDR was fun, but ultimately I don't play it too much anymore because I'm on the second floor with people beneath me, my coordination sucks and my cheap-ass pad has a left side that doesn't work all the time (and I'm not sure it's worth the expense of getting a new one). Most I could handle was up to Level 3 songs, though I still got killed by Smoke on the Water and was able to handle a couple of level 4's...Anything above that, forget it. I suck at DDR.
Most any 3D fighter, I just can't feel comfortable with. I like my jumping/air dashes/fireball motions from 2D fighters. Only one I still have is Soul Calibur 2 and that's because maybe one day, I'll "get" 3D fighters and get into it. Oh, and because it has almost zero trade value... Jam it back in, in the dark.
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time... |
That would be like me judging Street Fighter based on Street Fighter: The Movie (the game). There's nowhere I can't reach.
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time... |
If someone played Suikoden 1 and didn't like it, I would say don't bother too much with the rest of the series, because it's basically the same style of story and gameplay, only far more developed. Suikoden IV is not an accurate representation of the other games around it at all and isn't even a good RPG on its' own to boot. Maybe Pocket Fighter-to-Street Fighter would be a better analogy. Edit: Tactical battles are mostly to advance the storyline, as are the one-on-one duels. Most battles are normal, turn-based. And heh...At least Luca earns his fanboyism and it still isn't anything compared to Sephiroth's following. ~_^ This thing is sticky, and I don't like it. I don't appreciate it.
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time...
Last edited by Golfdish from Hell; Nov 12, 2006 at 07:05 PM.
|
I kind of agree with the above...Silhouette Mirage and Ikaruga are two games I can't get into (although more accurately, Ikaruga kicked my ass) when both should be right up my alley, though I've been meaning to pick up Bangai-O for awhile (I originally rented it). I also played both Gunstars on emulators, but didn't get very far...I need to go back to them sometime. Gradius V is probably the best Treasure game I've played (although...did they do Castlevania 3 when they were with Konami?).
But as far as side-scrollers go...I think I prefer Klonoa, early Megaman and basically every 2D Mario. Though I do wish I knew which games Treasure did before parting with Konami. I am a dolphin, do you want me on your body?
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time... |
Key thing to remember about VP: It's a stylized dungeon crawler. The period thing should never become an issue, unless you quickly enter/exit levels various times. I was a TAD disappointed VP2 dropped some of the more unique elements (namely the character meeting sequences, the feeling of non-linearity and the soul searching/periods) but the core gameplay was improved, so no worries. I can see where people wouldn't like it, but you also can't come into it with the same manner of thinking you would for a traditional story-based console RPG.
Agreed with the Metroid Prime response above...I played for about 2 hours and realized I wasn't getting into the 3D exploration bit. Then I got into some combat and realized I fell asleep during it. I have my hopes higher up for Prime 3, but I also admit the way they're using the controller for it is cool. And anything survival horror. The popularity of every single one of those games astounds me for no other reason except for the controls. I think any survival horror fan loses the right to bitch about poor controls in a videogame. I was speaking idiomatically.
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time...
Last edited by Golfdish from Hell; Nov 15, 2006 at 07:50 AM.
|