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Really, you can't expect that kind of sensibility on the part of gaming journalists...Ethical debates like that take away from their gametime.
What I don't like is when a higher profile game is reviewed with a thorough emphasis on its' high points (or half the review is talking about how much they enjoyed playing it) and a lesser profile game is reviewed and the review spends most of the time talking about 1 or 2 nit-picking flaws or just throwing fluff against the wall. Really, if you see Growlanser Generations get a small 100-150 word review and more than half of that is discussing the premium package and very little of the actual content in both games, you have to wonder how much the reviewers played the thing (sup, Game Informer) and it doesn't aid your buying decisions at all. Likewise, you can see Halo 2 get 2 full-2-page reviews for BOTH the 1P game AND multi-player, then wonder how they complain they "didn't have enough space" for other games. Yeah, fuck you EGM. As for games that stay the same...I don't think you can really regulate it. I just think it happens naturally when a genre becomes less popular (or in some cases, more popular, as the case with Xtreme Sports games). I think it'd be impossible for a Megaman game to score significantly high marks nowadays, since they don't really mess with the formulas of the games. I think the concentration is more on who the maker of the games are and how much weight they hold...Realistically, you're not going to see large franchises from EA or Square get the same kind of treatment a lesser franchise/publisher would. Too much money involved to notice the encounter rate or jaggies you would in lesser-profile games. Game reviews have always been a joke, but the lines are much more clear-cut nowadays that they're not even worth reading for the entertainment value. Jam it back in, in the dark.
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time... |
So figure a 6-7 for Suikoden V or Ys: Ark of Napishtim is more akin to an 8 or 9 IRL, a 6-7 for DoC or CC would be more of a 4 or 5 IRL. A game's status probably plays more of a role than anything in these situations... There's nowhere I can't reach.
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time...
Last edited by Golfdish from Hell; Nov 4, 2006 at 06:17 AM.
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In the case of Final Fantasy XII (and other "high profile" RPG's that generate a heated discussion over certain aspects), I find it hard to believe that the majority of journalists come to the objective agreement that each game is well done, when they're so heatedly discussed in basically every gaming community. They've gotten burned for "premature" reviews as well...The EGM one for Final Fantasy Anthology makes no mention of the various emulation issues which are blatantly obvious to anyone who plays the game (especially since most of the staffers mentioned playing FFVI on SNES...A scenario where you will definitely notice a difference). A distinction should be made between a budget POS (like, say, Bode Miller Alpine Skiing) and a quality, but low profile game (Growlanser Generations). You can play Bode for all of 2 minutes to see it is a shitfest made solely to capitalize on Olympic Fever...There's enough crap to rag on for a short review in a single playthrough. But I'm not convinced you can do the same with something like Growlanser Generations, which is made up of two individual games with a lot of depth to them and was all but ignored by the mainstream gaming press (most reviews were puny and useless). Or even Suikoden V, which has a full-length Game Informer review that wastes half of the space yacking about FFVII. I remember the "old" EGM, where all reviews were 1/3 of a page and all games were treated equally (four reviewers). Metal Gear Solid and Zelda: OOT getting their all 10's was well and good (with say-nothing-descriptions, I might add), but it was also nice seeing games like the original Guilty Gear and Magic Knight Rayearth getting the same type of face-time. It made for more of a parity factor and didn't make the "mainstream vs smallstream" thing so blatant. Also, unlike the current EGM, they didn't read like a poor man's message board trolling. Most were informative, with just the right hint of satirical humor when needed. That whole mag has gone to hell since Dan Hsu took over. I seriously just want to slap the taste out of that guy's mouth everytime I read something of his. *Sigh*...I miss the "good" EGM. This thing is sticky, and I don't like it. I don't appreciate it.
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time... |