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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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As people have said before, art is defined by the individual. I've played enough games I didn't enjoy or feel any connection to, so the ones I feel a connection with are indeed art to me because the designer's content got through to me and had an effect. The interactivity argument is pretty much void, since in the past, it's only been applied to mediums that didn't have it...Only over-conservatives need apply there. Gameplay is every bit a valid criteria for artistic merit. And yes...Ebert is a fucking moron. Jam it back in, in the dark.
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time... |
![]() There's nowhere I can't reach.
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time... |