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Final Fantasy 9 and Chrono Cross get the dubious honor of eliminating any interest I had in either series (I hated FF8 too, but my expectations were so low for it, it wound up exceeding them and I was able to play through it).
3D Zelda-Playing Ys VI reminded me of what next-gen Zelda should probably be like (since it resembles A Link to the Past). Might still give Twilight Princess a try though. Mario Sunshine-Nowhere near as fun as ANY non-edutainment 2D Mario out there. Kingdom Hearts-Looked okay from screenshots...Guess that's why they're screenshots. Flaky camera, congested areas and an all around annoyance factor. Any driving sim. Any "survival horror" game that relies on 3D control while you're actually looking at the character from an overhead (or similar) view. MVP Baseball 2004-Bought it to cure the "baseball itch" one year...Gladly traded it in 3 days later for a cool $30 credit. Hitting was just a bitch in that game. Any game that is pushed and pushed and pushed by game stores and magazines until the release date and then given every year-end award available to justify the ridiculous amount of time and energy spent gawking over them. I've been around enough to be able to tell the jump in quality from "the year's most overhyped/over-rewarded" games to most other good games isn't that great, if at all noticable. While I don't "hate" the actual game in the end (unless I play it and find out it really is garbage), I'm much less more likely to be tempted to play it and to dig around for others that are "somehow" missed. How ya doing, buddy?
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time... |
I can ALMOST agree on the Metrovania games...For all of their praise, I lose interest in them too quickly because they lack the hardcore qualities of the older Castlevania games. SOTN was kinda fun, COTM has its' moments, the next three kind of blend together in my mind and I don't feel compelled to finish any of them. Yeah, the backtracking is a bitch, but now when I see something out of reach, I just think "Gee, if i play long enough, I'll find an item or something to let me get it...Yawn". I really wish they would at least divide the series between Igarashi and someone who actually liked the old-school Castlevanias (Igarashi hated them from what I've read). The 3D ones though are pretty much junk, but most reviews aren't too kind to them anyway, so they wouldn't qualify for this thread.
There's nowhere I can't reach.
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time... |
The above is true...I've never liked the -ISM idea from Alpha 3. Having access to full movelists and both CC's and Supers is the main reason I think Alpha 2 is still the best traditional fighter Capcom has made. I liked Alpha 3 when it came out, but my enthusiasm went away extremely fast.
This thing is sticky, and I don't like it. I don't appreciate it.
I'm taking over this town...
I'm screaming for vengenace... I'm shouting at the devil... I'm not dead and I'm not for sale... Ain't lookin' for nothin' but a good time... |