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Originally Posted by FadedReality
I expect so. When I played through Ico I had a wad of paper towels taped to my chin to catch all the drool 
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SotC seems to use the same graphical appearance/engine that was used in Ico. Up close it isn't gorgeous and there is slow-down at some points, I'm afraid. The main thing? Zoomed out landscapes, and details on the colossi are gorgeous. Plus, I love how edged-off the controls were. It wasn't picky on how you would snag onto the colossus if you were falling down. It wouldn't be like "NU UH. BAD ANGLE NO GRAB." When playing it, avoid using a FAQ =p It's very awesome to figure out how to injure them so you can get to their weak points. Wish I didn't remember how to hurt them all... /_\
Vampiro --
Sorry for my opinion, but DMC had a horrible way of conveying story if there even *was* one. Dante is such a trite and overused character-type. Plus it gets way too mindless on hack & slash. God of War & Ninja Gaiden are hard and creative enough to keep you on your toes. And my praise toward SotC is for
originality. Something that has been absent from the gaming industry for years upon years. When I first played DMC, I thought "hey, this is almost exactly like Onimusha." And it held my interest for about as long (which wasn't terribly).
How ya doing, buddy?