Gamingforce Interactive Forums
85242 35212

Go Back   Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming
Register FAQ GFWiki Community Donate Arcade ChocoJournal Calendar

Notices

Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis.
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).


HITMAN: Blood Money
Reply
 
Thread Tools
Gechmir
Did you see anything last night?


Member 629

Level 46.64

Mar 2006


Reply With Quote
Old May 31, 2006, 03:08 PM Local time: May 31, 2006, 02:08 PM #1 of 34
The engine is EXACTLY the same. The ragdolls are horrendous from what I've seen. If folks even bother with them, you should make them look nice. Otherwise, go with Call of Duty 2's approach and have 'em flop.

I also kinda groan at the gun physics once more. Shotguns don't make people go airborne... Also, shitloads of the character models are identical. I could spot several of the same copy on various scenes of trailers.

But the gameplay is always where this shines. Make up plans to get to your hit and perform nicely. The run-and-gun was often easy in the last ones but GOD can it be badass for some reason. Maybe the ridiculous physics adds to it.

Hitman 1 I never played. I played #2 and Contracts. Both were great. But I remember #2 being kinda lengthy with a very nice story. On the other hand, Contracts was short and had a pretty bad story.

Also, Contracts rubbed me wrong in the way that you could collect weapons, but only use 'em in the shooting range. NEVER in the game itself. You'd be left with what was lying in that level alone. I recall #2 letting you grab whatever you wanted from your collection and what-not.

God damn. I should buy #2 =I

How does this work on weapon collection? Can you carry things to the next level/add to USEABLE collections?

I'll definitely play it soon. I guarantee that. Might play Tomb Raider first though. Hitman always did offer a nice window of fun.

Still, I hear that this is short like the others.

Total length is...:
10 levels from what I read, 11 counting the training level. Sounds too short, despite how long they spent on this... ;_;


Jam it back in, in the dark.
Hey, maybe you should try that thing Chie was talking about.

Gechmir
Did you see anything last night?


Member 629

Level 46.64

Mar 2006


Reply With Quote
Old Jun 6, 2006, 06:01 PM Local time: Jun 6, 2006, 05:01 PM #2 of 34
Well. The game came in the mail today (<3 Gamefly) and I just finished playing the tutorial and the Vineyard levels. All I've got to say is WOW. I love the upgrade system. Plus, this Hitman lets you PICK your weapons finally, unlike Contracts.

Not sure what happened at one point, but in Vineyard, I was sneaking up behind a lone guard to human shield him then knock him out. Well, he turned just as I drew my weapon and we were left literally standing face-to-face. Somehow, I made him drop his weapon. Glitch? Or did I hit some button that doubled as disarm?

The newspaper front pages are fantastic. Some of the stories are tied to your previous hit, others forshadow future ones, and others are just hilarious (see Lemonade Stand article after tutorial mission). The whole forensics report, favorite weapon used, rounds fired, status of victims, etc is fantastic. Masterfully done. Got mine on the Xbox (not 360) and it's going nicely.

Question, though. Isn't there a way to reload your weapon even if there's ammo left in the clip? I have a pet peeve of having a full clip right before I go into some combat situation. I don't like having half of it gone =p Anyhow, does this not have any manual reloading command? I haven't spotted one thus far.

Oh yeah. Has anyone found any cinematic-like executions thus far?

Vineyard:
I watched the father but he just played his cello then moved to the balcony. I used a sedative syringe on the guard on the couch (I was in VIP guard uniform) then I walked over and shoved him off the edge. Didn't see a widescreen effect. Dunno if this was the special way to kill him. Or does not everyone in this have a special death sequence? Contracts and such had a few special scenes it seemed.


Oh yeah. What anime or other game is the reporter's voice from? He's very familiar.

There's nowhere I can't reach.
Hey, maybe you should try that thing Chie was talking about.

Gechmir
Did you see anything last night?


Member 629

Level 46.64

Mar 2006


Reply With Quote
Old Jun 6, 2006, 08:36 PM Local time: Jun 6, 2006, 07:36 PM #3 of 34
Clicked on it once I started playing again -- it's the fella who plays Ishikawa =)

I must say, the Opera level is fantastic. I do so enjoy using scapegoats and remote bombs.

This thing is sticky, and I don't like it. I don't appreciate it.
Hey, maybe you should try that thing Chie was talking about.

Gechmir
Did you see anything last night?


Member 629

Level 46.64

Mar 2006


Reply With Quote
Old Jun 6, 2006, 09:35 PM Local time: Jun 6, 2006, 08:35 PM #4 of 34
Easter Egg? Which? =p I hear there are lots of joke only Danes would catch.

No, I don't think I found it ;__; Care to enlighten me?

How ya doing, buddy?
Hey, maybe you should try that thing Chie was talking about.

Gechmir
Did you see anything last night?


Member 629

Level 46.64

Mar 2006


Reply With Quote
Old Jun 7, 2006, 09:23 AM Local time: Jun 7, 2006, 08:23 AM #5 of 34
Lovely =p But I'm playing on the Xbox, I'm afraid. I've tried all the buttons and combinations I can think of. I'm missing it somewhere though. I'm sure of it.

I was speaking idiomatically.
Hey, maybe you should try that thing Chie was talking about.

Gechmir
Did you see anything last night?


Member 629

Level 46.64

Mar 2006


Reply With Quote
Old Jun 8, 2006, 03:23 PM Local time: Jun 8, 2006, 02:23 PM #6 of 34
The detection meter was a little jumpy in the past ones. It's hard to get ID'd unless you're creeping around someone and/or plant yourself near them for too long. NPCs don't like weirdos =p I turn on vibration so I know when someone gets REAL jumpy around me.

Only times someone'll get hostile-like similar to that is if you stand near them and do something weird like crouch or if you walk onward while a guard tries to frisk/metal detect on you. They do that quite often.

I got used to suspicious enemies in the last ones. This is much easier to do things covertly. You can actually run around and not have enemies going "WTF Y R U RUNING" then open fire.

Althought I did have a cop open fire on me for changing clothes in a back alley once =p Weirdo.

What kind of toxic man-thing is happening now?
Hey, maybe you should try that thing Chie was talking about.

Gechmir
Did you see anything last night?


Member 629

Level 46.64

Mar 2006


Reply With Quote
Old Jun 12, 2006, 11:13 PM Local time: Jun 12, 2006, 10:13 PM #7 of 34
Ohh, there's a hit I did on a female in an earlier level to get a certain necklace. An accident involving a grill took place ;D It was... Interesting. Was hoping the Lord of the House would've used the grill. Nope. Trophy Wifie got curious =(

Plus, there is always that female in the crow outfit at Mardi Gras. She was actually required (her death).

FELIPE NO
Hey, maybe you should try that thing Chie was talking about.

Gechmir
Did you see anything last night?


Member 629

Level 46.64

Mar 2006


Reply With Quote
Old Jun 12, 2006, 11:41 PM Local time: Jun 12, 2006, 10:41 PM #8 of 34
But... But... Where's the fun in that? ;__;

What, you don't want my bikini-clad body?
Hey, maybe you should try that thing Chie was talking about.

Reply


Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > HITMAN: Blood Money

Forum Jump


All times are GMT -5. The time now is 01:46 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2026, vBulletin Solutions, Inc.